Been working on my flight simulator ✈️
Added radar, HUD, minimap, missiles, bullets and flares.
Starting to feel like a real combat system.
Next: multiplayer PvP + campaign and devlogs breaking everything down with cool resources I've found
No Blender. No Marmoset.
Just @threejs , your browser tab and a bunch of shaders.
- subsurface scattering
- refracting cornea
- peach fuzz
- f-stop depth of field
Huge shoutout to @Ten_24 whose free head scans are absurdly good and @_Nico_brc_ for the feedback and tips on how to push the realism
SPECS make online shopping more immersive + practical. Powered by the @shopify Catalog, you can browse products in 3D and place them at full scale in the room around you to see how a potential purchase would fit in your home. When you're ready to buy, you can checkout and purchase right from the retailer's website.
A huge part of how I landed at @basementstudio was @bruno_simon's course, and at @threejsconf the GOAT showcased our site as a memorable experience.
Life really comes full circle. Huge honor, but it also showed us how much room we still have to keep improving.
React Postprocessing v3.1.0 is out now. The internals got a complete rewrite making React rerenders much faster and fixing bugs on every effect we could find. Check it out: github.com/pmndrs/react-post…
We're thrilled to welcome @valebearzotti to the stage at Resend Forward.
Valentina is head of development at @basementstudio and is the co-creator of @xmcp_dev. Her work requires a high level of taste and attention to detail.
Three.js Journey TSL course update!
❌ Bad news: There won't be 15 lessons
✅ Good news: There will be 21 lessons
❌Bad news : I've split the Fundamentals lessons into 7
✅Good news: It's a lot more digestible, and I improved them a lot
Starting the recordings next week.