Presenting compute-optimal scaling laws for human motion generation!!!
Human motion generation has historically been niche and difficult to scale. Animators, roboticists, motion analysts, and game developers all see the potential, but it rarely lives up to the rigor required in production.
We have long believed this is because all prior systems have been fantastically data constrained. Until today, we haven't been able to prove that scaling would actually help.
Today we present our flagship research paper: Compute-Optimal Scaling Laws for Human Motion Generation. (link:
github.com/Cartwhl/scaling-l…)
We are building the world's largest, high-quality human-motion dataset. We trained hundreds of models across varying scales. They match the Chinchilla scaling found in language.
This places motion as the fifth data modality we understand how to scale. Text, images, audio, and video all have scaling laws. None of them really reflect the physical world. 3D human motion, across time, does.
Both autoregressive and flow matching motion models scale predictably. We can now predict, before training a model, how good it will be.
Motion is no longer data constrained. It is now a predictable and scalable frontier for physical and digital intelligence. Our largest models are training now, and the gap between generated motion and the real physical world is closing fast.
paper:
github.com/Cartwhl/scaling-l…
blog:
getcartwheel.com/blog/scalin…