Sooo I actually think it’s partially a Wine related issue.
Blockintosh started with GameHub’s Wine 11 fork.
• Worked out of the box
• Slight input delay
• Crashing issues
After I switched to mcSoda (Wine fork for macOS), it resolved visual issues on Vibrant Visuals, and offered a very minimal performance gain but it was noticeable. The mouse input and controller input relay was never finished (this fork was last updated in August). So I wrote the mouse driver (which also helped with mouse input delay), and never thought to test controllers.
TLDR: all these bugs are probably my own fault
Blockintosh is literally breaking for everyone out of no where and its so stressful trying to figure out why considering I CAN'T reproduce any of the issues my beta testers are facing.