Working on solo project DARKSEAL. A retro inspired action side scroller

Working on a 8BIT action side scroller game called DARKSEAL. Inspired by Castlevania, Rastan and Rygar. With a little bit of Souls thrown in. Its a very WIP and bit messy, but I'm making good progress. #gamedev #indiegame #8BIT
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Early assassin enemy I’ve been working on. Plus some reworked visuals for the level/background. And you can now ricochet projectiles back to its owner with some timing #pixelart #indiegame #gamedev #ドット絵 #Godot #indiedev
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Working on implementing the knight enemies. Here are their sprites #pixelart #indiegame #gamedev #ドット絵 #Godot #indiedev
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I've been kind of bad at posting stuff lately. But development is progressing steadily. Here's a revised design of one of the bosses I've posted before #pixelart #indiegame #gamedev #ドット絵 #Godot #indiedev
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Here's Baghead. Another friendly face (head?) you'll meet along the journey. #pixelart #indiegame #gamedev #ドット絵 #Godot #indiedev
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Taking it easy with gramps Been working on some idle animations to bring a bit of life to the NPC characters #pixelart #indiegame #gamedev #ドット絵 #Godot #indiedev
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Here's the design for one of the larger bosses I'm working on. It'll probably change/get tweaked a bit as I'm implementing it in the game. But I'm happy with the current design/iteration for now #pixelart #indiegame #gamedev #ドット絵 #Godot #indiedev
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Been working on a bunch of systems and general game stuff. Also implemented a simple dialogue system so you can have a chat with some of the friendlier inhabitants you'll meet #pixelart #indiegame #gamedev #ドット絵 #Godot #indiedev
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Working on code and some audio stuff, so nothing super interesting to post about at the moment. I plan on getting started on more enemy animations soon, though
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Prototyping the shield throw. A big part of the combat. Inspired by Rygar and Völgarr the Viking. You are able to do a quick throw or charge it for more power and distance. #pixelart #indiegame #gamedev #ドット絵 #Godot #indiedev
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Working in the health system and animations. Inspired by Hollow Knight. Dealing damage to enemies gives you “charge” that you can then trade for health when the bar is full #pixelart #indiegame #gamedev #ドット絵 #Godotengine #indiedev
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Blood for the Blood God! Working in a gore system to make the combat feel more satisfying. Still needs some tweaking, but it feels pretty good gibbing enemies #pixelart #indiegame #gamedev #ドット絵 #GodotEngine
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Added a ledge grab for more interesting level traversal #pixelart #indiegame #gamedev #ドット絵 #godotengine
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