Premium 3D assets for movies and video games.

One Redshift light is easy. 5 lights? Now you're hunting through the Object Manager. Redshift Light Manager puts your entire setup in one panel so you can adjust, solo, compare, & aim lights without digging through your scene. 🔗 Redshift Light Manager: ow.ly/BTQP50ZQfY2
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Snoot is a lighting hood for Cinema 4D area lights that gives you control over exactly where the light goes. Adjust the length, radius, and shape. Drag the four viewport handles. Change the light size and Snoot follows along. 🔗 Explore Snoot: ow.ly/ItI150ZOoEj
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3 new plugins are now in Cargo for Cinema 4D: 🔦 Snoot for shaping area light throw. 🚦 Redshift Light Manager for managing complex lighting setups. 📦 Crate for collecting and packaging scenes with their assets. 🔗 Explore the new tools in Cargo: ow.ly/u4t150ZOo00
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In “Stonebroke River,” by Ryan J. Silva, uses architecture, landscape and movement to establish a world with history beyond the frame. 💡 Artist tip: Use your environment to establish scale and story. A distant settlement or road can make a scene feel much bigger than the frame.
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Build Paris. Start with a landmark like the Arc de Triomphe to anchor the horizon, then build the mid-ground with Haussmann building clusters. Concrete Pavers and Night Skies HDRIs combine for crisp reflections across wet cobblestones. Explore: ow.ly/EERg50ZMKpX
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A closer look at Paris 🥐 Built around production-ready Haussmann architecture at accurate scale, the Paris Kit gives you the structure to build everything from sweeping city establishing shots to detailed street-level scenes. 🔗 Explore Paris: ow.ly/6egu50ZLtYu
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New Kit: Paris 🏛️ Step onto the grand boulevards. From the Arc de Triomphe to corner bakeries, build authentic European scenes that put you right on the cobblestones. C'est magnifique. Save 50% for a limited time: ow.ly/A9o450ZIYKe
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Welcome to Harrowville! The team helped develop the assets and environment for this new horror template for UEFN, released by @EpicGames. Every corner of this build is oozing with atmosphere. ow.ly/5nQl50ZKFT3
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"I guarantee that this tool will increase your productivity." What tool got the the Chad Ashley Stamp Of Approval™? Find out in the full episode: ow.ly/RH6y50ZIs9G
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The city is the character. Simon Hedman's latest environment tells its entire story without dialogue, characters, or exposition. Just a city frozen in the aftermath of something we never get to see. A great reminder that sometimes the environment can do all the storytelling.
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Cargo’s Library Filter lets you quickly switch between your KitBash3D and Greyscalegorilla libraries, so you can focus on the assets you have access to. Plus Cargo remembers your choice next time you open it. See what else we've been improving in Cargo: ow.ly/sRt950ZHiUb
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One continuous fight, one very free camera. Brian Kissig used Cyberpunk Interiors and Cargo materials in Cinema 4D to build an elaborate sci-fi fight inspired by old-school films and Kingsman-style one-shot sequences.
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🧴 The Product Drop Challenge starts on Instagram NOW! Everyone gets the same 3D product. Your job? Turn it into the star of a fictional product campaign. Create a still or animation, get creative, and you could win 3 months of the Everything Bundle! ow.ly/P3Wp50ZEN0u
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Steam. Diesel. Atomic. Three very different versions of the future that never happened. ⚙️ Steampunk ⛽ DieselPunk 🚀 AtomPunk Which one will you build first? 👉 ow.ly/hRYs50ZEMlc
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A wedding in spring. A funeral in autumn. And vengeance waiting in the dark. Ryan Silva brings a medieval tale of betrayal and revenge to life in this C4D animation. A locked camera, full moon, hard edge lighting, and fire turn this scene into something tense and cinematic.
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We’ve partnered with @Gnomon_Workshop to bring you production-ready 3D assets and expert training in one bundle. Save $300+ and get a full year of unlimited access to the KitBash3D Library alongside 350+ professional workshops for $899. Get the bundle: ow.ly/Zlx350ZzSNk
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What if you could block out a 3D scene like a physical model kit? @fuzzyrealms used ShapeLab in VR to sketch this temple scene with the Shangri-La Kit, then brought the layout into Unreal Engine to build the final environment.
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A tube TV, a hologram, and a neon sign walk into a render... @BG_Studios built this animation by mixing assets from 11+ KitBash3D Kits, spanning retro monitors, old TVs, laptops, holographic screens, and mobile devices. Made in C4D + Redshift with Greyscalegorilla HDRI lighting
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We’re excited to share that @ArtStationHQ and @Sketchfab are joining KitBash’s portfolio of creative platforms alongside KitBash3D and Greyscalegorilla. Together, we will build a more connected creative ecosystem. Read more: ow.ly/R3jW50ZybI3
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Final days. The Summer Sale ends Thursday, August 13 at 11am CT. If you've been waiting to get Greyscalegorilla, KitBash3D, or the Everything Bundle, this is your last chance to save 20% on your first year. Shop the Summer Sale now: ow.ly/qoTL50Zs82k
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