I've been playing with React Native WebGPU recently and it's really flipping my perspective on animations.
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Enzo Manuel Mangano retweeted
working on something very simple for soon.day
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Enzo Manuel Mangano retweeted
hello React Native developers 👋 it’s happening 🫡
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I've been building a chess puzzles app using @expo, and it’s finally coming together 👀 Made a fun little page for the launch. → tempo.reactiive.io
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What @reczko_konrad built is the closest thing to magic I've seen this year. Couldn't stop thinking about the concept of drawing with light. So I built this small React Native prototype on top of his shader.
Depth-aware light injection in TypeGPU I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the lighting pass. It never has to leave the GPU or go through any extra synchronization/interop step Inference, lighting and draw all go through the same command encoder.
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Here depth + surface normals are estimated ahead of time to get the best visual result I could. Way less impressive than runtime inference 😅, but still so fun for a domain where the image never changes (like paintings!). The demo is open source with a lot of others React Native animations. github.com/enzomanuelmangano…
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A fun little guest just showed up in the cherry blossom QR code.
I've been playing with React Native WebGPU recently and it's really flipping my perspective on animations.
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Combining Claude with react-native-webgpu has made creating this kind of animation insanely simple. Somehow I feel the hard part now is making it feel personal. So having a creeper moving around really helps 👀 The demo is open source, along with 120+ other React Native animations. github.com/enzomanuelmangano…
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Enzo Manuel Mangano retweeted
Path segmentation and interpolation, and variable stroke width in Redraw
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Enzo Manuel Mangano retweeted
If your app feels premium you're going to hold onto users. That's an easy thing to say and a more difficult thing to do. Which is why we've started gathering all the best, more beautiful open source demos from our community. Talented people like @reactiive_, @hewad_mubariz, @_philpl, @nater02, @S0LARIN, @rit3zh, @iamarunabh are sharing their code on this page: expo.dev/demos Check it out and let us know who's work we need to add to the page.
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One of my favorite things about the Demos app is that every update generates a slightly different app icon, so it's always a nice little surprise.
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4. here's the TestFlight if you'd like to get these small surprises too 👀 testflight.apple.com/join/uB…
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5. True. That's quite a unique use case, but you could reuse the same trick to generate wallpapers, backgrounds, or even your GitHub thumbnails. The code is fully open source if you'd like to have a look! github.com/enzomanuelmangano…
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Great books always feel like the letters themselves are alive. I’ve had this idea in mind for a while, and it was so fun to prototype with React Native Skia.
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The demo is open source (along with 120+ other React Native animations). If you’re trying to animate a lot of similar objects (images, shapes, or anything really), the Atlas API from Skia is something I strongly recommend playing around with. It unlocks a ton of patterns, and you end up exploring ideas you wouldn't have considered otherwise. I usually start in one direction and almost always land somewhere completely different. github.com/enzomanuelmangano…
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Working with @noahfarrar is an actual cheat code.
Loved building this splash screen for @baseapp. Did a light remodel of the icon and animated the motion in Blender. Then took that render into After Effects for the handoff effect into the app UI.
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Enzo Manuel Mangano retweeted
You don't want to miss this talk! 🚨 @wcandillon gives updates on webGPU, React Native Skia, and Redraw! 🎨 piped.video/watch?v=FcexWLd3…
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