Itauma looked like a world beater until he looked like a drunk uncle when the bar closes
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"we want to be clear" then try again
Heroku is transitioning to a sustaining engineering model focused on stability, security, reliability, and support. Heroku remains an actively supported, production-ready platform, with an emphasis on maintaining quality and operational excellence rather than introducing new features. We know changes like this can raise questions, and we want to be clear about what this means for customers. There is no change for customers using Heroku today. Customers who pay via credit card in the Heroku dashboard—both existing and new—can continue to use Heroku with no changes to pricing, billing, service, or day-to-day usage. Core platform functionality, including applications, pipelines, teams, and add-ons, is unaffected, and customers can continue to rely on Heroku for their production, business-critical workloads. Enterprise Account contracts will no longer be offered to new customers. Existing Enterprise subscriptions and support contracts will continue to be fully honored and may renew as usual. Why this change We’re focusing our product and engineering investments on areas where we can deliver the greatest long-term customer value, including helping organizations build and deploy enterprise-grade AI in a secure and trusted way.
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Replying to @github
i think i broke it
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my god @cloudflare pages was so simple to publish a simple Vite+React SPA... the new workers setup + wrangler is just not as simple sadly...
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hmm let's give this gamedev thing a try just as a learning experience. simplest to start would be mini skill games, ideally realtime and multiplayer, and web based. no clue how to do server, client, comms between both (I guess websockets), will look and learn for the day
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ok, so looks like the game server could be a @Cloudflare durable object, testing it out locally. seems to handle websockets pretty well. i'm thinking one Durable Object per game, and one instance per "session". need to explore more
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hmmm Durable Objects are GREAT, bummer they don't have a Golang runtime (yes WASM, I know). need to see how to create the DO instance from another backend service (e.g., MatchmakingService) and then get players to communicate with that specific instance.
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Lazhar Ichir retweeted
Bedtimely is now live on the Apple App Store – go download it at apps.apple.com/us/app/bedtim…
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Published my first mobile app... Hoping the review process goes smoothly 🙏🏻
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Always feels good to delete a few dead projects from @googlecloud – remove dead wood and focus on what works
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It's insane how @expo, @reactnative, @code, and Github Copilot, all allow me to prototype iOS/Android apps when I had literally never touched these – ever What a time to be alive
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running 'eas build --platform ios --profile development --local' drains a decade of battery life, it's crazy
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So how does this work with Expo/RN, @Baconbrix? What's the best approach you'd say from a single codebase?
Replying to @VadimNotJustDev
Yes. But only US customers at the moment it seems.
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Is it just me who prefers Array<T> over T[] with Typescript? Let alone when you nest arrays and it becomes an unreadable mess of T[][].
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Wind flexes wings; Max flexes wind. POLE!
Flexi wing? They need to check those McLarens for NOS. #SaudiArabianGP #F1
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good lord, expo and react native are simple but looking at eas, development builds, and expo-dev-client is giving me a serious headache (for social signin)
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Lando defending Verstappen from Piastri is very cute #JapaneseGP #MV1
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Gemini Pro 2.5 is proper great at coding – one shotted a WebSocket GUI client. Exactly what I wanted, simple, effective, and the code is pretty neat and tidy too.
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