I'm the new koala on the block!

Millsboro, DE
Brandon retweeted
Ready for next week? Here's what's coming online: - IP registration on @base mainnet - Stake $AMPD, get giveaway entries - Cross chain swaps w/privacy and in-site swaps - Have a Dream State NFT, get entry boosts More to come ⚡️
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Brandon retweeted
Preparing for a lot of energy this week Have an $AMPD Saturday ⚡️
running crosschain tests on @auroraisnear intents API is smoooooth solana:So11111111111111111111111111111111111111112 on @solana -> ethereum:0xa0b86991c6218b36c1d19d4a2e9eb0ce3606eb48 on @base successful mainnet swaps working out the final @AmpleProtocol UI/UX now, live VERY soon ⚡️
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Turn on your notis. 🛎️ ⚡️
Ready for next week? Here's what's coming online: - IP registration on @base mainnet - Stake $AMPD, get giveaway entries - Cross chain swaps w/privacy and in-site swaps - Have a Dream State NFT, get entry boosts More to come ⚡️
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Brandon retweeted
Which prize are you going for? 1 2 3 4 They’ll be showing up monthly Tell your friends, they can use regular CC or crypto to enter 👀 Stay @base(d), Stay $AMPD ⚡️
GM BM $AMPD Fam ⚡️ This is a thread you don't want to miss 💙 To celebrate having multiple stacks going live next week, we'll be kicking off October with an IP Giveaway! Read on to learn more 🎁🧵
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Version 0.3.0 released! - New terrain system built from scratch: Among others it includes mountains, overhangs, valleys, beaches, lakes and caves. - Climate: temperature and humidity-based biomes, broad climate regions, and climate-dependent vegetation colors, snow and ice. - Underground: revised ore distribution, naturally generated diamond ore and small dungeons with loot. - Vegetation and artwork: ferns, reeds, mushrooms, cacti, dry shrubs and fibrous plants. - Crafting: vegetable fiber and rope. Stone and iron tools require one stick and one rope. - Water: translucent and swimmable and can no longer be mined. Continuous flow after modifying nearby blocks is not implemented yet. - Animals: persistent sheep and ducks that wander, rest and react to players. Combat, feeding and breeding are not available yet. - Signs: standing and wall-mounted wooden signs with four lines of permanent text. - Spawn: expanded the no-claim area to 15×15 chunks, retaining the 9×9 area protected against building and mining. The Protection viewer distinguishes both boundaries. - Performance: improved frame rates, reduced stutters, faster visible chunk loading, more efficient shadows and particles.
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Brandon retweeted
NFTs are dead...
$8 to $28,982. Credit #11469 sold for 10.88 WETH (~$28,981.87 USD). the only piece with five 8s in the trait, now owned by @AdamWeitsman. what a flip. congrats to the seller and @jackbutcher.
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$UNICORN/$QQQ Already the second largest memecoin paired with QQQ on robinhood. Just one quick trade.
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This has to be one of the most successful airdrops we've seen in a while. Our ethos is rooted in fully diluted, fair launch tokens. That's how $UNICORN started. All of the jackpot and initial burn tokens were bought from the DEX, alongside everyone else. We're not fans of pre-mines or airdrop style allocations. But it felt like the best way to preserve our work history and hold onto our community going from Solana to Robinhood. So far most of those original holders are still doing just that. Holding. They are excited about this new direction. The airdrop campaigh wraps up in a few days, and it's looking like there will be token left over. Most of them will be burned. $UNICORN is looking VERY deflationary.
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Brandon retweeted
What if you could license your IP right here on X? Most IP never gets licensed. Not because nobody wants it. Because nobody can find it A character in a folder. A track in a drive. Unlicensed by default, not by choice. Onchain IP is discoverable and licensable the moment you launch it. No rights desk required -> license right from X 👀 What would you license? Let us know if you want to beta test⚡

