I still remember we had to fix merge conflicts by hand, back in the day

Sep 9, 2026 · 10:21 AM UTC

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Replying to @mweststrate
i just got shivers..
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Wild, right!
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Replying to @mweststrate
And rebase by hand 😅
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Replying to @mweststrate
on don't get me started
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Replying to @mweststrate
Greetings from an existing immer user!
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Replying to @mweststrate
Ah yes, svn merges. I still am not sure if those merges were done correctly.
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Replying to @mweststrate
😭😭😭
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Replying to @mweststrate
Only low performing teams though
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Replying to @mweststrate
Feels so long ago
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Replying to @mweststrate
Oh, good (shitty) old times
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Replying to @mweststrate
What nightmares are made of 😅
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Replying to @mweststrate
Yeah thank God those days are over.
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Replying to @mweststrate
I’m glad that era is over, sincerely
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Replying to @mweststrate
Literally 8 months ago. Life is crazy
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Replying to @mweststrate
Shit times.
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Replying to @mweststrate
what a time
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Replying to @mweststrate
I'm a chevrons man myself (or was)
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Replying to @mweststrate
Speed was our moat.. ship stuff faster to avoid merge conflicts
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Replying to @mweststrate
Ah, a baseless merge in TFS. Today’s kids will never know.
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Replying to @mweststrate
are modern auto-resolvers actually maintaining AST-level semantic invariants, or are we just trading mechanical syntax conflicts for silent state corruption at runtime?
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Replying to @mweststrate
Those hand-resolved conflicts built character and a healthy fear of force pushes
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Replying to @mweststrate
Or debug logs manually. Can you imagine going back?
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Replying to @mweststrate
Bad times ..!
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Replying to @mweststrate
still don’t quite know how people are using that extra time they get now
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Replying to @mweststrate
I remember 4 programmers sitting in one office together merging 68000 game code every Friday afternoon.
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Replying to @mweststrate
It was horrible
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Replying to @mweststrate
i still do it sometimes, if they are small
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Replying to @mweststrate
ye olde 6 months ago...
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Replying to @mweststrate
@mweststrate please open dms have smth really important to talk about
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