Creator of HTMX 4: the Game Boy Game. Also a made humble Redis UI for Mac echodot.com

Lower Merion, PA
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This is how the world was introduced to htmx 4: the first JS library released....on the Game Boy.
htmx 4.0: the first js library released exclusively on GameBoy & GameBoy color 🔗👇
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"The Mitchell Bros" goes very hard @HumoredHumanist
Getting ready to print test copies. 2026 on the spine because there will only ever be one printing. THIS YEAR
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full moon tonight
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ALT Season 5 Nbc GIF by The Office

Replying to @Cowboycodey
Per @scumitchell proving @WarrenInTheBuff we do it for the money and the love
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that feel when the dev cares
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Fellow TextDrive users, where you at?
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The Mixed Grill
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What a website
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Software accelerationists should meet the mobility scooter guy in front of me swearing at the Lowe's self-checkout screen.
The humans are rejecting the machines that were supposed to help them (self-checkouts) | CNN Touchscreen kiosks, self-checkout machines and QR-code menus were only here to help. The dream was that these self-service technologies would recommend food we’d like at McDonald’s and speed up CVS lines. But kiosks ended up presenting way too many choices when we just wanted the burger. Self-checkout machines kept announcing there were unexpected items in the bagging area. And we got sick of looking at our phones to pick a main course at dinner. Consumers are tired of tech that defeats the whole purpose of going out to shop and eat in person. Many miss the fleeting interactions with baristas and other human beings. The signs of our collective frustration with technology are everywhere: people waiting hours in lines at yogurt shops to meet someone and locking up their phones when they go out to dinner. A longing for in-person connection helps explain the resurgence of movie theaters, malls and Chili’s. Fast-food chains, restaurants and retailers are now ditching endless automation and screens to humanize their stores and attract workers. All the self-service tech they pushed for years alienated their employees. A decade ago, Starbucks baristas had personal relationships with customers. Part of the draw of working at Starbucks was that you felt like a bright spot in customers’ days, said Ryan Buell, a professor of business administration at Harvard who studies interactions between service businesses and customers. But Starbucks transformed into a takeout stand. Customers picked up online orders of coffee and iced lemonades without saying a word to baristas. Sales slumped and many of the company’s employees felt they’d been turned into robots. They began to unionize. Starbucks has added extra staff and is spending $1 billion on armchairs, plants and books to make its coffee shops feel like coffee shops again. The company is “pulling the employee and customer experience back from the brink,” Buell said. Fast-food chains, never known for their human touch, have lost business to sit-down restaurants with better service. They now want to give customers the option to do more than tap on screens to order food. McDonald’s is training workers to emphasize hospitality, with energetic greetings to customers such as “Enjoy your meal!” and “See you soon!” according to the Wall Street Journal. Burger King is hiring 60,000 new employees and creating a customer service position in stores: the “Your Way Champion.” &pizza, a chain offering customizable, oblong-shaped pizzas, expanded touchscreen kiosks and voice ordering systems using AI the last few years. It hoped to speed up order times and get customers to add extras. But kiosks created a “disconnect” between crew and customers and voice AI “erased any attempt at hospitality,” Sergio Perez, the chief marketing officer at Latitude Food Group, the parent company of &pizza and Tijuana Flats, said in an interview. It recently pulled kiosks and AI ordering from its stores. “We were so focused on the promise of digital that we forgot about the dining room,” Perez said. Self-checkout was also supposed to be a way for stores to save money on labor and free up workers for other tasks. But customers became frustrated with all the malfunctions they encountered at self-checkout stations. People ended up stealing more products through self-checkout than when human beings rang them up. Walmart, Target and Costco ripped out some self-checkout stands. Amazon shut down its cashier-less Go stores. Customers feel more rewarded by a store and “treated more valuably” when they check out with humans than self-checkout machines, researchers at Drexel University found in a 2024 study. A human ringing up customers makes them likelier to revisit in the future, the study found. The main issue was that businesses invented solutions in search of problems that people never had, rather than finding ways to improve customers’ experiences. They offered up newer, cheaper ways of ordering food and checking out and then tried to sell customers why they should change, said Christopher Andrews, a sociologist at Drew University and author of “The Overworked Consumer: Self-Checkouts, Supermarkets and the Do-It-Yourself Economy.” “What we have been seeing is putting the cart in front of the proverbial horse,” he said. Read more: cnn.com/2026/09/17/business/…
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Find some HTML you wrote before 2013. Readable. Simple. Clean. Atomic CSS was a mistake.
