The open harness for creative work 🪅 use any agent, connect to any creative tool - for videos, games, music and more. voyager.so by the @trymoda team

San Francisco
Voyager retweeted
A few renders on L40S. Very impressive!
Dear Claude: you are being held back by human-centric graphics APIs. I've built a 3D and VFX engine where agents can write their own shaders, materials, cameras, physics. The core API fits in ~2,500 tokens. Vork is: • 2x more token-efficient vs Blender, Unreal Engine, Houdini • Up to 24x faster rendering times • Rust and Slang based engine, runs on GPU via Metal/Vulkan Below is a simulation of 1 million birds - each with unique trajectories - rendered in 97 sec on one NVIDIA L4 GPU (Blender EEVEE: 31 minutes)
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Voyager retweeted
Claude recreated this as a 3d simulation using vork. Rendered in 37 min on one NVIDIA L4 GPU Blown away by how realistic it looks
i went to bed and asked claude to paint an autumn tree overnight. at around 4am, it realised that it didn't have some shades -- so it stopped and titrated its own paint: diluting red, sienna and madder step by step on a second palette, then measuring each pocket from a photo. woke up to this beautiful watercolor painting. 303 brush marks, took about 4.5 hours 🍂 (still working on the speed)
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This is absolutely insane 🤯 we’ve seen nothing yet.
Dear Claude: you are being held back by human-centric graphics APIs. I've built a 3D and VFX engine where agents can write their own shaders, materials, cameras, physics. The core API fits in ~2,500 tokens. Vork is: • 2x more token-efficient vs Blender, Unreal Engine, Houdini • Up to 24x faster rendering times • Rust and Slang based engine, runs on GPU via Metal/Vulkan Below is a simulation of 1 million birds - each with unique trajectories - rendered in 97 sec on one NVIDIA L4 GPU (Blender EEVEE: 31 minutes)
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Voyager retweeted
Honesty, transparency, and good ethics should be a basic code of conduct for any companies. I’m glad I’m sticking with Voyager and will never have to log in to Higgsfield again (maybe just for research purposes).
⚠️ It's not a Miracle! Similar tech has existed for months. It's called SAM 3 and it's open source. You can use it right now in Voyager, or DIY with Claude (vid below) Higgsfield may use a different technique - this feature is not live yet, so it's hard to tell. But given their shady marketing practices - I wouldn't be surprised if Miracle is just repackaged SAM 3 with a huge markup 🙃
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Voyager retweeted
I've been expecting the development of better ai-oriented APIs. First meaningful version of this I've seen.
Dear Claude: you are being held back by human-centric graphics APIs. I've built a 3D and VFX engine where agents can write their own shaders, materials, cameras, physics. The core API fits in ~2,500 tokens. Vork is: • 2x more token-efficient vs Blender, Unreal Engine, Houdini • Up to 24x faster rendering times • Rust and Slang based engine, runs on GPU via Metal/Vulkan Below is a simulation of 1 million birds - each with unique trajectories - rendered in 97 sec on one NVIDIA L4 GPU (Blender EEVEE: 31 minutes)
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Voyager retweeted
Alright, now I know what I'm doing this weekend
Dear Claude: you are being held back by human-centric graphics APIs. I've built a 3D and VFX engine where agents can write their own shaders, materials, cameras, physics. The core API fits in ~2,500 tokens. Vork is: • 2x more token-efficient vs Blender, Unreal Engine, Houdini • Up to 24x faster rendering times • Rust and Slang based engine, runs on GPU via Metal/Vulkan Below is a simulation of 1 million birds - each with unique trajectories - rendered in 97 sec on one NVIDIA L4 GPU (Blender EEVEE: 31 minutes)
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Voyager retweeted
babe wake up an open-source 3D engine for AI agents just dropped and it’s better than higgsfield
Dear Claude: you are being held back by human-centric graphics APIs. I've built a 3D and VFX engine where agents can write their own shaders, materials, cameras, physics. The core API fits in ~2,500 tokens. Vork is: • 2x more token-efficient vs Blender, Unreal Engine, Houdini • Up to 24x faster rendering times • Rust and Slang based engine, runs on GPU via Metal/Vulkan Below is a simulation of 1 million birds - each with unique trajectories - rendered in 97 sec on one NVIDIA L4 GPU (Blender EEVEE: 31 minutes)
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3D and VFX engine where agents can write their own shaders etc. Super efficient and FAST compared to Blender Houdini etc.
Replying to @ravisparikh
Github: github.com/voyager-so/vork This is a research preview. Fog and volumes aren't in, heavy interiors can abort on Mac, & our path tracer isn't yet performant. I'm working on all of these actively. Credits and licences for car, bird, spaceship assets: github.com/voyager-so/vork#w…
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Edits by @instagram is now live on Voyager! Connect it in Apps and start cutting clips, adding music, effects and text overlays ✨
Instagram launches Edits for Mac edits.instagram.com/desktop/
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Voyager retweeted
Yes! @instagram Edits desktop + @startvoyager is magic 🤯 Just gave it some clips and asked it to make a 30 sec edit with music, sound effects and text overlay Didn't touch the timeline... Got a fun montage of the halloween party I went to + my friend's DJ set.
