o/ 🦥 🦬 Long-time gamer, tab keeper, chicken tender, willing to die on the hill of justification sola fide, kind of in love with the Normandy.

North Idaho
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"Dead Reapers is how we win this."
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Jen retweeted
No more shall man have wings to bear him to paradise. Henceforth, he shall walk.
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well yeah, I don’t want to be rude
Less than 10% of players chose the Renegade path in Mass Effect.
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Fowl in Snow, by Watanabe Seitei, 1893
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Jen retweeted
Through all the suffering and hardship love and warmth still persists. The journey isnt worthwhile because it was painless it was worthwhile because it wasnt, and because it wasnt, we still forge ahead.
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I do this thing where I scoop up Sprite because I still can and you gotta do that as long as possible 😂 Today, she’s like, “Mother! I want to play Minecraft with my father! Don’t you know you’re reducing my fun?” She’s amazing
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@TaylorinAZ5 I wish I had a recording tbh for her little autism accent
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Jen retweeted
I love it when a plane comes together.
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Your house has legs, and you're a witch! REKA is a cozy adventure inspired by Slavic folklore, now fully released on Steam. • Build a wandering, chicken-legged cottage • Brew potions and practice witchcraft • Befriend wildlife in enchanted forests • Explore villages and uncover ancient secrets
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Chickens out here trying to get EA protection
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Hey Xers...my youngest son picks me up in the morning and off to the hospital we go. They're gonna put a balloon in me tomorrow and open-heart surgery Thursday...each and every prayer is MUCH appreciated!!!
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What's your password, I'll let you know if it is stong or weak. Goodnight, everyone.
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The postmortem on this period is going to be fascinating. Entire industries convinced to become adversarial to their customer bases and embrace others that are little more than statistical anomalies. No course reversal. Only doubling and tripling down. Billions wasted. Total ruin.
Don’t Nod, the studio that made “Life is Strange,” hired former games journalist Leigh Alexander to write on their sci-fi game “Aphelion.” Leigh Alexander wrote the famous “Gamers are over” article during GamerGate in 2014. Don’t Nod makes narrative-focused adventure games, so the story and writing are especially important in determining the success or failure of a game like “Aphelion.” “Aphelion” was a game with a production budget of about $10 million and Don’t Nod was a studio with 85 full-time employees whose livelihoods were dependent on the success of the game. On Steam, “Aphelion” peaked at just 219 users, and is estimated to have sold between 4000 and 7000 copies on the platform. Today, the studio closed and everyone is fired. There have been over 37,000 layoffs and jobs lost to studio closures in the video games industry since 2024. Game designers like Leigh Alexander believe they get to decide who their audiences are, but they don’t. They have to make games that appeal to gamers, because gamers are the only people who reliably buy games. Whoever “Aphelion” was for, that audience didn’t show up to play it.
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Someone made a comment in the homeschool co-op group chat that is factually incorrect… I am, like, 95% sure he is joking. But. I am resisting the urge to “Actually” him SO HARD right now. (Please clap)
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One of the other moms is doing it for me 🤣🤣🤣
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I just explained shrimp welfare to my wife, and she said "they should go to church"
Every ethical system not explicitly about duty will sooner or later become about shrimp welfare.
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I’m really fascinated by people who spell it “Jeniffer”
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Replying to @TheMiddleborne
I also agree with @PaulAnleitner's take on this. There is a mythic, truth bearing foundation to the prequels, which the sequels lack. This is why they ultimately feel like an integral part of the same saga as the original trilogy. Lucas' intention of preserving and defending the vitality of that type of storytelling carries through all six films, and it's why the prequels were primed for reevaluation when, like Lewis says, we were old enough to love fairy tales again. The sequels establish themselves on an entirely different foundation, which was deconstructive and consuming. The center cannot hold, and so as modernity dissolves into modernity, they are increasingly discarded, for that is the nature they chose.
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Look, I really think we should consider using the following for clarity: EA🦐 EA🎮 That way I don’t waste time trying to figure out what EA ever did to shrimp.
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😮‍💨
Tale as old as time
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I love the whole "Malfoid" thing, I really do. And i'm not even the target audience. I've enjoyed writing it, and its totally unleashed my muse. I've been thinking about why the whole Malfoid fanfiction phenomenon is doing so ridiculously well, and I think I've figured something out. Men are absolutely STARVING for good romance. Plenty of women, too, I guess. Not pornography. Not harems. Not some elaborate sexual power fantasy. Romance. Two people who who are confused by their feelings, who make mistakes, who struggle to understand one another, and who slowly, awkwardly, sometimes painfully fall in love. You know. That thing human beings have been doing to each other for thousands of years. In story form. Somewhere along the way, the publishing industry decided that men don't like romance. (x.com/ShamashAran/status/210…) The alternatives everyone's been offered for the past couple of decades have been, to put it delicately, a radioactive dumpster fire. On one side, you've got male-oriented harem fantasies where every woman within a fifty-mile radius is aching for a sexual encounter, in graphicly written detail. On the other, you've got the darker corners of romantasy, where the height of romantic fulfillment involves being kidnapped, abused (physically, mentally, or both) or literally raped by a seven-foot-tall monster with the emotional maturity of a malfunctioning garbage disposal. I'm sitting here thinking: CAN TWO PEOPLE JUST FALL IN LOVE WITHOUT SOMEBODY GETTING RAPED OR DEVELOPING A HAREM? Apparently that's too much to ask. This brings me back to Malfoid. Here's a huge set of stories written by many different folks, about two fundamentally decent people, raised in very different worlds, struggling with their feelings, their prejudices, their loyalties, and their expectations. Neither is perfect. Neither always knows what they're doing. Sometimes they're absolute idiots. They have something, and we get to watch it develop in story form. The romance isn't about sexual conquest or domination. It's about vulnerability, trust, affection, and the terrifying realization that another human being has become extraordinarily important to you. And people are eating it up. Which brings me to my theory. Malfoid has caused a false vacuum decay in the quantum field of romantic literature. For decades, we've been trapped in a metastable state where the publishing industry insists that men don't want romance, and male readers have been conditioned to believe there isn't any romance worth reading. Now, comes along comes a wholesome little love story about two emotionally constipated school-age British wizards, and suddenly the entire field collapses into a new, lower-energy vacuum state. The resulting energy release is absolutely catastrophic. Instead of gamma radiation annihilating the universe, we're getting seventeen metric gigatons of YEARNING. Turns out men didn't hate romance. They just wanted something worth falling in love with.
Replying to @ShamashAran
What I find particularly interesting about Malfoid is that - it's not romantasy. It's not any of the genres that fanfic usually finds its way into. It's a wholesome, almost old-fashioned story not really like anything being written today.
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