It looks like it's #PortfolioDay ! I'm a front-end engineer currently focusing on making polished UIs and animations with #WebGL. I'm building a lightweight, reactive WebGL library for working with shaders : usegl.vercel.app (WIP, #buildInPublic) See you 👋

Jan 15, 2025 · 12:19 PM UTC

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Replying to @jsulpis
Could you share your method for lighting Earth? I tried setting something similar up in Three.js for a Saturn rendering on my own portfolio I use a single light source and can’t get it to look like the Sun’s light (cover half the planet) which you nailed github.com/KirillTregubov/ki…
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Hi, the whole thing is one fragment shader, so it’s different from threejs. I used ray tracing to draw the sphere so I have complete control over the lighting. I hacked it a bit to smooth the transition between light and shadow. Maybe you could reproduce it using an area light
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Replying to @jsulpis
is it possible to integrate it into a vuejs project?
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It’s a vanillajs lib, you can use it anywhere 😉
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