AI Creator | Talks about AI Tools | DM for Promotion I CPP @Higgsfield - @Flovaai collab0315@gmail.com

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Made this entire video with @wavespeed_ai Honestly the experience was next level, The quality genuinely surprised me. Prompt Below:
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Native 30-second generation with up to 10 keyframes is the combo I've been waiting for in Kling 4.0. You can finally plan a scene beat by beat instead of stitching short clips, and that motorbike shot shows the dynamic motion really holds up. Omni Reference with 15 inputs is going to be huge for anyone running a recurring AI character.
Kling 4.0 is coming this October. Kling 4.0 Flash is live now for Ultra Yearly subscribers. Kling 4.0 brings video creation to a new level of visual realism, creative control, and narrative completeness. 🎞️ Upgraded Audio & Visuals: Stable dynamic motion, high-quality stereo audio, more accurate lip sync, up to 4K resolution, and 10-bit HDR output. 🔮 Omni Reference: Richer reference options with up to 15 multi-modal references, more consistent results, and enhanced video editing. 🎥 Seamless Storytelling: Multi-keyframe control supporting up to 10 keyframes, native 30-second generation. 🌍 Diverse Possibilities: Video extension, support for multiple languages, accents, and dialects. The stage is set. You call the shots!
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THE BEAT actually made me feel something. The phone call where she says I'm selling everything lands because the lip sync and facial acting hold up in tight close-ups. Kling 4.0 carrying real dialogue and emotion, not just pretty shots, is the upgrade that matters for AI filmmakers.
The wait is over. The rhythm is back. THE BEAT, created with Kling 4.0, follows a drummer’s journey back to the stage. “WATCH ME PLAY.”
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Shara retweeted
This entire fight scene is 100% AI.. No actors. No set. No VFX team. Made on @higgsfield and Prompt below You can try it.
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Made this entire video with @wavespeed_ai Honestly the experience was next level, The quality genuinely surprised me. Prompt Below:
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Prompt : "prompt": "30-second epic cinematic samurai battle sequence, 16:9, photorealistic, premium Hollywood blockbuster quality, 8K detail. Keep the exact timing, cuts and speed described below.\n\nMAIN CHARACTER (keep identical in every shot): an original lone samurai warrior in his early 30s, tall and lean, sharp angular face, light stubble, a thin pale scar through his left eyebrow, long silver-white hair tied in a high ponytail with loose strands falling over his face, piercing glowing ice-blue eyes. He wears fitted black lacquered samurai armor plates over a flowing deep midnight-blue haori coat with subtle silver wave embroidery on the hem and sleeves, a white obi sash, wide black hakama trousers, and black leather-wrapped forearm guards. His katana has a pale-gold round guard, a white-and-black wrapped handle and a mirror-silver blade. When he attacks, the blade erupts with crackling electric ice-blue and white energy with silver sparks, leaving glowing crescent-shaped energy trails.\nENEMIES: a massive army of several hundred warriors in dark iron armor and black iron face masks, tattered crimson cloth, carrying spears, curved swords and axes.\n\nLOCATION: a vast autumn highland valley at golden hour. Rolling hills covered in tall wind-blown golden grass, forests of crimson and gold maple trees, a snow-capped volcanic mountain peak in the distance, a silver river winding through the valley floor, low mist drifting between the hills, warm sun rays breaking through dramatic clouds. A shallow mirror-like lake near the river with an ancient weathered stone torii gate standing in the water. Crimson maple leaves drifting in the wind. Colour grade: rich warm gold and crimson landscape, deep teal shadows, contrasted with his cold ice-blue energy.