Somewhere in the middle.

Oct 17, 2026 · 6:42 PM UTC

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Replying to @odysseyml
Shader in the middle.
float i,e,g,R,s;vec3 q,p,d=vec3((FC.xy*2.-r)/r.y+vec2(0,1),1);for(q.zy--;i++<99.;){e+=i/9e9;o.rgb+=hsv(.6,.8,min(e*i,.04));s=3.;p=q+=d*e*R*.35+1e-5;g+=p.y/s;p=vec3(log2(R=length(p))+t*.2,exp(mod(-p.z,s)/R-.4),p);for(e=--p.y;s<6e3;s+=s)e+=-abs(dot(sin(p.xz*s),cos(p.zy*s))/s*.3);}
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Replying to @odysseyml
Wow that's breathtaking 😍
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Replying to @odysseyml
Why couldn't this perfectly loop. 😭
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Replying to @odysseyml
Thank you for giving us access to your model
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Replying to @odysseyml
somewhere in the middle never looked this good, the vibe is unreal
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Replying to @odysseyml
between building everything and doing nothing at all
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