Two-person studio.
Kill Em All & KEABE, EA autumn 2026
Neo-retro surreal games with the look of late-90s/early-2000s consoles like N64, GameCube, Sega, PS2, PC
Kill Em All started here. December 2023, first brainstorm and a building drawn on a folded sheet. Then the wireframe, then the model. Two people in Tampere, Finland. Early Access autumn 2026.
#インディーゲーム#個人開発#gamedev
Kill Em All. New TPS tether-cam tests. MC moving through the buildings, light and shadow, fully rigged and animated. Built complete character, but in FPS. Seeing full animated body in TPS motion is a real step for us. #インディーゲーム#レトロゲーム#3DCG#ScreenshotSaturday
Kill Em All. Our pistol with scripted working slide. It locks open when empty and cycles on reload. Suppressor, light, status readout. #インディーゲーム#レトロゲーム#FPS
It’s #TrailerTuesday!
Want us to share your game's trailer?
🎞 Reply with ONLY your trailer directly
🔀 Repost this
❌ No text, no embeds, no links; just your trailer.
#CelebrateIndies
Want to win a copy of our new e-book Getting Started with Indie Game Marketing?
🔀 Repost this
💬 Tell us what part of marketing an #indiegame you find the most difficult.
We'll pick the winner on Thursday, 10th September.
Good luck! 🤞
#CelebrateIndies#indiegamemarketing
It’s #Wishlistwednesday
So you know what that means #Gamedevs!
Let’s get sharing our most epic and awesome upcoming #Games
If you’re a #Gamedev and want to share your game, post it below!
I’ll Check it out and Re Post it!
Let’s gooooo! #indiedev#gamer
Hi Awesome #indiedev#gamedev its #trailertuesday So show me what you all have been working on this week, everyone welcome! Hope you all have an Amazing day.
➡️Like & RT this tweet
➡️Reply with your trailer
➡️ill RT
⤵️😍💯