SideFX develops Houdini, a 3D animation and visual effects software for use in film, commercials and video games.

Toronto
Join us at Houdini HIVE Equinox in Toronto on September 22, where Bahador Mehrpouya of Rodeo FX will be presenting. Bahador will walk through how Rodeo FX's fire simulation pipeline evolved across House of the Dragon Season 3 to deliver a sustained, sky-wide barrage of dragonfire raining down on entire armies. Register for this free event here: sidefx.com/houdini-hive/equi… #houdini #vfx #pyro
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Join us at Houdini HIVE Equinox in Toronto on September 22 for a presentation by Bogdan Amidzic of Crater Studio. He will premiere the full short film Dawning 2 and walk through the complete Houdini pipeline behind it — from previz and APEX animation to FX and a shot builder system designed for bulk lighting. Join us: sidefx.com/houdini-hive/equi… #houdini #vfx #animation
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Oscar Forsman of Brickland will present at Houdini HIVEalt London on September 10. More info: sidefx.com/houdini-hive/hive… #houdini #proceduraldesign
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Join us at Houdini HIVE Equinox in Toronto on September 22-23 for a presentation by Alexandre Scott Register now: sidefx.com/houdini-hive/equi… #sidefxhoudini #toronto #vfx #lighting #equinox2026
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Luke Parkhurst of Populous will be presenting at Houdini HIVEalt London on September 10. More info: sidefx.com/houdini-hive/hive… #houdini #proceduraldesign
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In Toronto on September 21st? We will be having a special THUG night to kick off the week of EQUINOX, with presentations on RBDs and COPs, and then take home your own FLIP plushy :) see you at the SideFX HQ, from 18:30 onwards! More info+RSVP here meetup.com/toronto-houdini-u…
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Timucin Ozger of Untold Studios will be presenting at Houdini HIVE Equinox in Toronto on September 22-23. Register here: zurl.co/ds7k9 #sidefxhoudini #toronto #vfx
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George Pennyfather of Q3D Studios will be presenting at Houdini HIVEalt London on September 10. Register here: eventbrite.ca/e/houdini-hive… #houdini #f1 #proceduraldesign #london #technicalart
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Join us at Houdini HIVEalt London on September 10 for a presentation by Chris Kopic of Entagma. Register now: eventbrite.ca/e/houdini-hive… #houdini #3dprinting #proceduraldesign #london
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Recorded presentation from past THUG event uploaded! With presentations by Mohamad Salame, WaffelBoyTom, Jinho Jeoung, and Dmitrii Vlasenko. Full session here -- piped.video/watch?v=ea5KZwJN…
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Join us at Houdini HIVE Equinox in Toronto on September 22–23. This free, in-person event brings together Houdini artists, technical directors, educators, and industry professionals for two days of learning, inspiration, and community. Featuring hands-on IGNITE Workshops and industry presentations, Equinox offers something for every level — from those just getting started to seasoned professionals. Ben Elliot is a Brooklyn-based Houdini artist turned game developer and the creator of Squirmbox, a live-performance sandbox game that blends modular synthesis and procedural animation to make expressive interactive visuals. Before games, he spent nine years in VFX specializing in creative simulation. Ben has taught Houdini and thesis development at the School of Visual Arts, guest lectured at Harvard on fabricating imagery, and recently presented Squirmbox at the Game Developers Conference. In his talk, Squirmbox: Approaching Games Like a Houdini Artist, Ben will share how Houdini and the dream of a real-time procedural playground led him to create his first game, Squirmbox. He'll discuss the lofty goals and painful truths of proceduralism, and how he used Houdini to make art the easiest part of the development process — covering KineFX, geometry processing, refusing to UV characters properly, pig heads, and more. Register now: sidefx.com/houdini-hive/equi… #sidefxhoudini #toronto #gamedev #procedural #kinefx #equinox2026
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Check out this Houdini Connect "Frankenstein" with Mr. X! Watch as this Toronto-based studio brings Guillermo del Toro's vision to life with massive environment builds, hero creature work, and high-octane destruction sequences using procedural modeling, Axiom Pyro solvers, and USD workflows in Solaris. piped.video/watch?v=5pTZZH2Z… #sidefxhoudini #vfx #axiom #solaris #usd #procedural #destruction
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Join Wellington’s CG community on September 3rd for a relaxed evening of drinks, conversation, and industry networking. Catch up with colleagues, meet new people, share ideas, and connect with others working across VFX, animation, games, design, and related fields. Whether you’re an industry veteran, just starting out, or simply curious about the local scene, come along for good company and lively conversation, hope to see you there! Presented by SideFX, WETA FX & the NZ VFX Guild. Register now eventbrite.ca/e/wellington-c… #sidefx #vfx #animation #gamedev #cgi #networking #houdini
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There are still some spots left for Houdini HIVE Talks + IGNITE Workshops in Sydney! Join us at UTS on August 22 for a full day of creativity, learning, and community. Choose from four hands-on morning workshops, then stay for an afternoon lineup of industry presentations and an expert discussion panel. Plus, prizes and swag sponsored by SideFX! Register now sidefx.com/houdini-hive/sydn… #houdini #vfx #animation #sydney
