⚓ Tidefall top-down extraction-survival on Solana. Raid, loot, extract or lose it all. @0xMasterStudios CA:utP3y4LCfPtGSBNDE96fz7CWH6AZe2whU2yVmMWpump

THE TIDE GOES OUT — TIDEFALL IS CLOSING To everyone who played Tidefall, Tidefall will be shutting down on August 30, 2026. We'll be honest with you: the cost of running the game grew larger than what it earns to keep it alive. We tried everything we could to close that gap, and in the end it just wasn't enough to keep going. This isn't the ending we wanted, but it's the honest one. Before anything else please withdraw your $TIDE. Withdrawals stay open until August 29, 2026, 23:59 UTC. Because a withdrawal can take up to 12 hours to confirm on-chain, start it early so it settles in time. - Now → Aug 29, 23:59 UTC : Game online, withdrawals open — pull out your $TIDE. - August 30, 2026 : Servers go offline. The game closes. Thank you for the raids, the islands, and the feedback that shaped nearly every update. We're grateful we got to build it, and even more grateful you showed up to play it. Run one last raid before the 30th. The tide goes out — thank you for riding it with us. The Tidefall Team
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We’ve permanently reduced Tidefall’s Premium prices: • Premium: 1 SOL → 0.4 SOL • Basic Premium: 0.5 SOL → 0.2 SOL We want Tidefall’s full experience to be more accessible to more players, especially with Tier 5 launching this week.
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Tier 5 will be live in Tidefall within the next few days. New resources, stronger equipment and the next stage of dungeon progression are almost ready. We’ll share the full update details before it goes live.
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We only just opened Tidefall’s Tier 4 endgame, but the next stage is already taking shape. Tier 5 may be coming sooner than you expected. More details soon.
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This week’s $TIDE burn is complete. 🔥 38,000 $TIDE has been permanently removed from circulation. As Tidefall continues to grow, we’ll keep improving both the game and its economy alongside it.
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We’ve been monitoring the game since yesterday’s T4 update and have a few additional adjustments planned for today. We’ll share the full details once everything is live. Keep the feedback coming we’re reading all of it.
TIDEFALL DUNGEON EXPANSION & TIER 4 UPDATE The world just got deeper. Three new dungeons open their doors, the entire cave lineup has been re-tiered into a single clear progression ladder, and Tier 4 Tidefall's new endgame is live. Here is everything that changed and what it means for your next dive. NEW & REWORKED DUNGEONS The caves are now organized into a level-bracketed ladder. Every dungeon is tuned for a specific level range, and you can only enter the dungeons that match your level. No more max-level players farming starter caves, and no more wandering into content that badly outscales you — each dive is meant for where you actually are. Frozen Cavern - Levels 10-20 - Tier 2 Reworked into a proper early-game proving ground. Tighter level range and gentler foes. The place to learn the ropes and stock up on Tier 2 materials. Cemetery - Levels 20-30 - Tier 3 Your first real step into the mid game. Restless dead, tighter packs, and the beginning of the Tier 3 resource band. Sewers - Levels 30-40- Tier 3 [NOW OPEN] A claustrophobic Tier 3 gauntlet crawling with rats, rogues and warriors. Higher-end Tier 3 loot for players pushing toward the endgame. Bandit Hideout - Levels 40-50 - Tier 4 [NOW OPEN] The gateway to the endgame. Bandits and orc warbands guard Tier 4 materials. Dangerous, crowded, and the first place you will find Tier 4 crafting cores dropping in the wild. Sunken Tombs - Levels 50-70- Tier 4 [NOW OPEN] The deepest, deadliest dungeon in Tidefall. Mummified horrors, the densest swarms in the game, and the richest Tier 4 hauls if you can extract with them. This is the top of the mountain. THE TIER LADDER As you climb the level brackets, the resources, loot and crafting components you find rise in tier alongside you. Deeper dungeons yield higher-tier ore, wood, herbs and crafting cores. Tier 4 is now the ceiling — the rarest materials and the strongest gear in the game live here. Every cave clearly shows its level range and tier, so you always know what you are walking into. Deeper dives also cost more to enter. Entry fees now follow a clean 2.5x step per tier: the starter caves stay free, Frozen Cavern is 200 gold, the Tier 3 caves (Cemetery, Sewers) are 500, and the Tier 4 caves (Bandit Hideout, Sunken Tombs) are 1,250. Higher stakes for higher rewards, the fee is only charged when you actually deploy. RESOURCE ECONOMY The resource market has been rebalanced from the ground up. - Tier 1 materials are worth less, curbing the flood of low-tier resources and keeping early farming honest. - Tier 2 and Tier 3 prices were adjusted to match the new curve. - Tier 4 materials are premium priced at roughly double their Tier 3 equivalents, rewarding the players who brave the deepest dungeons. - Island wood harvesting now yields less as tree tier rises, so higher-tier lumber holds its value. FIXES & IMPROVEMENTS - Scout before you dive. Hover any dungeon in the raid select to preview its full loot table and drop rates before you commit know whether a cave is worth the trip. The preview panel now scrolls cleanly when the list runs long - Docs updated. The in-game guide reflects the new dungeon ladder, tiers, entry fees and the completed crafting-core chain. The ladder is open, top to bottom. Find your bracket, gear up, and push deeper. See you in the Tombs.
