Version 0.3.0 released!
- New terrain system built from scratch: Among others it includes mountains, overhangs, valleys, beaches, lakes and caves.
- Climate: temperature and humidity-based biomes, broad climate regions, and climate-dependent vegetation colors, snow and ice.
- Underground: revised ore distribution, naturally generated diamond ore and small dungeons with loot.
- Vegetation and artwork: ferns, reeds, mushrooms, cacti, dry shrubs and fibrous plants.
- Crafting: vegetable fiber and rope. Stone and iron tools require one stick and one rope.
- Water: translucent and swimmable and can no longer be mined. Continuous flow after modifying nearby blocks is not implemented yet.
- Animals: persistent sheep and ducks that wander, rest and react to players. Combat, feeding and breeding are not available yet.
- Signs: standing and wall-mounted wooden signs with four lines of permanent text.
- Spawn: expanded the no-claim area to 15×15 chunks, retaining the 9×9 area protected against building and mining. The Protection viewer distinguishes both boundaries.
- Performance: improved frame rates, reduced stutters, faster visible chunk loading, more efficient shadows and particles.