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Join us at Houdini HIVE Equinox 2026 in Toronto, September 22–24, for three days of workshops, presentations, and community. Tuesday and Wednesday kick off with hands-on IGNITE Workshops in the morning, followed by HIVE presentations from industry professionals covering production case studies, pipeline innovations, and creative workflows across film, TV, games, and beyond. Thursday wraps the event with a full day at the SideFX Toronto office, where staff and interns share behind-the-scenes stories, technical tips, and a look at what they've been building. eventbrite.ca/e/houdini-hive… #houdini #toronto
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Join us for Part 2 as Max Rose continues his two-part webinar series, exploring the latest animation tools and workflows in Houdini 22—from core techniques to more flexible character animation. Leveling Up August 6 | 9 a.m. PT | 12 p.m. EDT | 5 p.m. BST | 6 p.m. CEST After covering the basics, Max will move on to new retargeting workflows in Houdini 22. You'll learn how to rapidly retarget a character to motion capture animations, combine multiple retargeted animations in the Motion Mixer, and make a snake climb a tree by blending procedural and traditional animation techniques with Houdini's powerful modeling tools. Whether you're a beginner or a seasoned professional, this webinar series is for you. Assets: sidefx.com/learn/learning-li… Learning Paths: sidefx.com/learn/learning-pa… Register: sidefx.zoom.us/meeting/regis… Missed Part 1? Check out the recording of the New Animation Tools in Houdini 22 webinar with Max Rose, recorded on July 30, 2026: piped.video/SDyjrpW1ZB8
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Join us in London on September 10.  Houdini HIVEalt is a gathering dedicated to the emerging and unconventional procedural 3D workflows shaping industries beyond traditional media and entertainment. We’ll explore how advanced visualization and computing are being used across product design, architecture, automotive, science, 3D printing, AI and machine learning, synthetic data, cloud pipelines, and more. These disciplines may solve very different problems, but they often share the same creative tools, technical challenges, and ambitions. HIVEalt is an opportunity to step outside your usual sphere, discover how other industries are approaching complex ideas, and find inspiration in unexpected places. You’ll see how these fields are evolving, learn from the people pushing them forward, and uncover techniques, perspectives, and possibilities you can bring back to your own work. Register here: eventbrite.ca/e/houdini-hive… #procedural #3d #houdini
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Learn how to create a heightfield from scratch in Copernicus using terrain layers with Peter Arcara. Develop a natural and art-directable terrain setup with heightfield noise, terracing, erosion, and strata details. This tutorial also covers height-based color visualization, subtle noise variation, and techniques for breaking up overly uniform gradients to achieve a more refined and realistic result. piped.video/watch?v=5v9lmJcI…
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Learn how to relight Gaussian Splats in Houdini 22 using SideFX Labs, Solaris, and Copernicus workflows. In this tutorial, Josh Karlin covers preparing a Gaussian Splat for relighting, generating normals, extracting albedo, setting up USD lights, adjusting shadows, and bringing the relit result into COPs for rasterization and image-based refinement. You’ll also explore practical techniques including shadow bias control, dome lighting, camera-based rasterization, color correction, sharpening, resolution adjustments, and near real-time lighting updates in Copernicus. This workflow is valuable for artists who want to relight and render Gaussian Splats in Houdini while maintaining interactive control over lighting, image quality, and final presentation. sidefx.com/tutorials/how-to-…
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Join us as Max Rose takes us through a two-part webinar exploring the latest animation tools and workflows in H22 – from core techniques to more flexible character animation. Part One | The Basics July 30 | 9 AM PDT | 12 PM EDT | 6 PM CEST Learn the fundamentals of animation in Houdini. We'll start by covering the animation catalog, and how to work with ragdoll and constraints. We'll then move on to the new animation tools in Houdini 22 for adding secondary motion, creating set driven keys, animation clips, and assembling the final animation in the Motion Mixer. Along the way, we'll be using the Harry and Jack in the Box rigs, which can be found on our content library. Part Two | Leveling Up August 6 | 9 AM PDT | 12 PM EDT | 6 PM CEST After covering the basics, we'll move on to the new retargeting workflows in Houdini 22. You'll learn how to rapidly retarget a character to motion capture animations, and how to combine multiple retargeted animations in the Motion Mixer. Finally, we'll make a snake climb a tree by combining procedural and traditional animation techniques, utilizing Houdini's powerful modeling tools. Max Rose is a 3D animator and technical artist known for blending strong character performance with deep procedural and rigging expertise. His work spans advanced KineFX and APEX-based systems, along with forward-thinking explorations into AI-assisted animation workflows. As Senior Character UX Specialist at SideFX, Max is helping to shape the future of character tools in Houdini, making complex systems feel intuitive and artist-friendly. Whether you're a beginner or a seasoned professional, this webinar series is for you. Feel free to attend either session, or both! Register here: sidefx.co/2026-illume-max-an…
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