\n\nTIMELINE:\n0.0–1.1s | Extreme wide shot, locked: the lone samurai stands small in the centre of a golden grass field, wind rippling the grass; behind him, far away, the enemy army stands in a long dark line across the valley. Slow subtle push-in.\n1.1–3.0s | Extreme close-up of his face, slow push-in: his eyes ignite with an ice-blue glow; wind moves loose silver hair across his face. At 2.3s his hand lifts the sheathed katana up into the blurred foreground, and the focus racks from his eyes to the sword.\n3.0–5.2s | Medium-wide from a low angle: he slowly draws the katana; the blade ignites with crackling ice-blue energy; at 4.0s he extends his arm to the side and the energy trails off the blade in a glowing arc. Behind him the whole army starts charging, roaring.\n5.2–6.1s | Quick cuts: two masked warriors leap at him from both sides; he cuts upward in one blinding ice-blue crescent slash.\n6.1–6.7s | Ground-level fast tracking shot with heavy motion blur: a glowing energy slash races low across the grass toward the army.\n6.7–8.0s | Wide shot: the energy slash tears through the front line of the army, throwing warriors into the air; he dashes forward low to the ground.\n8.0–14.4s | Rapid melee montage, handheld camera, hard cuts every 0.2–0.5 seconds, real-time speed: he cuts through wave after wave of attackers with spinning ice-blue crescent slashes, blocks an axe, spins mid-air at 9.6s, drops into a kneeling slash at 12.0s, and sprints straight toward the camera at 13.6s, bodies and weapons flying around him.\n14.4–15.9s | Very slow motion, low angle looking up at the sky: two giant glowing ice-blue energy arcs curve slowly across the golden cloudy sky.\n15.9–16.4s | Real time, on a steep hillside: dozens of masked warriors rush down the slope; he bursts upward into the air.\n16.4–18.4s | Slow motion (about 40% speed), mid-air against dramatic clouds: he spins 360 degrees horizontally with the katana, creating full circular rings of ice-blue energy; broken weapons, sparks and crimson maple leaves fly outward.\n18.4–19.1s | He dives downward, falling toward the lake.\n19.1–20.6s | Wide shot: he lands in the shallow lake in front of the stone torii gate, sending up a huge explosion of water; a glowing ice-blue energy ring shockwave spreads across the mirror-like surface; the army lines the shore in the background.\n20.6–23.9s | Fast cuts, handheld: he fights knee-deep in the water against many attackers, every slash throwing giant water splashes, glowing crescent slashes cutting through spray, warriors crashing into the water.\n23.9–26.1s | On the grassy bank, fast low angles and hard cuts: he leaps over attackers and lands with spinning slashes; at 24.5s a huge wipe of ice-blue energy fills the whole frame.\n26.1–26.5s | Extreme close-up of his glowing ice-blue eyes as the energy blade passes across the foreground.\n26.5–29.3s | Extreme wide epic shot: he stands alone on a hill edge above the valley with the winding river, katana extended to the side; at 27.2s a massive horizontal ice-blue energy wave sweeps across the entire army line, blasting maple leaves, dust and debris into the air; the energy slowly fades and he stands still as the wind blows his haori.\n29.3–30.0s | Fade to black.\n\nAUDIO (very important): LOUD, punchy, crisp, full-range premium cinematic sound mix, mastered like a modern Hollywood action trailer. Front-and-center, never muffled or distant, clear highs and heavy sub-bass. No dialogue, no vocals.\nMUSIC: an epic hybrid orchestral score with Japanese instruments: huge taiko drums, a haunting shakuhachi flute at the start, aggressive shamisen riffs, pounding low brass, staccato strings and deep synth bass. Heavy drum hits land exactly on the beat every second from 0.5s, and the music builds nonstop to a peak at 27.2s.