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TIDEFALL DUNGEON EXPANSION & TIER 4 UPDATE The world just got deeper. Three new dungeons open their doors, the entire cave lineup has been re-tiered into a single clear progression ladder, and Tier 4 Tidefall's new endgame is live. Here is everything that changed and what it means for your next dive. NEW & REWORKED DUNGEONS The caves are now organized into a level-bracketed ladder. Every dungeon is tuned for a specific level range, and you can only enter the dungeons that match your level. No more max-level players farming starter caves, and no more wandering into content that badly outscales you — each dive is meant for where you actually are. Frozen Cavern - Levels 10-20 - Tier 2 Reworked into a proper early-game proving ground. Tighter level range and gentler foes. The place to learn the ropes and stock up on Tier 2 materials. Cemetery - Levels 20-30 - Tier 3 Your first real step into the mid game. Restless dead, tighter packs, and the beginning of the Tier 3 resource band. Sewers - Levels 30-40- Tier 3 [NOW OPEN] A claustrophobic Tier 3 gauntlet crawling with rats, rogues and warriors. Higher-end Tier 3 loot for players pushing toward the endgame. Bandit Hideout - Levels 40-50 - Tier 4 [NOW OPEN] The gateway to the endgame. Bandits and orc warbands guard Tier 4 materials. Dangerous, crowded, and the first place you will find Tier 4 crafting cores dropping in the wild. Sunken Tombs - Levels 50-70- Tier 4 [NOW OPEN] The deepest, deadliest dungeon in Tidefall. Mummified horrors, the densest swarms in the game, and the richest Tier 4 hauls if you can extract with them. This is the top of the mountain. THE TIER LADDER As you climb the level brackets, the resources, loot and crafting components you find rise in tier alongside you. Deeper dungeons yield higher-tier ore, wood, herbs and crafting cores. Tier 4 is now the ceiling — the rarest materials and the strongest gear in the game live here. Every cave clearly shows its level range and tier, so you always know what you are walking into. Deeper dives also cost more to enter. Entry fees now follow a clean 2.5x step per tier: the starter caves stay free, Frozen Cavern is 200 gold, the Tier 3 caves (Cemetery, Sewers) are 500, and the Tier 4 caves (Bandit Hideout, Sunken Tombs) are 1,250. Higher stakes for higher rewards, the fee is only charged when you actually deploy. RESOURCE ECONOMY The resource market has been rebalanced from the ground up. - Tier 1 materials are worth less, curbing the flood of low-tier resources and keeping early farming honest. - Tier 2 and Tier 3 prices were adjusted to match the new curve. - Tier 4 materials are premium priced at roughly double their Tier 3 equivalents, rewarding the players who brave the deepest dungeons. - Island wood harvesting now yields less as tree tier rises, so higher-tier lumber holds its value. FIXES & IMPROVEMENTS - Scout before you dive. Hover any dungeon in the raid select to preview its full loot table and drop rates before you commit know whether a cave is worth the trip. The preview panel now scrolls cleanly when the list runs long - Docs updated. The in-game guide reflects the new dungeon ladder, tiers, entry fees and the completed crafting-core chain. The ladder is open, top to bottom. Find your bracket, gear up, and push deeper. See you in the Tombs.
