Founder of Shutterstock. Spinning up agents, building network effects, and skipping permissions.

Miami, FL
Cost of code approaching zero Cost of distribution going to ♾️
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Opus 5.5 is next level.
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I love computer languages I never knew.
Daniel has been cooking a Rust version of the asm upgrades to ttfx that pulls in the CPU-specific optimizations. Love it! I have zero allegiance to whatever code my agents wrote. This is exactly the kind of nerdsniping I love to see 😄🤘
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AI is great for the consumer - and bad for the gatekeepers of inefficiency.
Fascinating. Chief Economist at Apollo: agents could cause a bank run by sweeping household cash into accounts paying 3-5% instead of the 0.1% national average, causing banks to lose a large share of their cheap deposits.
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I see you. I know you create a folder called Old Desktop and put all your stuff into it every year, and now you have a tree of them going all the way down...
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Jon Oringer retweeted
My god this is such a good speech that every SWE needs to hear. You know what? Every person should hear it Keep the happy memories, eyes on the reality, be excited about the future. That’s the best that anyone can do
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DHH is probably one of the top software artisans of the past decade. Hearing him speak with this much conviction and transparency about one of the most polarizing topics in software right now, writing code by hand vs. with AI, is something pretty much every software engineer should hear a few times. Especially those still on the wrong side of history.
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575 PRs in one /goal !
The biggest design mistake I made when we moved OC to sqlite: using sync db access. When it was just an agent that reports to you on Slack or iMessage this was fine; now that one agent might do 50 sessions in parallel and the whole team works on it, it is limiting. I have a /goal with Astra that so far landed 575 PRs to move everything to to async workers. We ship these improvements as we make progress. Pretty insane how even huge refactors are no longer scary.
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Jon Oringer retweeted
One pattern I find useful for working with LLMs is a nice long ramble session. Sometimes the LLM needs more bits to understand what you're trying to achieve, but you're too lazy to type them. In these cases I like to lean back, switch to /voice and just ramble for like 10 minutes, total mess, anything goes, full stream of consciousness. Sometimes I declare it up top, something like "switching to speech recognition sorry for any typos...". Sometimes I turn it into a small interview of a few turns. But I find that the LLMs are somehow very good at reconstructing long incoherent rambles and often their echo of your own tangle of thoughts comes out quite a bit cleaner than what you started with. The result is that you improve the mind meld and have to correct things less from that point on.
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Jon Oringer retweeted
Slop is just a feature suggestion wrapped in code that nobody has any emotional attachment to. It's an executable idea. Who cares if the code needs to be rewritten. I love slop!
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Useful.
Anthropic just published a guide to using Opus 5.5. It tells you to delete "think carefully" from your prompts. You can ask Opus 5.5 to use it to review the old rules in your project. It already thinks before every reply, and it decides how much. Delete that line and replies start sooner, with no drop in quality. If your CLAUDE.md still says "take a deep breath" or "IMPORTANT: think hard," delete those too. Send this prompt and the link below to Opus 5.5 👇 "Read this guide and review my project's CLAUDE.md, AGENTS.md, skills, and saved prompts. Find three kinds of problems: lines that push you to think more, like 'think carefully' or 'take a deep breath'; rules and prompts that hand out tasks one step at a time or don't define what done looks like; and rules that make you stop for confirmation when you don't need to. For each issue, quote the original instruction, explain its impact, and suggest the smallest change needed. List any approval rules involving safety, permissions, or destructive actions separately for me to decide. Also suggest adding one rule: at the end of every long run, report under three headings: Blocked on me, Changed, Found. Show me the recommendations first. Don't modify anything yet." claude.dev/blog/getting-the-…
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Jon Oringer retweeted
There's nothing kind about letting good people live in a fantasy world that no longer exists. You have to tell them, even if it hurts. Because the sooner they accept reality, the sooner they can adapt to the future.
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Jon Oringer retweeted
The World is Changing: AI For Creativity By Jeffrey Katzenberg A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe. Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.” I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both. In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious. There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love. People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft. Is History Repeating Itself? The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul." Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work. A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept. They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded. This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix. What I Learned From Walt Disney In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell. We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not. That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create. A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did. Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.” A Distinction With a Difference I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . . Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new. Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out. Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new. One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable. Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground. A Path Forward In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . . Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human. At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling. The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it. There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us. The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires. What I Learned From Steve Jobs Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities. What I See Coming Soon As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process. Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
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oh just look at these cute and fuzzy creatures that will destroy all humanity (10% chance)
Please welcome GPT-6 Sol and GPT-6 Luna to the GPT-6 universe. GPT-6 Sol and Luna build on the advances behind GPT-6 Astra, bringing much of its strengths into faster and more affordable models to support work at scale. We’ve also made caching and inference more efficient, and we’re passing the savings directly to you: 50% lower API prices for Sol and Luna compared with GPT‑5.6 promotional pricing.
