I build sane open-source RL tools. MIT PhD, creator of Neural MMO and founder of PufferAI. DM for business: non-LLM sim engineering, RL R&D, infra & support.
How is it possible to get that level of open source support while many other projects like raylib struggle to get enough finance to even pay a developer minimal salary? I don't know... 馃槥
Two tasks, ~30 minute and ~90 minute horizon respectively. Typically completed by the top 1-3% of players after 10's of hours of attempts. These results changed my understanding of what PufferLib is capable of doing!
i'd like to keep it low key and say this is no big deal, but in reality this has to be the coolest project i've worked on maybe ever, and there's a lot more to come!
Note: we do NOT run any of this on the live game servers! It's all sim. OSRS is my favorite game and I hate seeing the econ + major account achievements ruined by botting
>Double RL SOTA w/ a very vanilla setup. Probably the first major point of comparison to existing lit for PufferLib! I consider this saturated without tweaking the enchant system. The current impl doesn't really fit an RL benchmark.
Spencer took point on stable self-play this update. Robocode is an awesome RL benchmark. Super fast to sim, lots of interesting strategies, plenty of hard scripted opponents to beat!
i'd like to keep it low key and say this is no big deal, but in reality this has to be the coolest project i've worked on maybe ever, and there's a lot more to come!
We now have ~60 environments in Ocean available directly on puffer.ai. Almost all have strong baselines that run right in your browser. Locally, not on our servers. Because you can do that with models this small!
Everything you see here is free and open source. We also build ultra high performance environments and agents for non-LLM use cases professionally and have applied our tech in gaming, animation, finance, commerce, and defense. Contact us to puff up your training!