This is rendered by Flutter 3.47 Stable using Flutter GPU via the flutter_scene package.
macOS, Linux, Windows, iOS, Android, Web, and custom embedders. Today. :)
No forks, no platform views, no external renderers, no secondary graphics context. It's vanilla Flutter.
Each pass is a custom material over geometry derived from the model at load time. No pre-baked effect meshes. Just simple Dart APIs AOT compiled to arm64 instructions.