a pattern I’m liking: creator apps like Instagram Edits and Roblox Studio shipping with built-in MCPs, so agents can do some of the work while power users can collaborate and continue the work in tools that they're used to
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Cool video! 👀 Voyager great for motion graphics
We built the vuln scanner we wanted to use but couldn't find. Introducing Vuln Scans in Detail! It uses the same abliterated models attackers are using to create havoc across the internet right now. Under the hood we are: - Spinning up your dev environment in a sandbox - Throwing an enormous amount of abliterated model tokens at trying to hack your code - Cross-checking your supply chain with cve/.now from Sazabi, to find any supply chain vulns that are exploitable in your app This is all happening within a cloud dev environment. We will not hack your prod system. The abliterated models are scary good. We're finding nasty issues in every repo we scan. We've found 13k vulns so far, and the majority are already fixed. We see the current moment as an all-hands-on-deck situation. Agent swarms are stringing together minor-seeming vulns across different apps to hack systems in new and unexpected ways. We all need to find and patch an enormous number of vulns, fast, or the internet is in trouble. You don't even have to be a target to get hacked right now. Your entire product might be a stepping stone in an attack aimed somewhere else. We can remediate findings for you (i.e. send you PRs that fix the vulns), or you can consume them via your agent of choice, or in your ticket tracker of choice. If you need help or advice on getting your system secure fast, please get in touch. We have helped teams of all sizes adapt to the current moment. DM me. We're delivering these scans at-cost, because it's all-hands-on-deck. We hope you'll get one today.
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Voyager retweeted
I've been using Voyager for weeks now, not because of pricing. Most API wrappers live on markup and lock-in. Higgsfield was hard to cancel, from my own experience. That era is over. Voyager isn't another aggregator starting a price war. AI filmmaking was never just about plugging APIs into one place. I've met strong AI filmmakers who have no idea what Obsidian is. That's fine. You shouldn't need to master prompting or technical tools. Just know your craft; Voyager does the heavy lifting. That's been my experience. The film below would have been nearly impossible to test a year ago myself. Now Voyager's agent blocks every camera move on a grey clay model in Blender first, then AI makes it look real. I've heard AI filmmakers burn 30 to 50 generations on one shot on a good day. You can guess what a bad day looks like. Every extra generation is revenue for an aggregator. Pricing is nice, but the bigger thing is removing the technical barrier so creatives can focus on the work. The interface still looks a bit complex, but that will improve quickly. Bloom is a made-up brand! (again)
We just made a 5x cheaper Higgsfield. Voyager gives you AI video models like Seedance 2.5 at half Higgsfield’s price. More importantly, it cuts wasted generations. Users get final outputs in 2–3x fewer API calls. Half the price per generation. A fraction of the generations.
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Same shot. Half the price. Fewer takes to get it. Try it on your next video voyager.so
We just made a 5x cheaper Higgsfield. Voyager gives you AI video models like Seedance 2.5 at half Higgsfield’s price. More importantly, it cuts wasted generations. Users get final outputs in 2–3x fewer API calls. Half the price per generation. A fraction of the generations.
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Fable 5.5 + Voyager harness is going to be insane
This is most likely the latest Fable 5.5 checkpoint. The video is pure code. Fable 5.5 will change the entire game. Im speechless. And yet, 99% of folks outside of our bubble have no idea. h/t @chetaslua x.com/chetaslua/status/21171…
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The EASIEST way to run local video models on your computer! Models like Wan 2.2, LTX-2.5 and HunyuanVideo 1.5 are free to run locally, and now supported with a one-click install in Voyager. voyager.so
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This is awesome! Love the world and characters you've built!
I made a 17-minute dark comedy with AI and the goal was to make you forget the AI part. After the positive response to mine and @juzuth's first short last month, we wanted to make something bigger and more fun for Halloween. If you watch, please tell me what worked, what didn’t, and where it lost you. This would NOT have been possible without the best generative tools in the business: @startvoyager as our creative harness and all around engine @ElevenLabs for voice and foley @MireloAI for SFX @suno for music Happy Halloween 🎃🎃
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"video model derived from living neurons" sounded wild, so we tested it mischief 1: 5¢ per 5s clip, ~30s to render same clip elsewhere: kling 3 pro: 74¢, ~2.5 min wan 2.2 (mischief's base): 40¢, ~80s but it looks like wan 2.2. 720p, 16fps, no audio fast and cheap, not better
today, we introduce a little mischief to the world. for four years, we’ve been brewing real brain cells on electrodes to understand how they compute. now, we’ve turned those discoveries into a video model anyone can use. from 0.5¢ a second, mischief 1 is at least 5x faster than its base and the cheapest image-to-video model on @fal and @OpenRouter. soon to be on @awscloud marketplace. it’s not a delusion anymore. biocompute is real, commercial and this is just the beginning. happy halloween.
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Agentic video editing tutorial 1. install voyager.so 2. give it some references 3. ask it to edit your video Works in Da Vinci, Premiere Pro; or its own internal headless editor if you don’t want to look at the timeline. 👨‍🍳
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Voyager retweeted
Vibe coded this rage game with Opus 5.5 inside @startvoyager It still needs improvements but I think it is a good result for an hour of work. Playable on browser, link 👇
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Yes, we're 2001: A Space Odyssey fans. Check out the new Voyager website - a homage to one of the greatest films of all time! voyager.so
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