\nSFX (loud and sharp, layered on top of the music):\n- 0.0–1.1s: strong wind over the grass, distant army war drums\n- 1.1s: deep bass whoosh as his eyes ignite, low electric hum\n- 2.3s: close leather-and-steel sound of the sheathed katana rising\n- 3.0s: long ringing steel sword draw, then an electric crackle as the blade ignites\n- 4.0s onward: army roaring battle cry and thundering footsteps\n- 5.2s: blade whoosh + electric slash + heavy body impacts\n- 6.1s: energy slash zipping low over grass, ending in a big impact explosion at 6.8s\n- 8.0–14.4s: rapid sharp katana slashes, steel clashes, electric zaps, grunts and bodies hitting the ground, synced to every cut\n- 14.4–15.9s: music drops to one deep sustained note with a slowed, echoing electric hum\n- 15.9s: everything slams back in LOUD as he launches into the air\n- 16.4–18.4s: slowed swirling energy rings, deep whooshes, music rising\n- 19.1s: massive water explosion splash + booming shockwave ring\n- 20.6–23.9s: heavy water splashes, steel clashes and electric slashes on every hit\n- 24.5s: huge energy wipe roar\n- 26.1s: sharp high electric ring on the eye close-up\n- 27.2s: the LOUDEST moment: a giant thunderous energy wave boom with sub-bass, debris and wind rushing\n- 28.5–30.0s: music resolves on one final enormous taiko hit, then wind and the fading ring of the blade to silence at the black screen\n\nSTYLE: photorealistic, premium cinematic 35mm anamorphic look, golden-hour volumetric light and god rays, shallow depth of field on close-ups, natural motion blur on fast action, realistic cloth, hair, water and grass physics, detailed armor textures, consistent character identity throughout. No text, no watermark, no subtitles, no logos.",
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This entire fight scene is 100% AI.. No actors. No set. No VFX team. Made on @higgsfield and Prompt below You can try it.
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Prompt: 30-second cinematic action sequence, 16:9, photorealistic Hollywood blockbuster look, handheld camera energy with sharp hard cuts. Keep the exact timing, cuts and speed described below. MAIN CHARACTER: the character from the attached reference image. Keep her face, hair and outfit exactly as in the reference, consistent in every shot. ENEMIES: about 12 male thugs in dark winter tactical jackets and cargo pants, armed with steel pipes, baseball bats, a machete and a sledgehammer. One BOSS: a heavy-set man in a glossy olive-brown leather puffer jacket. LOCATION (whole video): a remote snowy mountain village at night. A long narrow lane between two rows of old dark wooden chalets with snow-covered roofs and icicles hanging from the eaves. Warm orange lanterns and a few cold white street lamps. Trampled snow and icy slush on the ground with dark wet patches reflecting the lights. Falling snow, drifting mist and snow haze, pine-covered mountain slopes faintly visible beyond the rooftops. Colour grade: cold blue-teal shadows with warm orange lantern accents. TIMELINE: 0.0–0.9s | Extreme close-up, side profile, slightly slowed: her clenched fist pressed into a thug's jacket chest; frost crystals instantly spread from her knuckles across the jacket, turning it icy white with cold vapor. SFX: sharp crackling ice, deep bass thud. 0.9–1.2s | Quick cut, medium shot: the frozen thug is launched backward off his feet. SFX: whoosh, ice crack. 1.2–3.2s | Wide shot from behind-left at low hip height, slow forward push-in: she holds her punching arm fully extended; the frozen thug flies back and smashes into a wooden chalet wall; a sheet of ice races outward across the snowy ground from her feet; at the far end of the lane about 10 thugs charge toward her with weapons. SFX: ice shattering, men shouting, footsteps crunching snow. 3.2–3.5s | Medium shot: a thug swings a steel pipe at her head, she ducks under it. 3.5–5.5s | Medium-wide, handheld: she throws a fire punch; a huge orange fireball explodes from her fist, engulfing two thugs, flames climbing the wooden wall, snow flashing into steam. At 5.0s she spins and kicks another thug in the chest. SFX: loud explosion roar, fire whoosh, body impact. 