๐Ÿ’ป Building 3D worlds at @SpAItial_AI ๐Ÿค– Prev projects: Triangle Splatting & MeshSplatting & 3D Convex Splatting & more

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๐Ÿš€ ๐—˜๐—ฐ๐—ต๐—ผ-๐Ÿฎ ๐—ถ๐˜€ ๐—ป๐—ผ๐˜„ ๐—ฎ๐˜ƒ๐—ฎ๐—ถ๐—น๐—ฎ๐—ฏ๐—น๐—ฒ.๐Ÿš€ ๐ŸŒ Turn a single prompt or image into fully explorable 3D worlds. โœจ Imagine it. Create it. Share it. ๐ŸŽฎ Try it now and show me what you build. Link to my world: app.spaitial.ai/worlds/ade0eโ€ฆ #Echo2 #SpaitialAI #worldmodels
๐Ÿš€Echo-2 is here - our new world model! These arenโ€™t videos. These are ๐Ÿ‘๐ƒ ๐ฌ๐œ๐ž๐ง๐ž๐ฌ. Generated from a single image. - Stunning visual quality. - Real-time rendering. - Interactive camera control. - Physically grounded. ๐ŸงตMore details๐Ÿ‘‡
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I finally got my hands on @SpAItial_AIโ€™s Echo. Here are my first 3 tests with just a single reference image. An outside urban area, a hotel room, and an expansive lake. I also toggled on the point view. None of these use Echo 2 high quality. What do you think? #worldmodel #3dgs
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Jan Held retweeted
When triangles strike back as splatting primitives, I wondered: how well do they work on meshes, where traditional differentiable rasterizers are designed to excel? Thereโ€™s still a gapโ€”but Elastic Triangle Splatting is closing it. Interactive results: shenhanqian.github.io/ets
Elastic Triangle Splatting Tian Shi, @ShenhanQian, Daniel Cremers tl;dr: wide bilateral gradient support + adaptive boundary opacity arxiv.org/abs/2608.29106
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The synced map to world is one of the coolest feature of our viewer. I had fun building this out ๐Ÿ˜€ You can click anywhere on the map to jump to a point in the world World movement is tracked in real time on map Gives a really nice experience! shoutout to @playcanvas
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Take videos of your house with your phone, and let Spaitial reconstruct it in 3D ๐Ÿ˜€๐Ÿ”ฅ
Large, consistent, and high-quality 3D worlds from simple iPhone recordings. Works for multi-room scenes, fills missing gaps consistently while maintaining high quality, and itโ€™s super easy to use. Now in beta with partners and coming soon to the SpAItial API. Link to the scenes in the comments so you can navigate this world yourself ๐Ÿ‘‡๐Ÿฝ
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Jan Held retweeted
Large, consistent, and high-quality 3D worlds from simple iPhone recordings. Works for multi-room scenes, fills missing gaps consistently while maintaining high quality, and itโ€™s super easy to use. Now in beta with partners and coming soon to the SpAItial API. Link to the scenes in the comments so you can navigate this world yourself ๐Ÿ‘‡๐Ÿฝ
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Jan Held retweeted
Real-world capture is almost never complete. A missed corner, object, a room that didn't get enough viewpoints etc. leaving empty holes where the geometry should be. Our SOTA model Echo is built for that reality. It fills unscanned regions from surrounding visual context, so you still get a complete, explorable 3D world instead of broken voids. Incomplete capture shouldn't mean an incomplete experience.
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Jan Held retweeted
Our SOTA world model, Echo, reconstructs high-quality scenes from sparse inputs and fills missing areas using its world knowledge. That means far less capture, data, and prep to produce geometrically consistent, multi-room reconstructions. We canโ€™t wait to share it. Public release coming soon
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Jan Held retweeted
Announcing the SpAItial Startup and Creative Partners Program for teams and creators building with world models. Accepted applicants get free credits, priority API access, early Echo model access, integration support, a direct feedback loop with the lab. We want real builders using Echo in real workflows so your feedback shapes what comes next. Application links in the comment ๐Ÿ‘‡
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Jan Held retweeted
Sparse captures in, complete worlds out. Echo reconstructs scenes from a small set of views, using world modeling priors to fill what sparse 3DGS leaves behind. Coming soon to the SpAItial API.
