Started working on an interactive WebGL-based pathtracer this past week! It's integrated with Three.js for scene management, debug rendering, and interactive controls. #threejs #webgl #raytracing #pathtracing

Oct 7, 2025 · 10:46 PM UTC

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So far, the implementation follows book 1 of @Peter_shirley 's raytracing series Next I'm planning on adding - textures, quads, and area lights, skybox lighting then - triangles + mesh loading - fragment shader → compute shader - scene uniforms → data textures - bvh
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