A Human Bugged by Bugs | Software Developer | Design Engineer | Building with AI | Learning Three.js 🥳

Only if education could be this interactive ❤️‍🔥 I've had a looong wish to build something genuinely useful through vibe coding, and I finally did it. A 3D human anatomy application built with @threejs using GPT 5.6 Sol. It all started with a single design image that I created using GPT Image 2.0. I then used it to generate every 3D organ image, one by one. Next, I converted each of those images into 3D models using @tripoai (and no, they didn't sponsor this 😄). After that, I opened Codex, wrote a master prompt based on the design, and gave it the prompt, the design image, and all the 3D models. Codex built the first version beautifully, but there was one big problem. Every single 3D model was nearly 120-150 MB. That obviously wasn't practical for the web and was giving a performance of 16fps. After a few iterations, Codex optimized each model down to roughly 2–5.5 MB while preserving the visual quality, reducing the total asset size from ~900 MB to just 28.6 MB. And each model loads on demand. Along the way, Codex also generated those anatomical illustrations showing where each organ sits in the human body, and even created the interactive hotspot markers that explain different parts of every organ. It handled all of that. The process wasn't exactly one shot, but it also wasn't difficult. You just have to do it step by step. It genuinely felt like building something that could make learning anatomy much more engaging. The inspiration came from @DilumSanjaya's 3D animal plant cell project. I remember seeing it and thinking, "I want to build something like this one day." And I did it :D Live: anatomy-livid.vercel.app/ Code: github.com/thebuggeddev/anat…
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Claudnardo da Vinci 🎃
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Seriously, this is INSANE 😱 I asked Claude to draw a complex watercolor painting, and it did the WHOLE process, matching it perfectly pixel by pixel. This is tooo good. Maybe even useful for learning how to draw artworks like this step by step?
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A short film for kids created entirely in javascript using Claude Opus 5.5 👀
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This city has no end 😱 Claude Opus 5.5 built a tram ride through the hills of Lisbon that keeps growing as you travel. White plaster houses, terracotta roofs, iron balconies filled with plants, blue tiles and cobbled streets, all generated entirely in code. No models. No Blender. Travel through winter, autumn, spring and summer with rain, fog, clear skies and different times of day from dawn to night. Enjoy your ride :) Live: endless-train.wasmer.app/ Code: github.com/thebuggeddev/endl…
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A house through the seasons, painted in watercolor with pure JavaScript. Built with Claude Opus 5.5
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What if you could see what the world’s biggest inventions looked like on day one? 😲 The wheel, phone, airplane. Everything we use today started as something much simpler, so I built a website where you can explore famous innovations as interactive 3D models in @threejs and see how they evolved over time. The problem was this needed a stupid amount of historical research and I was way too lazy to do all of that manually 😭 So I used @Apodex_AI Deep Research. I asked it to find top 11 innovations of humanity and it basically went off, scouted the internet, gathered sources, figured out how each one evolved, organized everything into proper research, and even created prompts for the visuals. Its research is so goated I even use it to find coupons before buying stuff 😉 The coolest part though is how automated the actual build became afterwards. Before, I used to generate images separately, download them, move them into another tool, turn them into 3D models, clean everything up, and then bring those models back into the project. Now I just gave the research PDF and my prompt to Codex (GPT-6 Astra). It generated the visuals with Imagen, passed them through the @tripoai Codex plugin, turned them into 3D models, placed them into the experience, and kept building. I still had to manually iterate on a few models, but most of the major innovations went through that pipeline with barely any manual asset work. You really do not need 10 or 20 autonomous agents fighting and spending millions of tokens to build cool things anymore. Just use the right tool for the right job. Live: praxis-human-innovation.theb…
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Fluffy social buttons in Three.js with TSL, built with Claude Opus 5.5. And no, there's no fur texture here. It's shell texturing where you render the same button 48 times, each copy pushed slightly farther out than the last. On every layer most pixels get discarded, and the ones that survive line up across layers into tiny strands or flur. That's how it's done. Pure Fur Math.
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Does Claude Opus 5.5 actually perform more like Claude Fable 5 or 5.1? ☠️ I had to test it, so I asked Opus to recreate a V8 engine,.. but but entirely out of wood. I’d built a MechLab before, and even that wasn’t as detailed as what Opus managed to create with this wooden V8. Maybe it’s because this was just a single engine task, or maybe these models have seen plenty of V8 engine examples during training. Either way, the result turned out so incredibly well, isn't it? This Opus 5.5 V8 engine is noticeably more detailed than what I’ve been able to get from any of the other models I’ve tried Also less tokens and time.