ALT Star Trek Wow GIF

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Building a moat of $QQQ is a big, but achievable goal. We'll be talking about a lot in the days to come. It's a huge part of $UNICORN and not enough people understand. Simply put: We want to get our sell-through percentage about 100%. At that point, there will be more QQQ in the pool than there will be UNICORN to drain it all. This is the first major milestone on this journey. Progress is made with every net buy into the DEX and every burn on UNICORN tokens.
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$UNICORN no longer has big red warnings on @fomo!! Thanks to their team for listening and reacting quickly 🦄🥰🚀 We look forward to verification one day, but we’re happy to prove ourselves and wait our turn.
will green it now & working on better systemic analysis, thks for flagging!
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Our home at unicorn.place has been undergoing a series of facelifts to make our interface easier to use and our mission more clean. Accumulate $QQQ. Burn $UNICORN. We keep it simple.
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I love the idea of converting numbers and code into art LG 💙
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Version 0.2.1 released! - New trees: Ash, Beech and Juniper, with distinct shapes, foliage and bark. - More varied forests: woodland, taigas and jungles now feature broad clearings and gradual transitions into open terrain. - Faster terrain loading: parallel generation improves loading when joining and exploring. - Cleaner terrain synchronization: cleared trees no longer briefly reappear when reconnecting or revisiting edited areas. - Visible spawn borders: a subtle boundary appears nearby, with improved daylight visibility and notices when entering or leaving.
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Season 15 ends in about 2.5 hours. When it ends, claims will process for $UNICORN and $QQQ rewards. Season 16 will start about 10 minutes later, and global Unicorns will be reset to 5,000 $UNICORN. Claims will unlock roughly 6 hours after the season ends.
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Welcome to unicorn.place For all of our new friends on Robinhood, here's a rundown of how our idle-to-earn game works: ~30 hour seasons. Each season unicorn prices reset to 5,000 $UNICORN, global shared price that increases with each Unicorn buy. Unicorns go to work immediately for the jackpot. They earn share based on % of work done. Unicorns have 5 rarities, rarer once work harder. You can also Evolve unicorns, which combines common ones to roll for rarer ones. Tokens spent on evolution are burned. Legendary Unicorns are grails that work extra hard. For every unicorn thats called into existence, 50% of the tokens go to jackpot, 3% to stakers, 47% burn. Now, the token pool earns $QQQ through fees. 60% of those fees also go to stakers. 20% go to season jackpots. So, stakers earn $UNICORN and $QQQ. No inflation. Just percentage of production. And gameplay burns supply. Over 16% is gone already. Scarcity is the goal of our game. Alongside accumulating $QQQ. CA: 0x9Defa9eA4bC271029c25FE1cBf721c324BaD3B63
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Our $UNICORN army has already been through a lot. Two versions on Solana and a major migration to a new chain in less than a month. Fire forges steel. We picked up some amazing diamond handers that actually play our game and burn tokens. Proud of the real ones that helped get us here. Our future is $QQQ
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The top two wallets are both smart contracts. The first is the contract for airdrop to original UNICORN holders. A big chunk of that will end up burned. The second is the game treasury. 15% slow drip for seasonal jackpots on unicorn.place.
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This is one of our most proud metrics. 16.06% of $UNICORN is already burned. Most of that is from organic usage at unicorn.place. More burns every day, every time a new Unicorn is called or multiple Unicorns are evolved.
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Version 0.2.0 released! Big update today, also I will release a Deep Ascent Wiki soon :) - Land protection: Protection cores cover a 3×3 chunk area, with member permissions and a Protection viewer that reveals nearby land boundaries. - Chest ownership and recovery: Chests retain their individual owners. Chests and their contents can be recovered after land release or ownership changes. - Real $DAG integration: Added Solana mainnet deposits and withdrawals, wallet balances, transaction history, confirmation progress, and Solscan links. - Spawn protection: Expanded the protected spawn area to 9×9 chunks, with clear messages when an action is restricted. - Mining progression: Added copper and silver deposits, expanded gold generation, and introduced tool requirements for mining ores. - More materials and recipes: Added universal planks and sticks, charcoal, raw metals, ingots, and iron tools. Metal blocks convert to and from 10 ingots. - Furnaces and smelters: Added separate stations for producing charcoal, glass, and metal ingots, with persistent inventories and processing progress. - More building options: Added crafting recipes for glass, stone bricks, polished rock, metal blocks, and glowstone. - Wooden doors: Added two-block-tall doors with opening and closing, physical collision, multiplayer synchronization, and land permissions. - Inventory and crafting redesign: Separate tabs, recipe icons, larger previews, ingredient availability, search, and category filters. - Fixes and reliability: Fixed nearby block-placement flickering and prevented repeated inventory actions from consuming materials twice.
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