Vibe coding, creative technology, applied AI. Building agentic pipelines for creative, video and online game production.

Tokyo
Astra & Kimodo solve anime game fights! Built with @threejs everything you see is the game engine, no video models, no pre-renders. It's one of the ultimate abilities this character (Sena) uses. We're so close to pure AAA goodness! Workflow in comments 馃斀馃斀馃斀
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Another 50% on top of already extremely token hungry Astra will require a miracle of announcements to make it worth it. I still believe they'll be able to sweeten the deal tomorrow! Let's wait and see!
Hi, Tomorrow we are re-opening the Pro $200 subscriptions to new subscribers, but together with it we are also changing how we calculate the usage for it. In effect, if you do the math, it will net out at half the dollar in API spend compared to the old Pro $200 plan. Now that it's said, let me explain why this is happening and why you will still get more work done than if you were on the Pro $200 subscription one month ago. (a) We didn't want to compromise in other ways and are committing to not reintroducing the 5h limit, so that you can fully use the weekly usage when you want. (b) On the subscription, we guarantee that over time you always get more work done and with an increasing level of quality. This means that you will continue to get more value per dollar spent as a result of models getting more efficient and us passing down the improvements in the form of API price reductions. (c) We don't want to put an incentive on ourselves to artificially inflate the API list prices to make it look like you are getting a lot (and workaround it through discounts, etc). Instead we want to continue to both rapidly reduce prices and increase capabilities of models on the API. This week we introduced GPT-6 Sol and GPT-6 Luna at 50% of their previous price. Over time, we see prices go low enough that it makes sense for most to buy usage as needed without there being a significant gap between what you get in a subscription and what you get in the API for a dollar spent. (d) Tomorrow, we are adding more things to the subscription that won't draw on the usage, I won't reveal what that is yet. I wanted to be transparent before all the big announcements tomorrow. Lots of new exciting things are coming to the subscriptions that will make it super compelling, but I wanted to make sure to share this change ahead of time so you can all understand it before we shower you with good news. Codexingly, Tibo
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Building a hybrid MMORPG / Simulation - first of its kind. Let's make it official! Most stuff you see is made by Astra and Opus 5.5. It's a true living city, with all the NPCs you see being simulated. They're your neighbours, or your loyal subjects... perhaps even rivals. Depends on how you play. Powered by @spawn, absolutely amazing community of builders and players with a full on liveops on demand. Nothing quite like it anywhere. Plenty of quests to keep heroes busy, and plenty of management challenges to keep governors even busier! New dungeon and boss mechanics under construction. Will try to showcase progress daily or at least every other day.
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Combat + solo dungeon first experience - very rough, very early tons of bugs, but it's a work in progress. @spawn is the backend/infra - fully online. Party play coming soon. Code/art executed by Opus 5.5 (Savi), Astra and Grok 4.7 What do you think? Something you'd play?
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Strolling around a city frozen in time (literally). 馃尭 While shipping bug fixes, sometimes I gotta admire what's being built. Made possible with Astra and Opus 5.5. You too, will be able to build yours. Soon, on @spawn
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Startracker 馃敽 retweeted
Yo Opus, build me League of Legends in 3rd person with action combat, AAA quality, and make no mistakes!
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Gotta transport all those goods across the Empire. Savi really cooked on this one (powered by Opus 5.5) Fully rigged too.
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Claude is back in the game! I'm very curious to see first 3D work loop results
Introducing Claude Opus 5.5, the first model in our new Claude 5.5 family. It performs at the level of Claude Fable 5.1 for most tasks, and costs 40% less to run than Opus 5.
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Startracker 馃敽 retweeted
Just released a new node-webgl package 馃帀 Headless WebGL 1 & 2 for Node.js, powered by ANGLE, the same graphics layer used by Chrome. Render three.js scenes natively on macOS, Windows & Linux. 100% browser-free, no Puppeteer, and only ~5 MB to download. 1/2
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Something beautiful coming soon @spawn Few days. Stay tuned! It'll be my first public release. It's damn fun to play, at least for me!
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Astra & Kimodo solve anime game fights! Built with @threejs everything you see is the game engine, no video models, no pre-renders. It's one of the ultimate abilities this character (Sena) uses. We're so close to pure AAA goodness! Workflow in comments 馃斀馃斀馃斀
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Once you got all the pieces from tripo (meshy works too i think), tell Astra to put it all together using blender MCP. Then, tell it to run inference with Kimodo to generate base animations (in my case run, dash, jump).
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Then, decide on the choreography. This is creative, and very fun to do, but not easy at all. I advice giving detailed cues to Astra what you truly want to see. Then let Astra program Kimodo for you to get the result you want. Lastly, Astra will design the VFX for you too.
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GPT 6 Astra helps explore movement and choreography. The building blocks to achieve great beauty are slowly setting in place.
Astra helped figure out the cloth/hair physics. Character works underway. Will be refined in a day or two. The pursuit of beautiful things continues!
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Astra helped figure out the cloth/hair physics. Character works underway. Will be refined in a day or two. The pursuit of beautiful things continues!
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I'm fully locked in. I found what's beautiful enough to create. Stay tuned!
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The biggest problem is still figuring out what's beautiful enough to build. I still can't.
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This, is why I'm so optimistic about the future.
We鈥檙e sharing a solution to the Navier-Stokes Millennium Prize Problem, one of the deepest problems at the frontier of mathematics. The proof was produced by a group of agents, using an OpenAI next-generation model significantly more capable than GPT-6 Astra. The problem concerns whether the description of smooth three-dimensional fluid motion modeled by the Navier-Stokes equations can break down. It has remained unresolved for roughly 90 years.
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Startracker 馃敽 retweeted
We鈥檙e sharing a solution to the Navier-Stokes Millennium Prize Problem, one of the deepest problems at the frontier of mathematics. The proof was produced by a group of agents, using an OpenAI next-generation model significantly more capable than GPT-6 Astra. The problem concerns whether the description of smooth three-dimensional fluid motion modeled by the Navier-Stokes equations can break down. It has remained unresolved for roughly 90 years.
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