🧩 Built an MCP that lets Claude talk directly to Blender. It helps you create beautiful 3D scenes using just prompts! Here’s a demo of me creating a “low-poly dragon guarding treasure” scene in just a few sentences👇
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WizardRooftop made with Claude + Blender MCP
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you can just motion capture at home now (this footage isnt even ideal for it) did this in 15mins with GVHMR x Blender MCP x Claude
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The RL era of robotics is here, and simulation is how to scale it. An early look at our research on a achieving a better scaling paradigm for robot learning with simulation 👇
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AbandonedFoodCourt made with Claude + Blender MCP
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Blender Eevee and Cycles are running successfully on the iPhone Duo. The scene used is from Hyper3D WorldGen. #Blender #b3d #iPhoneDuo #Hyper3D
Now it’s TRUE productivity🔥 We got #Blender running on #iPhoneDuo 🤯 Paired with #HYPER3D WorldGen, a single image becomes a 3D scene you can work with on your phone. @johnternus, we just gave people another reason to buy an iPhone Duo. We and @Blender take commission 😂
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🚀 Introducing HYPER3D Rigging. Rigging, now prompt-editable. Auto-rig humans, animals & fantasy creatures, down to individual fingers☝🏻. 💬"Add tail bones." Just ask. 250+ motion presets + animation controls. Rig. Refine. Animate. All in one place. Try it out⬇️ #3D #CG
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see you guys at the gameplay reveal trailer in another 15 years
Today we're sharing with you all the name of the next Elder Scrolls title (did you guess correctly?).
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Step-by-step breakdown of how you can create an photorealistic scenes using MCP for Blender: mcp-for-blender.com/blog/pho…
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Original work by @hayashimon1
Claude Opus 5.5への指示でBlenderで雰囲気あるコインランドリーの3DCGを作成しました。 Blenderを手動で操作することなく、すべてプロンプトだけで構築してみました。 基本的な制作の流れはリプで⬇️
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Introducing the new LiteFold. Now generally available. Hill Climb Biology.
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Your voice agent can get every word right and still get the call wrong. Introducing Tazo (@TazoLabs), an audio decision model for live voice agents. Speech in, decision out. Give it raw call audio, a text prompt and your options. It returns the calibrated probability for each option, directly from audio. • 70.9% vs 46.4% for STT + Jev on real production calls • Ranks #2 on audio intelligence benchmark (MMAU) • <200 ms model latency • First decision model tuned to run on streaming voice calls • Introducing “None of the above” option to handle out-of-scope and unsure states. API is live. Free credits for every new sign-up. Give your agent ears @ app.tazolabs.com See it in action below 👇
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The free demo of I Just Wanted to Fish is out on Steam. Let's see how people react to a game I made with the heavy help of Claude. store.steampowered.com/app/5…
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Made with MCP for Blender!
insane stuff made in threejs | blender - almost get butterflies in my stomach when i see these the sun reflect on metal surface
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Got early access to a stealth tool from the guy who made Blender MCP. Made this creek with it
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wake up babe the new "should designers code" is here
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“designing much faster than the others” — this so daft and makes it clear they don’t understand design at all. “Designing fast” (or slow) is just not a thing. If you conflate “producing ui by piecing together stuff” and “design” then the former (which is a form of assembly-line practice) can surely be fast or slow. What makes the practice of design challenging is not how to put a ui or poster together, it’s what the pieces are, what the message is, what is being communicated, how it all works together. So many of today’s “design” AI tools focus almost exclusively on the production part, on putting stuff together. I’d love to see an AI design tool that forms a deep understanding of a problem over the course of days or months and works like a creative partner. Call me on my bullshit, thinks about the whole, isn’t concerned really about the final arrangement of elements as much as it would understand the story and the message.
Revolut's designers are moving off Figma. Storonsky spotted one team designing much faster than the others. What they did: 1. Gave an LLM Revolut's design system at the code level 2. Prompted it to build new flows on top of that system 3. Got a live interface they can click through on a laptop or phone, instead of static frames Result: 3-4x faster. Now he's pushing it to every designer at Revolut. His job, as he describes it: find what works in one team and spread it across the company. Full breakdown here: productmarketfit.tech/p/revo…
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The story of tech and design: In 1976, Apple figured out that design, taste, and quality make better products. Ever since, everyone in tech has wanted to be like Apple and “do design,” while remaining completely oblivious to what design, quality and taste actually means
“designing much faster than the others” — this so daft and makes it clear they don’t understand design at all. “Designing fast” (or slow) is just not a thing. If you conflate “producing ui by piecing together stuff” and “design” then the former (which is a form of assembly-line practice) can surely be fast or slow. What makes the practice of design challenging is not how to put a ui or poster together, it’s what the pieces are, what the message is, what is being communicated, how it all works together. So many of today’s “design” AI tools focus almost exclusively on the production part, on putting stuff together. I’d love to see an AI design tool that forms a deep understanding of a problem over the course of days or months and works like a creative partner. Call me on my bullshit, thinks about the whole, isn’t concerned really about the final arrangement of elements as much as it would understand the story and the message.
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Bring your Meshy key to MCP for Blender 🔑 Ask your agent for a model and it lands in your Blender scene, textured and standing on the floor at real-world scale. Built into MCP for Blender by @sidahuj 👇
Excited to announce we've teamed up with Meshy to bring their 3D generation into MCP for Blender. Their 3D generation is best-in-class and great for creating game assets.
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Excited to announce we've teamed up with Meshy to bring their 3D generation into MCP for Blender. Their 3D generation is best-in-class and great for creating game assets.
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