Universal Scene Description is Pixar's efficient system for authoring, reading, and streaming scene description for interchange between graphics applications.

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Pixar's OpenUSD retweeted
More members. More momentum for OpenUSD. 🙌 👏 4 new AOUSD General Members 👏 ISO certification begins for Core Specification 1.1 👏 OpenUSD v26.08 brings 3 new foundational schemas 👏 New agentic AI workflows from Cesium, PTC and NVIDIA Press release 👉 aousd.org/news/alliance-for-…
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Pixar's OpenUSD retweeted
OpenUSD v26.05 has arrived. 🙌 Read how this release brings improvements across build and deployment for teams building real-world USD pipelines. 🔗 aousd.org/blog/announcing-op…
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Pixar's OpenUSD retweeted
Have you heard the latest AOUSD updates? 👏 7 new general members: @aras_plm, @BoozAllen, C-Infinity, Mobiltech, @Qualcomm, @SGDLinnovation, and @XGRIDS_OFFICIAL 👏1 new Interest Group 👏Significant industry momentum Read the full press release 👉aousd.org/news/alliance-for-…
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Pixar's OpenUSD retweeted
OpenUSD v26.03 is here. 🙌 ✔️Faster performance ✔️ Browser-based USD workflows ✔️ More flexible data editing Explore what’s new 👉lnkd.in/g6qZEvnJ
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Pixar's OpenUSD retweeted
2025 was a landmark year for OpenUSD. 👏 ✔️ Membership growth ✔️ Expanded Interest Groups ✔️ OpenUSD improvements Read the blog written by Steve May, CTO of @Pixar & chairperson of #AOUSD, to lean more: hubs.la/Q03_Z6Cr0
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OpenUSD Core Spec 1.0 defines the universal language for building 3D worlds & delivers: 👏 Seamless integration 👏 Lower costs 👏 A production-proven foundation News: aousd.org/blog/foundations-o… Contribute: aousd.org/blog/foundations-o…
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OpenUSD v25.11 is here! 👏 @Pixar’s latest release brings key updates improving performance, flexibility & accuracy. ✅ UsdImagingSceneIndex ✅ New validation in usdchecker ✅ Nested rigid bodies in UsdPhysics Read blog: aousd.org/uncategorized/anno…
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OpenUSD v25.08 has just been released on GitHub! This version contains a number of exciting new features, including an initial preview of OpenExec. See the release notes for more details. github.com/PixarAnimationStu…
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Headed to #SIGGRAPH2025 this August? So are we. Don’t miss these #OpenUSD sessions featuring #AOUSD members and ecosystem partners @Pixar, @Apple, @Autodesk, @EpicGames, @thekhronosgroup, @Meta, and @NVIDIA. 📅 Register today 👉 hubs.ly/Q03yFnfF0
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The OpenUSD v25.08 release has been pushed to address some last issues. A new release candidate has been published on GitHub under the v25.08-rc2 tag. The release is now scheduled for this Thursday, July 31st. See you then!
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Going to SIGGRAPH this year? We’re hosting our annual Pixar Open-Source Meetup on Monday, Aug 11, 2-4 PM! We’ll share updates and plans, try to get in some good audience discussion and showcase fun USD tips & tricks. Hope to see you there! 😊
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Hi everyone! The release candidate for OpenUSD v25.08 is now available on GitHub under the v25.08-rc1 tag. Please refer to the CHANGELOG to see what's new in this release. v25.08 is scheduled for release next Tuesday, July 29. github.com/PixarAnimationStu…
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Meet our latest #OpenUSD Visionary: Joe Bohman, EVP of PLM Products at @Siemens Digital Industries Software👏Learn how Joe is steering the integration of USD into industrial workflows, helping to bridge the gap between physical and virtual worlds at scale. hubs.la/Q03rXTrz0
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Unlock #OpenUSD v25.05. 🔓 Accelerate your #3D workflows with these new features: ➡️ Accessibility through the AccessibilityAPI schema ➡️ Support for animation splines in attribute value resolution ➡️ Improvements for Color Spaces 🔗nvda.ws/4k5oZOL
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