5.5–6.2s | Fast whip-pan to a low angle looking up at a snow-covered rooftop: a thug is flung high over the roof edge while she moves past the camera, snow spraying. 6.2–8.0s | Over-the-shoulder from directly behind her, camera slowly advancing: thugs sprint toward her down the lane, one leaps down from a rooftop, several already knocked out in the snow; rapid flash cuts as she blocks two attacks. SFX: fast punches, grunts. 8.0–8.6s | SLOW MOTION (about 25% speed), low-angle medium shot: a thug swings a sledgehammer; she hits him with an open-palm strike charged with blue-white lightning; electric arcs explode in a blinding blue flash, her hair and coat whipping back. SFX: slowed electric crackle and thunder-clap boom. 8.6–10.1s | Real time, over-the-shoulder behind her: thugs groaning on the snow, the remaining ones regroup and step toward her. SFX: heavy breathing, wind. 10.1–12.4s | Over-the-shoulder, her dark silhouette in the left foreground; wide lane with red cloth banners hanging on the right wall; heavy snowfall. A group of thugs with pipes and bats charges; she raises her hand and a violent wind blast of snow and mist tears down the lane, knocking them back. SFX: howling wind gust, snow blast. 12.4–16.6s | Wide low-angle locked shot: three thugs in fighting stance with pipes stand in the lane; she appears crouching on the snow-covered rooftop above the red banners (right side). 13.2–13.6s: near-silent tension beat, only wind. At 14.0s she thrusts her palm down and a powerful whirlwind of snow and mist blasts the thugs away down the lane, banners flapping violently. She stands on the roof edge as snow swirls around her. SFX: silence, then a huge wind impact. 16.6–16.8s | Low angle looking up: she leaps off the roof, a mid-air silhouette against the lamp light. 16.8–18.9s | Low wide shot at ground level, handheld: she lands in a crouch and slams her fist into the ground; the frozen earth cracks in a web and a huge boulder of rock and frozen soil rises beside her; a thug with a machete steps back in fear; she kicks the boulder and it explodes into flying rock, mud and snow toward him. SFX: ground crack, deep rumble, rock explosion. 18.9–20.1s | Close over-the-shoulder behind her (her hair and coat on frame right): the BOSS stands ahead of her in the snow, facing her. SFX: tense low drone. 20.1–21.3s | Fast handheld tracking with rapid choppy cuts: she lunges at the boss, he throws punches, she weaves, hair flying, and drives her fist into his chest. 21.3–22.5s | Close-up on his chest: frost bursts outward from her fist across his leather jacket, freezing it silver-white. 22.5–26.5s | EXTREME SLOW MOTION (about 10% speed), close-up from behind her forearm toward his chest: inside the ice, a glowing orange fire ignites under her knuckles and grows into a blazing fire-and-ice explosion, ice shards and sparks floating outward. SFX: slowed deep rumble building, crackling ice and fire. 26.5–27.9s | Real time: the explosion bursts into a blinding cloud of fire and white smoke (loudest boom of the video); as the smoke clears only her extended fist remains in frame; the boss is gone, blown far down the lane; snowy ground with lantern reflections. 27.9–30.0s | Wide shot from behind, nearly static with a slight pull-back: she walks away alone down the misty snowy lane between the wooden chalets, lanterns glowing, snow falling. SFX: wind, soft footsteps crunching snow, fading to silence. AUDIO: Hollywood action sound design, no dialogue, no vocals. Punchy impacts, whooshes, elemental FX (ice crackle, fire roar, electric thunder, wind howl, earth rumble), men grunting and shouting. Loud peaks at 3.5s, 8.2s, 14.3s, 17.3s and 27.0s. Quiet beats at 10.0s and 13.3s. Fade to silence at 29–30s. STYLE: photorealistic, cinematic 35mm, shallow depth of field on close-ups, anamorphic flares from lamps and lanterns, motion blur on fast action, volumetric mist and falling snow, realistic physics, consistent character identity throughout. No text, no watermark, no subtitles.
