Curious to know if there are other game systems similar to the Invoker from DotA2 ability set or the LotRO Class Warden's gambit system.
Really like the idea of creating custom abilities for the situation for depending on various base abilities or actions.
Was awesome for @mpmsimo to stumble across @EsfandTV at Game Developers Conference 2023! Shout out to twitch chat, game developers, and OTK.
GDC was an amazing experience! You should see the awesome expo hall from Esfand's perspective on his channels.
piped.video/watch?v=KWRaz8JB…
this is a mixed dj set from @BookzDJ a bunch of different raw, icy, dark electronic Grime instrumentals. amazing mix, got me hyped!!!
you can listen to my track Respite in the set 🙌
shouts out to DJ Bookz, the producers and Make it Grime!
soundcloud.com/bookzdj/make-…#grime#mix
Didn’t get a chance to attend #GDC22, or just looking to reminisce? @mpmsimo took the time to highlight 5 key takeaways from the week, including thoughts on the future of the #gaming industry. We hope to see you next year! go.hny.co/35UJnSw
I had an awesome run in with @jabrils_ at GDC 2022, he's been a huge inspiration in tech and gaming for me over the years! Was awesome to see you after Unity livestream.
Game launches should be exciting for your players, not for your LiveOps team. Pop by our booth (P1667, North Hall) for a live Q&A with @mipsytipsy on how #observability can make your next feature or game launch successful. go.hny.co/3IwF2SE#GDC22
Game on! We’re at #GDC22 and excited to meet with the teams that build and run some of the most incredible games in the industry. Be sure to catch @mipsytipsy's discussion on leading happier engineering teams and the direct impacts this has on players. go.hny.co/3qce0JQ
We checked the docs, and it doesn't look like there's a 'terraform observe' command.
I guess we'll just have to release a provider. Available now & verified by @HashiCorp!
registry.terraform.io/provid…
Special thanks to community member @kvrhdn for getting things started!
I experimented with some stop motion animation for a scene in a video I'm making. Not bad for a first attempt and definitely loads of room for growth. Happy Mondayl
Honeycomb engineer @mpmsimo talked about instrumenting Honeycomb into dedicated game servers, plus how to gain insights and see what problems you can find, identify, and resolve within the infrastructure. Watch the on-demand video: go.hny.co/2Tr8ZzU
I created a recap video covering what I did for my #ld48 game jam submission. Totally enjoyed exploring new aspects of game design and the game dev process along the way. piped.video/watch?v=RVvsI-Q-…
Thank you to the #Terraform Open Source Community, we could not have achieved the Terraform 1.0 milestone without you. In this video @mitchellh and some of our #HashiCorpAmbassadors talk about what this milestone means
hashi.co/3w3acf7
In 5 min, @mpmsimo talks about the Honeycomb Kubernetes agent and how to diagnose issues by asking the correct question in his session, “Instrumenting for Game Servers.” go.hny.co/2T9P6gn#hnycon