Replying to @antoniayly
this is how you get your first fighter units (4x speed) feel free to dm
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Demo testnet will be up for a limited time. Start playing now: rts.concretelabs.dev Ready player one.
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Introducing Ark RTS and the Archetype Engine: A new model for fully onchain games Ark RTS is a fully onchain real-time strategy game drawing inspiration from iconic titles like Command & Conquer and Warcraft 3. You can play it right now. No waitlists (see below). Archetype is the engine powering Ark. By vertically integrating the client, smart-contract framework, and the chain, it unlocks multiple novel features for onchain games: ⏳Ticking: The game world is always in action, even when players are not directly interacting with it. 🕹️Real real-time: Instant-feedback interactions and fluid real-time movement. 💾 Quick sync: The custom OP Stack execution engine has a built-in state snapshotter to make syncing the game client extremely fast.
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typescriptoors gonna hate me for this
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stonks so good yes yes yes
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Mudtendo lets users play Nintendo games, on-chain. But: - Gameplay takes place in short sessions, each gets sent to the chain for validation and creates a "checkpoint" of its end state. - Sessions can be player on top of any checkpoint, past or present, any player has created.
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“An Autonomous World where participants use a 1985 Nintendo console to create stories together” MUDTENDO was my project for the @ETHGlobal Autonomous Worlds Hackathon. I built it in 5 days using Concrete and MUD. Here’s what it is and how it works: 1/4
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Look at this! Docker build, plug the image into the Optimism monorepo, done. You got yourself a brand new concrete rollup (with a MIPS prover coming in the near future).
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As a proof-of-concept, I built a rollup with built-in support for quadtrees (a data structure useful for spatial indexing) and put this simple MUD app on it: 4/
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To showcase ticking-optimism, I built Conway's Game of Life on it. The game tick gets triggered every block without having to be called by an external account. Demo code linked in the article. 6/
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