Guess who’s back?! The previous Mun release dates back over one and a half years. Since then - slowly but steadily - we’ve been working towards Mun v0.4.0 and it’s finally here, bringing arrays to Mun! mun-lang.org/blog/2022/12/12…#rustlang#gamedev#hotreloading#arrays
Episode 6 is ready to drop! We chat with @wodannson and Basz about @munlangorg, a programming language that empowers creation through iteration, written in @rustlang
After the release of Mun v0.3 we are now looking at new features for the Mun v0.4 release. The biggest of which will be support for dynamically sized arrays. Read all about it in our latest blog: mun-lang.org/blog/2021/05/08…#rustlang#gamedev#hotreloading
It’s been almost eleven months since the previous major Mun release. A lot has happened; in the world, in the Core Team members’ personal lives, and with Mun, so we are incredibly excited to finally present Mun v0.3: mun-lang.org/blog/2021/04/11…#rustlang#gamedev#hotreloading
All features are in, our CI pipeline has been primed, the countdown has started. The Core Team is putting the final touches on documentation for #munlang v0.3, but otherwise we are ready for lift-off! Read more in our blog: mun-lang.org/blog/2021/04/10…#rustlang#gamedev#hotreloading
It’s been a long time coming, but the Core Team is closing in on the finish line for Mun v0.3. We are only a couple of pull requests away from locking the build for bug fixes and documentation. So start your engines! mun-lang.org/blog/2021/03/04…#munlang#rustlang#gamedev
Revitalized from the holiday break, the core team got cracking, resulting in half a dozen completed pull requests and even more in review. Check out our latest blog for all the juicy details: mun-lang.org/blog/2021/02/05…#hotreloading#rustlang#gamedev
The #munlang Core team had a slow month. To ensure we can deliver consistently, we need your help! Want to know how you can join the Core team? Start by reading our latest blog: mun-lang.org/blog/2020/12/07… Spoiler: There's something in it for you too #rustlang#gamedev#hotreloading
We ended August with another 2-day #munlang jam during which we wrapped up a lot of refactors; nudging us ever closer to a Mun v0.3 release. Check out our latest blog to see what we've been able to accomplish with the help of our amazing community mun-lang.org/blog/2020/08/30…#gamedev
Community contributions, big marshalling performance improvements, technical debt flying out of the window, and a @rustaceanfm podcast with the two Mun Core Team members. That can only mean one thing: yet another month of Mun development has come and gone mun-lang.org/blog/2020/07/30…