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Jan Held retweeted
๐Ÿ“ฃNew Paper: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation. ๐ŸŒ flat-splat.github.io/ ๐Ÿค—: huggingface.co/papers/2606.2โ€ฆ A feedforward latent scene decoder for generating explicit triangle-based 3D scenes from video diffusion latents.
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Create 3D worlds easier than ever with our SpAItial plugin for your AI agent. Build 3D environments without ever leaving your chat๐Ÿค–๐Ÿ”ฅ
New from SpAItial. You can now: - Create 3D world directly from the Claude desktop app using the new SpAItial AI plugin - Create worlds with your agents using the SpAItial MCP. Works for Claude Code, Codex, OpenCode, VS Code, Windsurf etc Create, edit, refine your worlds without leaving your chat! Links below ๐Ÿ‘‡
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Jan Held retweeted
Photoreal walls. Real geometry. Bots. WebRTC and all open source. Here's how built a fully multiplayer, browser-playable Quake III arena where every level is a 3D world created from a single Image using Echo-2 ๐Ÿงต๐Ÿ‘‡
SplatArena: Multiplayer arena is LIVE ๐Ÿš€๐Ÿš€๐Ÿš€ Quake3-style combat. Drop in, frag your friends, and play on a world generated by Echo-2. Play now, directly in your browser: arena.spaitial.io/
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Having a few hours this afternoon after @CVPR? Consider visiting Red Rocks 20 minutes outside of Denver! For some inspiration, here's a world processed by @SpAItial_AI Echo-2 HQ model from a single phone image! Link to the world in๐Ÿงต
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One step further towards the objective of murdering splats ๐Ÿฉธ
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Fun weekend project: using @AIatMeta Sam3 to segment objects inside a @SpAItial_AI scene. Pipeline: -> Generate a world on @SpAItial_AI app and export as .ply -> @playcanvas viewer to render splat + a uniform spatial grid over splat centers -> Capture frames + camera pose, POST to a local SAM3 server -> Lift each 2D mask โ†’ 3D: frustum-cull splats via the grid, reproject with the pose -> Recolor / isolate the segmented Gaussians This is all running locally on my Mac. Static scene, segment once, reuse persisted mask. All open source (link in comment), you can clone and build on top of this ๐Ÿ‘‡๐Ÿฝ
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Thanks Andrea ๐Ÿ˜๐Ÿ”ฅ
Way to finish your PhD Jan. Congratulations again โ˜บ๏ธ
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Jan Held retweeted
At #CVPR2026 this afternoon? Come find us at Poster 598! TrackMAE brings explicit motion supervision to masked video modeling through trajectory prediction and motion-aware masking. ๐Ÿ“„ ๐Ÿ“ทarxiv.org/abs/2603.27268 ๐Ÿ’ป github.com/rvandeghen/TrackMโ€ฆ ๐Ÿค— ๐Ÿ“ทhuggingface.co/rvandeghen/Trโ€ฆ
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Don't forget to stop by my oral presentation today during the session from 1:00 PM to 2:00 PM in Mile High Ballroom 1A-2A. Or come by later for the poster session and visit poster #14๐Ÿš€
Excited to share that our paper MeshSplatting received an Oral at CVPR 2026! ๐ŸŽ‰ Iโ€™ll be presenting the CVPR oral: ๐Ÿ—“ Friday, June 5 ๐Ÿ• 13:00 - 14:15 ๐Ÿ“Œ Mile High Ballroom 1A - 2A Have a look at meshsplatting.github.io/ for more information.
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Jan Held retweeted
Third workshop for learning 3D with multi-view happening today at room 703 in the morning @CVPR #CVPR2026
See you all tomorrow at our 3DMV workshop @CVPR #CVPR2026 Room 703 in the morning ! More details on the website 3dmv.org/2026/
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The future of 3D is triangles!
"Triangle Splatting SLAM" TL;DR: the first dense RGB-D SLAM system built on differentiable triangle splatting, enabling real-time tracking, mesh reconstruction, collision checking, and scene editing from a unified representation.
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