Indie developer for Retro gaming consoles (PS1, Genesis/Megadrive, GBA, Dreamcast, Atari Jaguar, PCe) I'm available as a Freelancer, Contact me for a quote!
Creating video games for retro consoles for over 15 years, I can help you make your project a reality.
I'm available as a Freelancer, Contact me for a quote!
More details➡️orionsoft.fr/
ESCAPE 2049 (MEGA DRIVE/GENESIS)
Play Elena in this action shooting game set in 4 different worlds, featuring 12 levels and 12 bosses, challenging puzzles, a stunning intro and full motion videos!
Pre-order now!
➡️ homebrew-factory.com/megadri…
🕹️ A new game for the Sega Genesis Megadrive ESCAPE 2049
🔫 Shoot enemies in every direction
💳 Find access cards & unlock secured doors
💣 Blast through walls with grenades
📹 Disable security cameras with SHAFT grenades
💻 Hack prison computers & shut down laser barriers
🧩 Solve challenging puzzles
💀 Face **12 deadly bosses**
🔥 4 WORLDS. 12 LEVELS. 12 BOSSES.
🎬 Stunning intro & cinematic sequences!
🚨 Ready to Escape? Ger your copy NOW!→homebrew-factory.com/megadri…#Escape2049#MegaDrive#Sega#Genesis#RetroGaming#16Bit#IndieGame
Can someone explain this mystery ? The more I get close to the floor, the weirder the polygons get,I use
RotMatrix_gte(&rotation, &mat);
ApplyMatrixLV(&mat, &position, &vec);
TransMatrix(&mat, &vec);
gte_SetRotMatrix(&mat);
gte_SetTransMatrix(&mat);
then gte_ldv3/gte_rtpt #psxdev
ok I think I found my mistake, it's because the size of my quads were too small, I used a size of 64 in the 3D coordinate space, and I saw that the quads in tomb raider were 256 in size, I tried 256 instead of 64 and then it works much better !
I've been dreaming of making a 3D game on the PS1 since 25 years, I'm trying since 2 or 3 years but I can't make something good, it looks bad, plenty of Z bug or mapping bug, the 3D world map format is shitty, I can't come up with a good occlusion system, I want to give up 3D...
Ready to get lost in a mysterious world?
My #retro#pointandclick adventure, inspired by Myst, is now available as a downloadable ROM for #SegaGenesis#MegaDrive! 🎮
Explore. Solve. Discover the secrets.
👉 Get your digital copy & start the adventure today orionsoft.itch.io/elansar
Elansar, otro interesante juego de @onorisoft para Mega Drive, esta vez una aventura gráfica de corte 'noventero', muy apetecible para jugar tranquilamente ahora en verano, y además viene en una buena edición física.
This is amazing to see, and as a programmer currently trying to create a 3D engine on the PS1, I think this is the most difficult part of a 3D engine, doing the occlusion culling system on a large world fast enough that it can run 60fps on a 33mhz machine.
Progress on Crash Bandicoot’s occlusion culling system. You can see different 3D viewports where parts of the map appear and disappear triangle by triangle.
Still needs polishing before testing it on the Nokia N95.
To celebrate my 2000 followers I'm releasing the ROM version of my point'n click game Elansar for the #SegaGenesis#Megadrive. Featuring stunning graphics never seen on this console. Enjoy ! orionsoft.itch.io/elansar
I still have 2x PS1USB development cartridge if you want to do some #psxdev or #Playstation1 hacking, 50€ shipping worldwide (except USA), send me a DM if interested! More info here: orionsoft.games/ps1usb/ps1us…
I have 3 #PS1USB development cartridges available for sale, this allows data transfer between your #Playstation1 and your computer over USB for #psxdev#homebrew development, 50€ including shipping worldwide (except USA). Send a DM if interested!
If you want to make your own #PS1USB development cartridge for your #Playstation1 and do some #psxdev you can now buy the manufacturing files on my itchio orionsoft.itch.io/ps1-usb
Otherwise send me a message, I still have a few cartridges for sale (worldwide shipping except USA)
Due to USA shipping restriction, I have 3 more #PS1USB development cartridge available for shipping worldwide (except USA) Price: 50€ via Paypal, Send me a message if interested. #psxdev
More info: orionsoft.games/ps1usb/ps1us…