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El CEO de Microsoft cuando vio que el video se había filtrado
Un ingeniero senior de IA en Microsoft acaba de revelar cómo los equipos de Microsoft crean agentes de IA con Anthropic. 34 minutos de taller gratuito, directamente por el equipo de Microsoft. Opus 4.7 + más de 1 400 herramientas MCP ya listas para usar. Conectas Claude a un agente → le agregas herramientas → lo despliegas en producción. Más útil que la mayoría de las formaciones de vibe-coding vendidas por 500 $. guárdalo y sígueme para más → @karlarboledas
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Neobanks are great businesses that are easy to run. Today, you can create your own in 15 minutes on Whop: whop.com/blueprints/neobank
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Pareto 26.9 balancing power-up logic, collision events, and active HUD overlays autonomously is a massive win. The big next step is tuning the speed-curve math so the difficulty scales naturally alongside the player's run. @TheUnbiasedCo
Testing Pareto 26.9 from @TheUnbiasedCo on my GLACIER GLIDE — 3D Endless Runner benchmark. This was an ambitious game test: a fully playable penguin belly-slide through a frozen canyon, with a title screen, fish collectibles, obstacles, power-ups (Ice Shield, Ice Rush, Fish Magnet), a live distance/fish HUD, and a wipeout screen with best-score tracking. Pareto did especially well on game feel, the polished UI, the stylized low-poly art direction, power-up feedback, and overall benchmark completeness — it ran smoothly past 1,200m. The main gaps are still obstacle variety, more varied environments along the run, richer character animation, and stronger difficulty scaling. Still, as a full autonomous game generation, this is a strong result. Pareto 26.9 is definitely interesting.
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Testing Pareto 26.9 from @TheUnbiasedCo on my GLACIER GLIDE — 3D Endless Runner benchmark. This was an ambitious game test: a fully playable penguin belly-slide through a frozen canyon, with a title screen, fish collectibles, obstacles, power-ups (Ice Shield, Ice Rush, Fish Magnet), a live distance/fish HUD, and a wipeout screen with best-score tracking. Pareto did especially well on game feel, the polished UI, the stylized low-poly art direction, power-up feedback, and overall benchmark completeness — it ran smoothly past 1,200m. The main gaps are still obstacle variety, more varied environments along the run, richer character animation, and stronger difficulty scaling. Still, as a full autonomous game generation, this is a strong result. Pareto 26.9 is definitely interesting.
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1B ARR in less than 2 years, 30M users and that’s only less than 0,5% of world population… imagine when AI goes mass adopted, Higgsfield is competing with industry giants and with way LESS time here CRAZY
Today, 18 months after launch, our annualized revenue crossed $1 billion. The platform now powers organizations across the Fortune 500. Enterprise adoption has grown 10x since June. More than 30 million people worldwide now use Higgsfield. Thank you to the creators and teams building with us.
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Why get out of bed to approve code? Mobile AI creation was effortless, but small-screen reviews were pain. Now, functional demos, visual proof, and draft PRs land on your phone so you can merge features straight from the couch.
Introducing Pages on @superset_sh mobile Your agents can now deliver interactive demos, mockups, and reports as Pages you can review from your phone. Ask an agent to build a feature, compare designs, or investigate a problem. It can put the result in a Page with the context you need to review it and give feedback. A few ways to use it: • Feature work: try an interactive demo, then inspect the code in the PR. • Design reviews: compare mockups and before-and-after screenshots. • Investigations: explore findings, charts, and recommendations in one place. To try it, ask your agent to build a feature and create a Page for you to review. superset.sh
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UN TIPO HA CREADO UN VIDEOJUEGO EN 3D CON GPT-6 ASTRA TOTALMENTE JUGABLE. En solo 45 minutos, Astra le creó un prototipo 3D jugable prácticamente desde cero, consumiendo apenas una pequeña parte de su cuota. El proceso fue brutal: → Conectó Codex a Blender mediante MCP → Le pasó el concepto del juego → Usó generación de imágenes para definir el estilo visual → Astra convirtió esas referencias en assets y escenarios 3D → Después empezó a iterar sobre el juego y su jugabilidad Lo más loco es que dejó a Astra trabajando durante la noche y, en unas 8 horas, había construido un bucle completo de gameplay, mejorado muchísimo los gráficos, añadido efectos de clima, modelado en Blender y hasta pájaros robóticos generados proceduralmente. Y todo esto desde un navegador, sin dependencias externas. Esto ya no parece simplemente “una IA que programa”. Parece un desarrollador, artista 3D y diseñador de videojuegos trabajando dentro del mismo modelo. Creditos para: @anshuc
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Los desarrolladores de videojuegos viendo que su carrera de 4 años ha sido reemplazada por la IA
