Pinned Tweet
markdown-graphs has a new home now: mdxcn.dev 👀
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bought a macbook and started working from coffee shop
Steven Bartlett
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i'm truly speechless, opus 5.5 is just that good.
it's actually soo over for video editors and motion designers. pack your bags y'all.
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prompt used:
Opus 5.5 on Max effort - "make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out."
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engineers in India get paid less bro?? 😭
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i'd put composer 2.5 above sol but y'all ain't ready for this conversation
Current AI tierlist based on the models i use daily
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the internet knows what's broken. 🤯 we just never had a place to see it. introducing problems.live : the open list of problems worth solving. share it. validate it. solve it. problems.live
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keshav retweeted
分享一套免费、开源的 MDX 文档组件集「mdxcn」:包含提示框、步骤、终端、图表和时间线等 Markdown 友好型组件,可通过 shadcn CLI 一条命令复制进项目使用。 作者 @kshvbgde 官网 mdxcn.dev/ 开源 github.com/keshav-exe/mdxcn 写重构方案、事故复盘、PR 说明时,「一堵要点的 bullet 墙」读起来慢,而一张图扫一眼就懂。它的解法并不是引入 Mermaid 或 SVG 图表,是用纯字符(█ ░ - = + ├ └)画出带虚线边框、左上角 + 号包角、顶边标注 [ TITLE ] 的图表。 这个选择带来一个关键优势:图表就是纯文本。重新打开 MDX 文件时,标签和数值依然可读,Agent 也能像当初写它一样直接编辑这帧图:不依赖渲染器,不产生二进制资产。 视觉语法(强制约束) · 字体 Geist Mono;边框一律虚线;明确禁用 SVG、Mermaid、Recharts、canvas,也禁止发明自制 ASCII 或饼图 · 单一强调色,通过 --graph-accent 注入;palette="duo"|"multi" 为显式 opt-in · 动效仅限 opacity/transform、约 220ms、无循环无脉冲 最独特的设计:双轨交付 这是 mdxcn 区别于普通组件库的地方,它同时是「给人用的组件包」和「给 Agent 用的 Skills」: 1. 安装:pnpm dlx shadcn@latest add mdxcn.dev/r/all.json,源码落入 @/registry/default;skill 则装进 Agent 本来就会读取的目录 2. 工作流:装好 skill 后直接「要一份 write-up」→ 内置的 chooser(决策表)按写作目的和数据形态挑选图表(如事后复盘 → GraphTimeline + GraphUptime;前后数值对比 → GraphSlope)→ 从文档复制 props、替换标签即成 3. 纪律约束:每次最多两张图、图之间必须有正文、标题 1–2 个词全大写无标点、正文先于图出现 多宿主输出策略 同一张图针对不同目标输出不同格式,且规则明确:React/MDX 出 JSX;Comark 应用出 ::graph-* YAML 块;Knap 模板出 graph_* filter;而 Notion、Linear、README、GitHub 等纯 Markdown 场景直接贴官方围栏 ASCII。文档反复强调禁止错配,例如 ::graph-* 贴进 GitHub 不会渲染。
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apple vison pro if it was good
Ben Geskin
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what?
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the only two real options for a browser btw
why is everyone and their mother making a browser all of a sudden?? 😭
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insomniac wolverine 2026 target audience
CONTROL RESONANT REVIEW (Honest and Brutal) 🟥1 of the most atrocious level designs of any game ever, it gives Schizophrenia. The game should be an example of "What kind of level designs can be made" as presentation, not a full game based on it. Extremely annoying and this game YES it needs and would be ideal for it to have Jean fart gas type of guide line like in Marvels Wolverine. 🟥Terrible protagonist, uninteresting, ugly, and bad voice match. Bad customization too. 🟥Horriblly vague puzzles, makes it impossible to get a hint from the "hints" who tf designed these puzzles? 🟥Bad / complicated story for newcomers. uninteresting cutscenes. I cannot fathom how anyone can enjoy these designs, the weird colors and effects, the annoying disturbances, the maze like level designs with inception theme and anti gravity features, it feels like supernova of ideas that went wrong. 🟥Oh and I hate the minions, I played ther game on 1 hit 1 kill mode and only turned it off for bosses, theres few things more annoying in games that endless minions to fight vs like in Marvels wolverine and avengers game. 🟩The good: Gameplay, lots of skills, attacks, weapons, abilities etc, it's not that repetitive because of the amount of skills available. 🟩Accessibility features: Can basically set one hit to kill assists, parry window assists etc, some of the best gameplay assists for combat of any game. Shame they didn't add more assists for navigating the annoying environment / levels. 🟩tonnes of stuff designed for the world, restaurants, building, probably hundreds of little objects etc, clearly a lot of work has been put to create the environment and planning into the level designs, but having skill to do something should have been put to better use than to create world that feels like you have extreme schizophrenia.... 6/10 Mediocre at best. the developers have amazing skill, they should focus on creating something normal with that skill rather than creating a game that feels you're crazy. Normal fun based games arent bad, there's no need to overcomplicate things and create something "unique" and annoying to stand out.
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switched from twitter to linkedin
Steven Bartlett
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i’ve used Composer 2.5 religiously since launch, but I dread they might kill it and switch focus completely to the Grok models. composer is perfect for my everyday tasks and it’s really fast. I’ve used other models, including the new Grok models (inside Cursor), but they end up eating a lot of my usage and do hallucinate sometimes.
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why is everyone and their mother making a browser all of a sudden?? 😭
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I consider myself to be a complete knob when it comes to stock market and investing in general and yieldtheory has become my go-to resource for getting me leveled up and about what’s happening in the market
told my friend to give feedback about a yet to be released product he just became the first paying user yieldtheory.app
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