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with Opus 5.5 - could be no reason to use Fable.... or any other model!
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Replying to @claudeai
Opus 5.5 is a major step up from Opus 5, leading on agentic coding, computer use, and knowledge work.
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Fable 5.1 as Chief Of Staff using Grok 4.7 threads as workers feels like the right setup at the moment.
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Fable 5.1 is current the best… does that change this week?
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Jon Oringer retweeted
found the perfect use case for @typesafeai Jev: instant compaction in 2026, why is compaction still a summarization prompt? Jev can make it instant by scoring every tool call and dropping what’s irrelevant
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Jon Oringer retweeted
Jev is one of the more interesting model launches I have seen recently because it asks a very simple question: Why are we using autoregressive LLMs as insanely expensive if statements inside software? The easiest way to think about it is: LLM: text -> generate tokens sequentially -> text But, Jev: state -> evaluate predefined decisions in parallel -> probabilities / typed values Suppose your application has some state like a customer record + their latest message, and you want to know: { "is_churn_risk": bool, "intent": Choice["refund", "support", "upgrade"], "urgency": Score[1, 5], } A normal LLM still has to autoregressively generate something like: { "is_churn_risk": true, "intent": "refund", "urgency": 4 } Even with structured outputs or constrained decoding, it is still fundamentally generating tokens one after another. Jev is designed differently. Instead of generating the answer as text, it appears to encode the input and directly produce distributions for all of these variables in parallel: P(churn=true) = 0.91 P(intent=refund) = 0.73 P(intent=support)= 0.21 P(intent=upgrade)= 0.06 P(urgency=1..5) = [...] So there is no need to generate {, "intent", :, "refund" and all the other syntactic machinery we normally pay for when the actual application only needs a decision. This sounds a bit like classic classification models, but the interesting part is that traditional classifiers usually have fixed labels defined during training. Jev appears to support dynamically specified typed decisions at runtime while still avoiding autoregressive generation. That explains where the speed claims could come from. If you ask an LLM to answer 30 classification-style questions, the execution looks roughly like: prefill -> token 1 -> token 2 -> token 3 -> ... -> token 300 Hundreds of sequential decode steps. Jev can instead do something much closer to: input -> forward pass -> 30 distributions in parallel Much more GPU-friendly. That's why their reported 70-500 ms latency and very large speed/cost improvements don’t sound architecturally crazy to me, although their biggest benchmark numbers are obviously on workloads that are shaped exactly like this kind of System-One decision problem. The second interesting part is RLCD: Reinforcement Learning for Calibrated Decisions. Instead of only optimizing for: "Did the model choose the right answer?" you also care about: "Does the probability it outputs actually mean something?" If Jev says: confidence = 0.90 then ideally, across decisions where it reports ~90% confidence, it should actually be correct roughly 90% of the time. That is extremely useful for real software: if confidence > 0.98: auto_execute() elif confidence > 0.70: ask_for_confirmation() else: escalate_to_human() That is much more useful than an LLM simply saying "I am highly confident." One claim I would be careful with is "can’t hallucinate." What Jev can strongly constrain is the output space. If your allowed choices are: refund support upgrade it can’t suddenly invent: banana But it can absolutely still choose the wrong valid option. So the way I would describe Jev is: It trades generative freedom for bounded outputs, parallelism, and calibrated uncertainty. And that is what makes it interesting. A huge amount of production AI isn’t actually trying to generate prose. It is trying to answer things like: Is this fraud? Which route should I take? Should I escalate? What category is this? Is this user likely to churn? Which action should execute next? For those workloads, forcing everything through next-token generation may be the wrong abstraction entirely.
After co-inventing ChatGPT, I kept asking myself: why have superhuman chat models not led to AGI? I’ve spent the last 2 years in stealth building a new way to train models (RLCD), and a new type of frontier AI model that we are releasing today: Jev • 20-200x faster • 40-400x cheaper (w/ output tokens free) • Frontier composable intelligence optimized for decisions AFAICT the shortest path to AI-based economic revolution
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