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Do you think this is real? No, it was created by AI. Made Seedance 2.5 on Higgsfield Prompt below You can try it
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Prompt : Create a 24-second, photorealistic, horizontal 16:9 lifestyle vlog following one adult woman getting ready, having coffee, walking through a rainy city and arriving at a university library. VISUAL STYLE An ordinary personal vlog filmed by a friend and occasionally by the woman herself. Natural handheld movement, subtle autofocus adjustments, imperfect everyday framing, realistic skin texture and authentic ambient lighting. Normal-speed movement and simple hard cuts. No glossy commercial styling, dramatic cinematic camera moves, slow motion or beauty filters. CHARACTER LOCK One woman in her mid-20s with an oval face, brown eyes, full natural eyebrows, lightly freckled warm-toned skin and long, center-parted wavy brown hair with caramel highlights. Natural makeup and a relaxed, approachable personality. Keep exactly the same face, hair color, hair length, physique and apparent age throughout every shot, including mirror reflections. WARDROBE An opaque ivory long-sleeve mock-neck knit top, loose ivory cargo trousers and white sneakers. From the second shot onward, she wears a light beige trench coat over this outfit and carries a small brown leather shoulder bag. Outdoors she holds an open black umbrella. Maintain wardrobe and accessory continuity. SHOT SEQUENCE 00:00–00:03 — MIRROR OUTFIT CHECK A warmly lit apartment dressing area with an open wardrobe behind her. Medium mirror-selfie framing. She holds a black smartphone in her right hand, briefly smooths the hem of her ivory top with her left hand and smiles at her reflection. Small, natural phone movement. Her reflection accurately matches her gestures. 00:03–00:05 — COAT READY Hard cut to the same mirror and camera position. She now wears the beige trench coat and brown shoulder bag. She straightens one lapel and gives her outfit a quick approving glance. Keep the transition as a normal jump cut, without a magical clothing transformation. 00:05–00:08 — KITCHEN COFFEE Hard cut to a compact modern kitchen with warm wooden cabinets, a pale countertop, a curved brass faucet and an electric kettle. A stationary countertop-height camera frames her from the waist up. She raises a pale ceramic mug, takes one small sip and lowers it naturally. 00:08–00:10 — PICKING UP KEYS Same kitchen, slightly closer framing. She places the mug on the counter, picks up a small keyring and settles the shoulder-bag strap. Realistic hand movements and believable contact with objects. 00:10–00:12 — LEAVING HOME Handheld close-up in a narrow, warmly lit hallway. Fully dressed in the trench coat, she walks toward the doorway and briefly looks into the lens. Gentle walking-induced camera movement. 00:12–00:16 — RAINY STREET WALK Hard cut outdoors. A friend walks backward while filming her approaching beneath a black umbrella. An Edinburgh-inspired Georgian street: sandstone buildings, iron railings, wet dark pavement and soft grey daylight. Fine rain falls around the umbrella. She smiles, glances toward the camera and continues walking at a relaxed pace. 00:16–00:18 — PASSING BUS Cut to a side view from the pavement. She pauses briefly near the curb while a muted navy city bus passes behind her. Her beige coat moves gently in the breeze. Keep the umbrella, bag and outfit consistent. 00:18–00:21 — APPROACHING THE ENTRANCE Rear three-quarter handheld tracking shot as she approaches a university building with sandstone columns and large glass entrance doors. A few pedestrians with umbrellas move naturally in the background. She reaches the sheltered doorway and begins lowering her umbrella. 00:21–00:24 — LIBRARY ARRIVAL Hard cut inside a warm oak university reading room with long wooden tables, bookshelves and softly glowing ceiling lights. The umbrella is now closed at her side. Follow her through the doorway as she turns back toward the camera with a small smile, then looks toward an available study table. End naturally while she continues walking. AUDIO Soft, understated instrumental music under natural sounds: clothing rustle, mug touching the counter, keys jingling, footsteps, rainfall, passing bus, doorway sounds and subdued library ambience. No spoken dialogue or narration. CONTINUITY AND OUTPUT Exactly 24 seconds. Realistic human movement and object physics. Preserve consistent geography within each setting. One main woman throughout. Accurate mirror reflections. Natural hands, stable facial features and consistent accessories. No subtitles, captions, titles, logos, watermarks, split screens or collages.
