Gameplay goes beyond entertainment. It can also be a way to explore history and learn 🎮📚
ESA member @Ubisoft’s Discovery Tour App: AlUla uses the world of Assassin’s Creed Mirage: Valley of Memory to bring AlUla’s history and heritage to life.
More:
ubisoft.com/en-us/game/assas…
Every player should have the information they need to find the right game for them.
The Accessible Games Initiative makes accessibility features easier to discover before players press play, supporting more informed choices and inclusive play.
More: accessiblegames.com/
Happy #NationalVideoGamesDay! 🕹️
From the earliest technological innovations that laid the groundwork for video games to today’s consoles, online experiences, and immersive gameplay, games have continually evolved.
Learn more about our industry:
theesa.com/timeline-entry/hi…
Great game experiences are built through creative decisions behind the scenes.
@EA's @Battlefield Studios Senior Audio Director Mari Saastamoinen Minto shares how the team approaches audio design in @Battlefield 6 and creates immersive experiences for players.
More: theesa.com/behind-the-scenes…
Video games continue to be a powerful force shaping entertainment, tech, and culture.
The GTA VI extended look from ESA member Take-Two drove a 24% increase in Netflix app downloads in the U.S. and a 436% increase in pre-orders on the day it premiered
More in @TheWrap:
thewrap.com/media-platforms/…
What makes a Battlefield experience unforgettable? The sound.
We sat down with Battlefield Studios’ Senior Audio Director Mari Saastamoinen Minto to discuss how @EA’s @Battlefield 6 audio creates a more immersive and authentic experience for players.
🔗theesa.com/behind-the-scenes…
September is Healthy Aging Month! 🎮
Video games can help adults stay sharp, connected and engaged, from playing with grandkids to exploring new worlds and finding community.
Learn more about the benefits of play for healthy aging:
theesa.com/resources/healthy…
Every breath. Every impact. Every detail.
@EA’s Battlefield Studios Senior Audio Director Mari Saastamoinen Minto takes us Behind the Scenes to explore how immersive audio design brings the sights, sounds, and physicality of @Battlefield 6 to life.
Read more: theesa.com/behind-the-scenes…
College football is back and if you can’t wait for kickoff, EA SPORTS™ College Football 27 from ESA member @EA has you covered.
Rivalries, traditions, and school pride are ready to play 24/7. College Football Week. Let's go! 🏈🎮
The smallest details can create the biggest moments.
@EA's @Battlefield Studios Senior Audio Director Mari Saastamoinen Minto shares how advancements in game development and audio design are helping create richer, more immersive worlds in BF6.
More: theesa.com/behind-the-scenes…
Learning takes many forms, including through play 🎒🎮
As students head back to school, we're highlighting how video games can help build skills like problem-solving, creativity, teamwork, and critical thinking.
Learn more: theesa.com/resources/essenti…
The best innovations often begin by asking who isn’t being served and what can be done to change that.
Hear how Owlchemy Labs' Jazmin Cano is helping shape the future of inclusive XR in the latest installment of our Behind the Scenes series.
Read more: theesa.com/behind-the-scenes…
ICYMI: At #G4C2026, ESA President & CEO Stanley Pierre-Louis joined Alan Lewis of Take-Two to discuss how investing in tomorrow's game creators through STEAM education, scholarships, and internships is shaping the future of games.
Watch the conversation: piped.video/watch?v=NCKDl05d…
Congratulations to the 31 recipients of the 2026 @ESA_Foundation scholarships! 🎮🎓 By supporting students pursuing careers in video games and esports, the Foundation is helping empower the next generation of industry talent.
Learn more: gamesindustry.biz/esa-founda…
Accessibility starts before you press play.
The Accessible Games Initiative gives players clear information about accessibility features before they choose a game, helping everyone find experiences that fit the way they play.
Learn more: accessiblegames.com/
Wellness can take many forms, including playing video games. Our 2026 ESA Essential Facts report found that 81% of players say games bring them joy, 79% say they provide mental stimulation, and 78% say they help relieve stress. #NationalWellnessMonth
🔗: theesa.com/resources/essenti…
As XR continues to evolve, so does the opportunity to make it more inclusive.
We sat down with Owlchemy Labs' Jazmin Cano as she discusses how thoughtful design can help more people connect, communicate, and play in immersive virtual worlds.
Read more: theesa.com/behind-the-scenes…
Today, on #NationalInternDay— and the final day of our summer internship program — we celebrate the incredible dedication and fresh perspectives our ESA interns brought to work every day.
Their contributions are shaping the future of the video game industry. Keep leveling up! 🎮✨