must play
Sega Saturn visuals, energetic ska, and drift mechanics that are tuned to perfection... @walaber created one of the most satisfying racing games of all time. wavedash.com/games/pgrc
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@portner retweeted
Oh, Snack! is now available on @wavedash ! Leaderboard is on with the highest score registered: 37,033 🔥🔥 Who can beat that 😵‍💫 #gamedev #indiegame #ゲーム制作
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@portner retweeted
Carillion is proof that elegance in game design usually means taking elements away rather than adding them. wavedash.com/games/carillion Created by @tiaratumgames
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@portner retweeted
We worked with Pixel Games UK to bring the official MS-DOS version of Rogue to Wavedash. No emulators to configure or disk images to mount. Just open the link and descend into the Dungeons of Doom. wavedash.com/games/rogue
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@portner retweeted
Shadowdropped my first game on @wavedash!! Happy playing! 😎🕹️ #gamedev #webgames #madewithdefold
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@portner retweeted
Wytchwood is a storybook crafting adventure where you play as a cauldron-headed witch living in the woods. Explore gothic landscapes, gather ingredients, and brew the perfect curse for every encounter. Try it for free in your browser! wavedash.com/games/wytchwood
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@portner retweeted
Disfigure takes the familiarity of top-down roguelikes and makes it feel fresh by restricting your vision. It's one of the *very best* games you can play in a browser tab. wavedash.com/games/disfigure
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@portner retweeted
You never have to aim in Rogue Glitch Ultra, so the game expects perfection from your platforming and build synergies. Try it for free on Wavedash! wavedash.com/games/rogue-gli…
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@portner retweeted
The biggest advantage of web games is distribution. You can drop a link into a tweet or a group chat and anyone can play immediately. The Wavedash Creator Fund turns that viral reach into tangible income. Learn more: docs.wavedash.com/publishing…
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@portner retweeted
'Our Hero! First' is simple enough to pick up during a lunch break and compelling enough to keep you exploring until midnight. wavedash.com/games/our-hero-…
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@portner retweeted
Teacup is a narrative adventure about an introverted frog who realizes she is completely out of tea the day before hosting a party. The entire game runs natively in your browser and you can play it right now! wavedash.com/games/teacup
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@portner retweeted
Pixeltris replaces the hard angles of classic puzzle games with soft, shifting dunes. wavedash.com/games/pixeltris
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@portner retweeted
Hesitation is fatal in Shadow Blade. The game wants you to sprint through trap-filled hallways at maximum speed, trusting your instincts to hit every jump and takedown. Try it for free in your browser! wavedash.com/games/shadow-bl…
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@portner retweeted
Fail Games turns the frustration of difficult platformers into pure comedy. The ragdoll animations make crashing into a boulder genuinely funny, which softens the blow of your hundredth failed attempt. Try it for free in your browser! wavedash.com/games/fail-game…
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@portner retweeted
Calico is a cozy community sim where your entire job is rebuilding a town's cat café, decorating furniture, and befriending animals. And the entire 3D world runs natively in your browser with zero downloads! wavedash.com/games/calico
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@portner retweeted
Unity WebGL games belong on Wavedash. Skip the friction of desktop launchers and let players jump into your game with one click, while you earn from day one through the Creator Fund. Learn more: docs.wavedash.com/engines/un…
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@portner retweeted
A first-person roguelike deckbuilder where monsters are ingredients and your deck is an evolving menu. Cook the Dungeon (by @DannyLimanseta) is free to try in your browser! wavedash.com/games/cook-the-…
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@portner retweeted
Tokyo 42 is proof that art direction can carry an action game to another level. Try it in your browser! wavedash.com/games/tokyo-42
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@portner retweeted
Glizzy Surfer takes the classic mechanic of ramp surfing and compresses it into a daily ritual. One map every twenty-four hours, completely free to play in your browser. wavedash.com/games/glizzy-su… by @_offmylawn
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I've published a demo of Cook the Dungeon on @wavedash, a browser-native gaming platform that also seems especially friendly to AI-assisted gamedevs like me. Do check it out if you're at your computer: wavedash.com/games/cook-the-… One of the things I've been thinking about lately is distribution for web games. Right now, it still feels surprisingly limited. If you've built a web game and want to distribute it, you have a few obvious options: - Publish it on itch. It's very indie-friendly, but I've always felt the UX for actually playing browser games there can be a little clunky. I also often see indie devs using itch more as a place to host prototypes and demos for upcoming games. - Publish it on web gaming platforms like CrazyGames or Poki. They have real distribution, but their business model is largely ad-supported, which means integrating ads into your gameplay experience. Ugh. - Go solo and publish it on your own URL. You get full control, but you don't really have a platform distribution partner, so you're largely relying on your own marketing to get people there. I understand why web game publishing ended up this way. Historically, web games had more performance limitations, and playing games inside a browser still comes with UX friction. Fullscreen can be awkward, browser chrome gets in the way, and your game is ultimately sitting there with 20 other tabs. It feels like @wavedash is trying to rethink some of this. I was introduced to Wavedash by @kylerblue, their CEO and co-founder, and I've been pretty impressed by what they've built. As a UX Designer, the thing I appreciate the most so far is actually the UX. It's minimalist, the game gets out of the browser-page feeling very quickly, and things like fullscreen and the platform overlay feel much more considered than the usual embedded web game experience. It's the small UX details like these that make playing games on the web feel more immersive. I'm excited to see Wavedash succeed because I think web gaming is due for a resurgence. Now that making games is becoming dramatically more accessible, I think we're going to see a lot more games being made. And if that happens, we're going to need better places to discover, distribute and actually play them.
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