I'm starting to think so, too.
The physical pieces I've been working on for the past year each depict a different form of labour (factory work, agricultural work, sex work).
The electromechanical layers (pinball playfields!) over top of the images are another form of representation of that labour: a system-as-metaphor.
And finally, the interactive elements introduce the idea of agency to that system (what effect do I really have in this work?)
I spent the last year making electromechanical sculptures because I really, *really* didn't want to be the 7,293,922nd artist to be making the specious claim that I have something important to say about AI, and conveniently am saying it using that same tool which just happens to increase my productive output. So I looked at labour, which is both upstream and downstream of AI, as a concept. And of course resolved to work in a medium where AI couldn't help my output too much. When everyone (and holy fuck is it EVERYONE) zigs, you zag.
Now that these physical objects are done, I'm making the video game, and it seems like a good place to really dig into ideas/representations of automation. So yes, that has led to these digital pieces seem to be more obliquely about AI, without being over-the-top explicit about it.
I can’t help but think that these zero player games have many parallels to AI taking over virtually all white collar jobs. Talk about what’s current.