what does the slice tool even do?

Lake Cam retweeted
i gave every window on my mac gravity
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Lake Cam retweeted
Introducing Graphical. It's a simple, powerful, and fun tool to design visual languages, style components, and work with coding agents to create interfaces that look memorable and feel unique. I hope you'll check it out at graphicalui.com!
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A Taylor HoH is a generational gift! I’m so so happy to see it!!! #BB28
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This was honestly incredible to watch in live time… #BB27
Lowkey Rachel’s side of the house wasn’t the best at competitions but they knew how to PUSH for what they wanted. The would work like clockwork in the HOH room to get what they needed #bb28
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I’m impressed with the way Dee’s mind works. She’s such a gamer through and through, always working overtime, and seeing her hustle to get Drew to take her over Devens to F2 is impressive. #BB28
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I absolutely adore this top 5 #BB28
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Lake Cam retweeted
Design Engineering Tip: If your UI has a draggable split view, don’t make users land on perfect proportions by hand. Add sensible snap points—25 / 50 / 75—and let the handle gently settle on release. Users get precision when they need it, and a calmer interface when they don’t.
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Lake Cam retweeted
bespoke brand design tools are a great use case for building your own tools all of these were generated in code first, then I build a custom tool ui layer on top for precise edits and variations
micrographics
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Lake Cam retweeted
it's a game about running a planet but mostly it teaches that every problem is a staffing problem
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Lake Cam retweeted
Scripted particles in Rive.
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Lake Cam retweeted
Your product deserves a memorable app icon
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Lake Cam retweeted
最近 Screen Studio 的平替越来越多了,我体验了 20 来个,做了一个网站,可以根据需求自己过滤、排序、对比,更改权重。地址在评论里,欢迎更正、补充。 这里计分只统计客观功能点,要挑选一个合适自己的,更多的是主观因素,比如对我而言是 UI/UX,运镜动画和镜头跟随算法,这些需要自己斟酌
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Lake Cam retweeted
New in Artboard Studio: 3D mockups! Rotate, adjust the lighting, and export as video. Have fun! 😎
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This platform is so spooky #BB28
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Lake Cam retweeted
You can now build UI in Unity like it's Figma with a dash of Blender. Auto-layout, variables, orbit controls. Works for uGUI or UI Toolkit. Push your content to the engine with no token spend.
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I miss the times when they used to say ‘nervy’ all the time #BB28
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