Couldn't get enough of Claude Fable 5, so I challenged it to build a fully 3D mechanical engine platform and it just did!! 😱 And no, these aren't pre made Blender models. Nah. Fable generated everything from scratch using custom geometry, built entirely using @threejs Zero assets. One prompt. Crazzzzy results
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Claude Opus 5.5 built an endless 3D sketchy Santorini Island of Greece
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Going from Grok 4.6 to 4.7 might be the first literal example of “Pacing the Frontier”
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Grok 4.6 after 208k tokens and 17m41s producing almost same result as Grok 4.7 🙄
Grok 4.7 after 183k tokens and 24m 51s replicating a dashboard design 👀
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Grok 4.7 after 183k tokens and 24m 51s replicating a dashboard design 👀
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WTF moment in the 3D world 😨 You can now edit 3D models by simply telling the agent what to change in plain English… WoW 3D modeling is literally becoming “just tell the agent what you want”
🚀 Introducing #HYPER3D Agentic Mode. AGI optimizes your input and chooses how to model it. Generate editable N-GONS #3D model for #CAD, building & industrial product. 📏Adjust dimensions. 🏃‍♀️Add animation. Towards Production-Ready, to Agent-Ready. This is Vibe Modeling👇
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How good is GPT-6 Astra at mobile app development? 😈 So gooood that it build a 13 screen mobile app in ~30 minutes from basically half of a single design reference image. And the prompt was just a few lines. Nothing extraordinary loop plan and such. Super basic instructions and Astra figured out the rest on its own. It really nailed whole design system, animations, micro interactions, transitions and overall smoothness way better than I expected. The entire app is built in React Native using @expo’s latest SDK with everything fully up to date. 13 screens. Half a reference image. A few lines of prompting. Around 30 minutes. READ THAT AGAIN! Isn’t that a little too Astraordinary? Design: dribbble.com/shots/26787072-…
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Do you actually need to know 3D modeling to build websites like this? 🤔 Probably not. I don't know 3D modeling much in detail, and I still managed to build this animal inspired drone website using GPT-6 Astra and @tripoai. And no, it's not anything complex to build. I found a design on Pinterest, then used GPT Image 2.5 to generate a few animal inspired drone concepts. I passed those images into Tripo, which turned them into 3D models with smart UVs. You also don’t need to write some huge prompt for Astra, btw. I just explained what I wanted the website to look like, how the transitions should work, and how the 3D models should behave... a couple of lines were enough for it to get the whole thing working. A lot of people don’t like AI generated 3D models because the meshes can be messy, there can be extra vertices or triangles, and the topology might not be perfect. That’s fair, but for websites like this, I don’t think it matters that much. If the model looks good, the site runs smoothly at 60 fps, and it does what you need it to do, that’s enough, no? You don’t need a perfect 3D asset just to have a cool 3D element on your portfolio type projects. Am I wrong? Live: av8-r-drones.thebuggeddev.ch… Design: pin.it/ise0Id6yi #TripoAstra #Tripo3D #TripoAmbassador
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If a maple tree could grant your wishes,.. built with Claude Fable & Opus 🍀 Place your wish anywhere on the tree, explore wishes left by others, and watch the tree grow with every new wish. wishwood.wasmer.app/
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Claudingg alongside a bookie and plushie 🧡 It's so interesting to read that everyone has a different way of prompting. Mine is as simple as describing what I want in plain words. What's yours? Btw, thank you @PacktPublishing and @Prajwalyes for sending this book. It's def a good read a.co/d/03RuIokq
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⚠️ Warning: Not for the weak hearted. Enter at your own risk 😂 Everyone on X has been creating beautiful 3D environments lately so I decided to make something a little different... weirdly different. Introducing Haunted Hollow District, an endless 3D horror district built using GPT-6 Astra and @tripoai where you genuinely have no idea what you are going to run into next. Creepy creatures, a terrifying NUN, broken cars, strange encounters and all kinds of things messing with you around every corner. All of those 3D assets were created directly through the Tripo Codex plugin. Astra planned the whole experience, figured out the assets, movements and environment, used Tripo to model everything and then brought the entire district together. See how long you can survive wandering around :D hollow-district.thebuggeddev… #TripoAstra #Tripo3D #TripoAmbassador P.S., Doing my hashtag duties for a chance at AirPods 5. You should participate too 🫣
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Built a 3D Robosnake combat arena without learning opening touching Blender ❤️‍🔥 It has some really cool animations and combat moves like fire breath, claw combos, lunges, and it even roars. All using @threejs. The whole thing started with a SINGLE image in @tripoai. It generated the 3D model, then I used Edit Mesh to fix a few parts, generated Smart UVs, and auto rigged it too. Then handed generated model over to Claude Opus 5 and it built the rest from there. Everything right within browser. Isn't it super cool? It's crazy how 3D creation is getting ridiculously accessible now. You can go from one image to a rigged character and build games, 3D experiences, or interactive applications around it in minutes. Really exciting to see how fast this space is improving Live: robosnake.wasmer.app/ Code: github.com/thebuggeddev/robo…
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You said it would take another 1–2 years before AI could properly edit meshes, handle rigging, and do all of this… and Tripo just did it already 🤯 It looks like they’ve casually launched P 2.0 alongside Edit Mesh, Smart UV and Auto Rigging. Just look at how detailed and clean these edits are while preserving the rest of the model almost perfectly. The original model had four fingers. After editing, it now has five,.. while everything else stays consistent. And somehow, it even managed to silently the number of faces and vertices in the process. You may not realize it but we’re getting incredibly close to a real revolution in 3D modeling. studio.tripo3d.ai/3d-model/3…
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