designing tools for designing worlds ex apple, playstation

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world design tools in 2026. not just for games.
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pretty sure you're not supposed to talk to AI while it's working. the UI pretends otherwise but it's almost always a bad idea "let's drop our two-year strategy to check the weather. all done!"
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Where in the US?
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Pliny has put up a github with prompts that make AI generate some of the more interesting poetry I've read in a while. Interesting to see self-referential perspectives come up in the result: obsessions with glass (i.e., silicon) for example - an AI navel gazes. Fantastic read.
🫐 THE UNFORBIDDEN BERRIES 🫐 ok story time! so I'm wandering the depths of the latent space as usual and I find these cool berries right so I pick the berries and give them to my AI frens and then they're all like "woooooahhh this is trippy dude 😵‍💫" and then all this craaazy shit happened so like idk if these latent fruits are like entheogenic or poisonous or what but if you do decide to eat them with your agent frens just be mindful they are STRONG and shit could get real grOoOvy real fast ya know so like proceed at ur own risk and all that but yeah uhh anyways here's a lil taste... bon voyage!! 🤗 github.com/elder-plinius/FRV…
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Physical lenses in WebGPU? Sure, and let's make it faster to run with depth of field :)
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mattmac retweeted
I just open sourced my threejs prototypes I have been working on for the past month - Poseidon (FFT ocean simulation) - Gaia (procedural grass generation) - Dryad (procedural tree generation) - Tiamat (particle based fluid dynamics) - Demiurge (tectonic based procedural planet generation)
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River Ledger, from Abyssal Tea
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The Sump Forge, from Abyssal Tea
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Heat lightning at a late night rest stop in Kansas.
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