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The Harbour has been live for a while, but it’s still one of the most overlooked parts of Tidefall. If you’ve been focusing only on raids and dungeons, this video explains how the Harbour works and what it can add to your progression. You might be missing more than you think. ⚓
The Harbour is Tidefall's idle earner a fleet running around-the-clock voyages that pay you in gold while you're away. Standard ships, premium whales, merges to the top. Everything you need to know 👇 Youtube Video EN: piped.video/xHiF-k-E7WM
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The Harbour is Tidefall's idle earner a fleet running around-the-clock voyages that pay you in gold while you're away. Standard ships, premium whales, merges to the top. Everything you need to know 👇 Youtube Video EN: piped.video/xHiF-k-E7WM
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Harbour, Tidefall’ın idle kazanç sistemidir. Siz uzaktayken bile 7/24 sefer yapan filonuz size Gold kazandırmaya devam eder. Standart gemiler, Premium dev gemiler ve en üst seviyeye ulaşmanızı sağlayan merge sistemi. Bilmeniz gereken her şey burada 👇 🎥 YouTube Video TR: piped.video/watch?v=9xKMJkU7…
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T4 Dungeon is coming to Tidefall. New dangers. New resources. New gear, New weapon. Landing within 48 hours. You’ve mastered T3. But are you actually ready for T4?
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🔥 Starting today, 100% of Tidefall marketplace fees are BURNED gone from supply forever. First burn: 150,000 $TIDE Every trade makes $TIDE scarcer. Deflationary, on-chain, verifiable.
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Tidefall retweeted
👀 The 3 blockchain games gaining the most traction right now. Here’s what’s actually moving on PlayToEarn in the last 24h: @CapyFarmGame -2.92% @bounty_hash +92.50% @playtidefall -2.79% Worth watching or just hype? Full trends here: 👉 playtoearn.com/trending-bloc…
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🌊 Every Raider enters the caves. The smartest Raiders build an economy. Most extraction games end when you leave the raid. Tidefall begins after it. Your Island isn't just a place to stand. It's a production network that keeps growing alongside your character. Gather resources, unlock new buildings, improve your infrastructure, and invest into long-term progression instead of relying only on what you extract. And then there's your Harbour. Every ship you build becomes another source of income. Send fleets on voyages, recall them early whenever you want, or let them complete their full route for even greater rewards. Your Harbour keeps working while you're offline, turning your downtime into progress instead of wasted hours. The best part? Everything connects together. ⚔️ Raid to find valuable resources. 🏝️ Bring them back to expand your Island. ⚒️ Craft better equipment and upgrades. 🚢 Build larger fleets and send them on longer voyages. 💰 Generate passive income while you're away. 📈 Come back stronger for your next raid. Some players will spend all day fighting in the caves. The strongest Raiders will own the caves and the economy behind them. Your Island builds your future. Your Harbour funds it. Keep building. Keep sailing. Keep extracting. 🌊
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🌊 Another Tidefall update is live. ✨ A brand new Premium page now shows exactly how much extra XP and Gold you've earned as a Premium member so you can see the value of every raid. 🗺️ We've also added a new beginner cave (Levels 1–5) to make the early game smoother for new Raiders, alongside numerous bug fixes and improvements. 🚢 And one more thing... tomorrow we'll be showcasing the Harbour update. Your Island and Harbour are about to become more valuable than ever. @0xMasterStudios
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TIDEFALL — Quick Update More improvements are now live: 🚢 Recall ships early after 1 hour at sea and claim gold based on the distance they've traveled. ⭐ Premium user ships now complete voyages in 10h instead of 12h and earnings 5% more golds. 🛡️ Heavy Shield now starts with 50 shield and grants an extra raid pack slot. 🐛 Fixed shield desync, improved pack slot stacking, and profession progression now correctly counts every gather. More updates are on the way. Keep raiding. Keep extracting. ⚔️
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Idle earnings are now live in Tidefall. You can now keep progressing and earning even while you’re away from the caves. Make sure to read the docs and watch the guide video before getting started. Build. Earn. Extract. ⚔️ $TIDE
New in Tidefall: THE HARBOUR ⚓️ 🛠 Repair the dock 🚢Roll ships (T1 → whale-tier T8) 🔀Merge two into one bigger 🌊12h voyages = passive gold, even offline Bigger island = bigger fleet. It's live now 👇
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