Make Something That Makes Something! #PROCJAM is an annual celebration of generative software, where we make, write, talk and share amazing generative things.

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Entering #procjam this year? In London? Come along to this day of talks about games and science, coinciding with our jam kickoff!
📅 Mark your calendars! Next Level 2024 is coming to King's in October. Free event with top minds exploring the exciting future of games. Confirmed speakers @GalaxyKate @AIandGames and @mtrc, with more to come! Don't wait, sign up now ⬇️ kcl.ac.uk/events/next-level-… @nextlevelkcl
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*tap tap tap* This thing still on?
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A special #procjam event is happening with @artbhot this week - tweet at the bot to make fake game box art, and win a prize!
To celebrate the @procjam event happening this week ✨Artbhot is temporarily revamped as a tool to create box art for a game! Use the hashtag: '#pj22' to win a £20 Amazon voucher for the most innovative use of Artbhot!🎨Find instructions here: bit.ly/3PfzdOh
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#PROCJAM is BACK for another year of jamming, generative fun, and our best buds at @7dfps. Mark the dates in your calendar: December 9th is when we kick off! We'll have more news during the week 💜
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Dr. Ashlock was one of the leading researchers in PCG. His loss will be greatly affect the community. For an example of his research, see: researchgate.net/profile/Dan…
It is with great sadness that I let you all know that Dr. Daniel Ashlock passed yesterday. He was my PhD supervisor, mentor, coauthor, and more than that a great friend. The world lost a light in the darkness yesterday.
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The IEEE Conference on Games is one of the major academic events of the year - they have a CFP for short papers and demos with a track on PCG - Due on May 14th. ieee-cog.org/2022/
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What kinds of generators exist? What generator did you build? What is a PCG? An older but good paper to examine a taxonomy to understand these aspects for your own generator: julian.togelius.com/Togelius…
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Hi ProcJammers! This is @jb03hf, one of the organizers. In an effort to increase the engagement in this account though out the year, I will be posting and retweeting about the "scary" world of academia, and @Jupiter_Hadley will be posting as from the world of games dev.
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Finished up my #procjam entry for this year and had a lot of fun making it. You can go to tomnullpointer.itch.io/procj… to try it out. Its not very optimised so you might have to wait a min or so for the maps to generate (depends on your cpu speed too)
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For #procjam, I started adding procedural ruins in Vagabond! Here are the first results! 🙂 #gamedev #indiedev #indiegame
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#PROCJAM retweeted
Ever scanning, ever searching the deep... My #lowpoly sub for this year's #PROCJAM : 6toad.itch.io/into-the-abyss
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#PROCJAM retweeted
Overall shape is improved and curtain walls now look like actual walls more or less. It's time to add smaller details. #procjam
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#PROCJAM 2021 is kicking off, and we're excited to announce this year's theme is... CHANGE. "So many procedural projects just produce static output. What about ones that are dynamic, living creations that continually surprise us?" Have a peaceful, happy and fun jam 💜
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Remember to share your progress with us throughout the week (tag us or use the hashtag #procjam). Plus, join our vibrant and friendly Discord community! procjam.com/discord
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