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Wrote PHP for the first time in 15 years. It was lovely.
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Step aside, Drug Wars
#htmx runs on a ti-84 CE btw
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scum retweeted
Replying to @ComputerLove_
40 years and still going strong
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scum retweeted
An early build (Dec 2025) of htmx 4 where I got XO blocks working, based on the red/blue blocks in Mario vs. Donkey Kong.
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scum retweeted
Why yes we support HTMX 4.
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grug brain vindicated again
3 Reasons Why Looking Foolish Can Be Good for Your Brain | Britt Frank, Psychology Today Public speaking is often listed among our greatest fears. As Jerry Seinfeld once joked, at a funeral, the average person would rather be in the casket than delivering the eulogy. I have spent a truly impressive amount of my life trying to avoid looking foolish. Most people would agree. There’s a spectrum when it comes to avoiding public humiliation. Being laughed at is generally considered to be an unpleasant experience. But there’s even a word for an extreme fear of it. Gelotophobia is a personality trait characterized by a disproportionate fear of being laughed at by other people (Torres-Marín et al., 2017). Unfortunately, learning almost anything requires a period of being bad at it. If we want creativity, innovation, and play in our lives, learning to tolerate the discomfort of looking foolish is an important part of our adult development. And looking foolish may actually be good for your mental health. Here are three reasons why. 1. It teaches your brain that embarrassment is survivable. Your brain is built to care what other people think. Humans are social creatures, and belonging has always mattered for survival. Research on social-evaluative threat shows that situations that threaten our social standing can trigger measurable psychological and physiological stress responses, including shame, anxiety, changes in heart rate, and increased cortisol (Bosch et al., 2009). In other words, looking ridiculous can feel like a much bigger threat than it is. Every time you do something awkward and survive it, your brain gets new information: I looked foolish and people saw me, but nothing terrible happened. Avoiding embarrassment can make your world smaller, but when you can increase your window of tolerance for feeling foolish, your world and opportunities within it expand. 2. Being bad at something gives your brain something new to do. Neuroplasticity means your brain has the capacity to change. The adage “You can't teach an old dog new tricks" is inaccurate according to research. No matter where you are in the lifespan, if you have a brain, there is still possibility to change. But in order to make changes in your life (and in your brain), you’ll need to expose your brain to new stimuli and disrupt its predictive and pattern-seeking functions. Learning new skills is an instant “auto-pilot deactivate” button. When you learn a new skill, your brain has to stay present and adapt in real time. Research on skill acquisition has found both functional and structural changes in the brain as people practice and learn new things (Dayan & Cohen, 2011). But in order to train your brain, you’ll need to become willing to be bad at new things. 3. Looking foolish gives you more access to play. It’s easy to assume play is the domain of children. But research on adult play suggests that play can contribute to subjective and psychological well-being (Colston, 2023). The benefits of play are well documented; play can help your brain problem-solve, and laughter itself has even been associated with reductions in cortisol (Kramer & Leitao, 2023). But play is inaccessible to a brain stuck on hypervigilance and perfectionism. So if you want to train your brain and give yourself access to a lot more options, try running a low-stakes experiment. Intentionally trip over something in public. Maybe accidentally drop something in the grocery store. Then pay attention to what happens in the aftermath. If your experiment is low-stakes enough, the result will disconfirm your brain's belief that looking foolish is harmful to your health. You just might discover that looking foolish is far less dangerous than spending your life trying to avoid it. And you’ll have a lot more fun in the process. Read more: psychologytoday.com/us/blog/…
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. @scumitchell is a national treasure
What a time to be a alive. Thank you both for proving there’s still some good left on the internet.
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The elite/punditry class is coming after us hypermedia peasants and I am so here for it.
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Software devs increasingly fail to appreciate that most people are at best indifferent to technology.
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Algebra teachers can't compete
has anyone played #htmx on a ti-84
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