Indie game dev company, working on Gunship Origins: co-op multiplayer combat helicopter game, published by @micro_prose. Wishlist: steam.jammin.games

Pacific Northwest, USA
I'm delighted to announce that I've partnered with @micro_prose in a publishing deal for my combat helicopter game! It will be released as Gunship Origins; the first Gunship title published by MicroProse in over 25 years. As a huge fan of MicroProse games in the 90s, this couldn't be a better fit. I'm absolutely pumped about it.
🚁 The rotors are spinning… and a new mission begins. Gunship: Origins is officially coming, published by MicroProse! Take the pilot seat in iconic helicopters, plan your approach, and strike across dynamic battlefields - solo or in co-op with up to 8 players. Fly low, hit hard, and lead your flight to victory. 🔥 Dynamic missions 🎖 Career progression 👥 Co-op multiplayer 🌍 Real-world terrain This is your call to the cockpit. 👉 Wishlist now on Steam and don’t miss takeoff: store.steampowered.com/app/4…
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Measuring AutoPilot flight profiles over hills and valleys ... orange is before, blue is after some improvements. This should result in much smoother autopilot and computer-controlled helicopter flight!
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The terrain in Gunship Origins is coming along.
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Just realized the cockpit doesn't show up .... that's a bug!
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One of the coolest parts of Gunship Origins is going to be planning out missions. You can just jump in the cockpit and lift off, head straight for the objective. It's not very smart, but you can do that. Or, you can use up to 9 waypoints and a relief map to plan a route through valleys, sneaking up behind objectives, tankbusting while masking behind ridges, and RTBing before they even know you're there.
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I appreciate every Steam wishlist. Warms my heart. 🧡
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Jammin Games - Gunship Origins retweeted
This map has 5.9 million trees and is running at almost 60 fps. On a 2022 Mac Studio driving a 5K display (albeit at 50% resolution with FSR 1.0). Not bad.
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Rotor wash blowing the trees below.
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I think this is the first screenshot I have of my Gunship Origins ... origins. June 2024. The helicopter was just an Apache model dropped into a Godot project with a terrain plugin and a couple other static models.
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After 2+ years of dev...
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I mean, mostly very part-time, mind you, prior to this year.
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Jammin Games - Gunship Origins retweeted
This is crushing. I'd had a few short conversations in private with Matt in recent months. Nothing but warm, professional & with a great sense of humour. I was looking forward to telling him I was working on the new Gunship. He was our Romero. Our Carmack. See you, Wags.
It is with great sadness that I share the news of the passing of our dear friend and colleague, Matt Wagner, who left us on September 7th after a hard-fought battle with cancer. I will miss his soft voice, our daily calls, and his joy for what he did. Clear skies, my friend. Nick
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Damson's videos are always fantastic! Love this WIP look
Another look at WIP Gunship Origins from @jammingames - since my last video there was much work done - terrain improvements, new Apache 3d model, more untis, TIR support added and many bugs squashed, check the full video here: piped.video/Q6qJbW53yZY
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Jammin Games - Gunship Origins retweeted
Another look at WIP Gunship Origins from @jammingames - since my last video there was much work done - terrain improvements, new Apache 3d model, more untis, TIR support added and many bugs squashed, check the full video here: piped.video/Q6qJbW53yZY
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Jammin Games - Gunship Origins retweeted
What a tremendous loss to the milsim gaming community, and to Wags' many friends and his family. For those of you who don't know, Matt Wagner was the Senior Producer for DCS World, an unbelievably realistic military simulation game. I didn't know him personally, but on our last @jammingames devlog, Wags dropped into the comments and wished us well. Sometimes game dev can get super competitive, but he was never that way. From what I've heard from others, he just loved simulation games. Rest in peace, Wags. 🙏
It is with great sadness that I share the news of the passing of our dear friend and colleague, Matt Wagner, who left us on September 7th after a hard-fought battle with cancer. I will miss his soft voice, our daily calls, and his joy for what he did. Clear skies, my friend. Nick
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Just got off the phone with Jim Day, the original principal game designer for Gunship 2000 (from 1991). 40+ minutes of discussing the game, me asking for advice, him dropping wisdom. What an incredible opportunity! He’s such an incredible resource & a very kind and generous man.
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Jammin Games - Gunship Origins retweeted
Time to go hot
Here you see an innocent Gopher being stalked by a deadly Apache predator.
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Can play the game at ~350+ fps at minimal graphics settings on my gaming laptop, not bad. Typically around ~150 fps at high quality settings.
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Here you see an innocent Gopher being stalked by a deadly Apache predator.
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Nostalgia intensifies.... 🔥
Nostalgia hits hard with the upcoming Gunship Origins from @jammingames
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