@PlayApex
MIR 4%
At a conservative 1% cheat density 1 in 100 players cheating
1 - (1 - 0.01)^59 = 44.8%
• At a 2% cheat density Common in Plat/Dia
1 - (1 - 0.02)^59 = 70.1% 7 out of 10
• At a 3% cheat density (Ma/Pred lobbies
1 - (1 - 0.03)^59 = 83.5%
MIR 4% is 91% 9 of 10
Probability of you running in to a Chester in @PlayApex is approx 91%
the formula is: 1 - (1 - p)^59 where p is the active cheat density.
60 players - you
And respawn does not deny it, but they also dont show the real numbers, cuz 4% sounds hella low if you dont do the math.
The fact @EA havent made a statement on the ongoing issue with their security and people having their accounts stolen is mindblowing. Is this only @PlayApex or is this every single game via @EA ???
Server or client side, but the game is optimised to the point that the servers cant keep up. What you see on your monitor is a straight up lie. Shots going thru, shots hiting me, PAST me. Behind cover. @PlayApex Rubber fiesta, but TTK is fun.