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Being able to point at a reference video and say do that instead of hunting through effect libraries is the part that saves real time. And getting adjustable controls on top instead of a locked preset means it actually fits your footage, not the other way around. @invideoOfficial
Build any effect you want on your timeline by describing it in chat, or providing a reference video for it. With each effect, you also get a custom controls panel to adjust things like intensity, direction, length, mix, etc. so that the effect feels like your own. And to top it off, 90+ inbuilt effects that you can drag-drop for free.
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Using Higgsfield GENJUTSU Edit the uploaded reference video. Change ONLY the clothing of the two lead characters. Use the reference image exclusively for their new outfits; use the original video for identity, movement, composition and timing. WOMAN: Keep the exact same face, facial structure, skin tone, body proportions, black glasses, high hair bun, expressions and makeup. Replace her red sari with a rich emerald-green silk sari featuring a subtle gold border. Preserve the original warrior-style dhoti draping and garment silhouette. Change her blouse to black. Retain her original earrings, bracelets, gold waist jewelry, bare feet and quiver. MAN: Keep the exact same bald head, face, facial structure, skin tone, physique and expressions. Replace his burgundy clothing with a black warrior tunic and black lower garments. Retain the original garment silhouette, dark leather chest straps, accessories and footwear. PRESERVE THE ORIGINAL VIDEO: Maintain the exact action choreography, gestures, body positions, archery movements, bow handling, arrow trajectories, interactions and facial performances. Preserve every camera angle, camera movement, framing, cut, shot order, playback speed and shot duration. Keep the palace, background guards, their outfits, weapons, props, lighting, shadows, color grade and depth of field unchanged. Preserve the original aspect ratio, complete source duration, soundtrack, dialogue and sound effects. Retain all existing on-screen text and watermarks. Apply the new clothing consistently throughout every appearance, including close-ups, wide shots, turns, motion blur and partial occlusions. Match fabric folds, highlights and shadows to the original lighting and body movement. No face replacement, identity drift, hairstyle changes, altered anatomy, additional characters, new actions, camera changes, costume flicker or reversion to the original clothing. Only the two lead characters’ outfits should change.
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50% off is a solid deal on its own, but pairing it with Agent Two access is what actually makes this worth acting on now instead of waiting. @invideoOfficial
Limited time offer: you now get up to 50% off on purchase of any invideo annual plan. If you're a serious creator or editor, this one's for you. Go crazy.
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i wasted months designing carousels for my app manually Arcads' agent Mark now does it in seconds, just type your app name 👇
introducing AI Slideshows Create Viral TikTok Carrousel in one click Available today on arcads.ai
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What if famous paintings in a museum entered a GTA-style battle royale? 🎮 I brought the idea to life with FlovaAI’s GTA Skill, “Third-Person Gameplay Director”—and it turned out even better than I imagined! Want to make your own? Skill link in the comments 👇
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Sound design has always been the part editors put off till the end, and usually rush. An agent that can generate or source the sound, auto-place it, and mix and master to match your actual direction is removing the one step most people skip entirely. @invideoOfficial
The era of manually building sound beds is ending. Launching: Agentic Sound Design on the invideo editor. The online invideo editor + editing agents can access all the music and sound in the world, or generate it from scratch, auto-place it on the timeline, mix + master, and build a entire sound bed that adheres to your vision and direction.
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Most AI agents are working blind - reasoning just fine, but with zero visibility into what's happening right now. I plugged AgentKey into mine: one command, and it has live eyes on X, Reddit, finance, e-commerce - everything, real-time. No juggling 10 API keys. It just hit #1 Product of the Day on Product Hunt. Get your agent unblinded before everyone else's is. Try here agentkey.app/@collab0315
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