UN TIPO HA CREADO UN VIDEOJUEGO EN 3D CON GPT-6 ASTRA TOTALMENTE JUGABLE. En solo 45 minutos, Astra le creó un prototipo 3D jugable prácticamente desde cero, consumiendo apenas una pequeña parte de su cuota. El proceso fue brutal: → Conectó Codex a Blender mediante MCP → Le pasó el concepto del juego → Usó generación de imágenes para definir el estilo visual → Astra convirtió esas referencias en assets y escenarios 3D → Después empezó a iterar sobre el juego y su jugabilidad Lo más loco es que dejó a Astra trabajando durante la noche y, en unas 8 horas, había construido un bucle completo de gameplay, mejorado muchísimo los gráficos, añadido efectos de clima, modelado en Blender y hasta pájaros robóticos generados proceduralmente. Y todo esto desde un navegador, sin dependencias externas. Esto ya no parece simplemente “una IA que programa”. Parece un desarrollador, artista 3D y diseñador de videojuegos trabajando dentro del mismo modelo. Creditos para: @anshuc
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Introducing Pages on @superset_sh mobile Your agents can now deliver interactive demos, mockups, and reports as Pages you can review from your phone. Ask an agent to build a feature, compare designs, or investigate a problem. It can put the result in a Page with the context you need to review it and give feedback. A few ways to use it: • Feature work: try an interactive demo, then inspect the code in the PR. • Design reviews: compare mockups and before-and-after screenshots. • Investigations: explore findings, charts, and recommendations in one place. To try it, ask your agent to build a feature and create a Page for you to review. superset.sh
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Agencies charge up to $20K for product demos, but Puppydog compresses the entire script, voiceover, and video workflow into 5 minutes. Backed by Andrew Ng AI Fund, this high-velocity tool is already scaling across 1,000+ B2B companies.
Today we're introducing PuppyDog, the fastest way to make a professional product video with AI. Record your screen. PuppyDog writes the script, narrates it, and turns it into a beautifully animated video. All in 5 minutes. Try it: puppydog.io
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there is an openai community thread literally titled "increase plus scheduled task limit" and a reddit post that just says "a 5-task limit on scheduled tasks is absurd" nobody in there is asking for more intelligence. theyre asking for more slots
We're killing "remind me to do it" today. A reminder won't do your work, it'll just tell you the work is still yours. Enter Scheduled Tasks on Runable. From something simple like "send me a summary of my day" To comically complex like "every Monday, research my competitors, analyze their ads, find gaps in our positioning, and have a GTM brief sent to my team on Slack before I’ve had my coffee." Whatever the task. Tell Runable to schedule it and it'll get done, without fail, every time.
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Odyssey’s breakthrough marks a significant shift from simple AI video generation to real-time spatial computing. A shared world updating continuously for twenty participants proves generative AI is evolving into collaborative, multi-user infrastructure.
Introducing Agora-2, our next-generation multi-agent world model. Agora-2 supports up to 20 humans and agents interacting inside a shared environment, all simulated in real time. Our multiplayer research preview is available to try right now!
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Meet Palantir for marketing. Just enter your website URL. Pixero learns your brand, finds competitor ads and organic content, then recreates them for your product and deploys your ads. From URL to live campaign in minutes, for free. This is actually insane
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Introducing Agora-2, our next-generation multi-agent world model. Agora-2 supports up to 20 humans and agents interacting inside a shared environment, all simulated in real time. Our multiplayer research preview is available to try right now!
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TE HAN ENSEÑADO ESTE DASHBOARD 40 VECES ESTA SEMANA. NINGUNO ENSEÑA LA WALLET. Bot de trading con IA. Jev, Claude, lo que esté de moda. 94 días. 71% de acierto. 915.458 $. Trofeos cada tres segundos. Grafo de nodos. Monte Carlo. Música épica. Y nunca, jamás, la wallet. Este lo he montado en una tarde. Con HTML. Sin operar un solo dólar. Un dashboard así se programa en una tarde. Un bot que gane así no lo tiene casi nadie. Y el que lo tiene no te lo enseña con música de fondo. Antes de creerte el próximo: pide la wallet. Si no hay wallet, es un backtest. O un render. guárdalo y sígueme para más → @ronixtec
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We're killing "remind me to do it" today. A reminder won't do your work, it'll just tell you the work is still yours. Enter Scheduled Tasks on Runable. From something simple like "send me a summary of my day" To comically complex like "every Monday, research my competitors, analyze their ads, find gaps in our positioning, and have a GTM brief sent to my team on Slack before I’ve had my coffee." Whatever the task. Tell Runable to schedule it and it'll get done, without fail, every time.
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