Armored Tommy 🀺 #Houdini
4
16
187
6,210
procedural skeleton skin rig animation πŸ¦‘ #Houdini
6
19
223
7,766
πŸ₯š #Houdini
4
18
325
9,860
😈 #Houdini
7
94
3,327
Houdini mini HIVE におι‚ͺ魔します! 🦊 γ‚ˆγ‚γ—γγŠι‘˜γ„γ—γΎγ™οΌ #Houdini
3
23
204
9,273
NCA and Adjacency Map 🦎 #Houdini
3
10
247
7,613
pointbvh in OpenCL to get distance from curve πŸ₯ #Houdini
1
6
141
4,543
procedural modeling and rigging πŸ‘‰ #Houdini
13
48
726
28,912
cables on surface with PrimConstraint 🦾 #Houdini
1
1
125
4,380
sub bones with APEX Script 🦡 #Houdini
1
72
3,976
spline rig with APEX Script πŸ’ͺ #Houdini
3
12
191
9,393
πŸ€– #Houdini
6
13
176
16,039
🐲 #Houdini
3
5
156
5,951
procedural rig & anim 🐚 #Houdini
2
16
246
8,174
πŸ• #Houdini
1
13
259
12,948
🦾 #Houdini
4
21
346
19,694
sharp cuts in COP. βœ‚οΈ using SDF as UVs for opacity and height maps. #Houdini
2
18
208
12,146
using 2 same surfaces with a little UV offset. 🌞 #Houdini
2
32
368
11,602
cables with vellum πŸ‘ #Houdini
1
16
281
15,369
🦎 #Houdini
3
17
249
13,068
playing with Control Rig 🐟 #UE5
6
73
3,604
Weld 🫠 using Height Map and Normal Blend with OpenCL in COP, not SDF VDB Union. #Houdini
2
27
331
26,513
procedural walk animation with Control Rig 🦞 #UE5
7
89
4,660
🦞 #Houdini
2
10
158
7,165
πŸ”΅ #Houdini
2
7
170
5,872
3D position-based blur in COP, no UV seams. 🎨 - 2 OpenCL nodes. - 1st one stores positions in a quadtree. - 2nd one blurs the image using it. #Houdini
4
20
220
8,980
πŸ‰ #Houdini
3
10
161
6,532
🐍 #Houdini
8
20
453
20,976
making a UV volume VDB in SOP ☁️ using it as UV in COP β˜€οΈ #Houdini
2
20
225
7,646
making a mask from id layer and shape node 😷 #Houdini
1
9
124
6,796
cyborg 🀺 #Houdini
2
6
107
4,634
🍜 #Houdini
9
44
586
18,939
this is what I did in my last post. πŸ‰ still looking for a better way. #Houdini
2
14
150
7,087
trying UDIM πŸ‰πŸ‰πŸ‰πŸ‰ #Houdini
3
11
266
11,464
🦎 into πŸ‰ #Houdini
5
20
281
15,579
revolve πŸ’Ώ #Houdini
3
19
321
16,113
alligator noise 🐊 #Houdini
1
12
259
10,289
Alligator Noise🐊 moving P with a flow block, feeding it into 3D noise. #Houdini
31
383
17,089
πŸͺ© #Houdini
5
35
547
19,471
procedural animation with control rig πŸ¦€ #UE5
2
13
244
10,506
πŸ¦€ #Houdini
3
29
370
13,631
make spheres from noise 🟠 #houdini
3
13
208
6,012
making UI using MVVM. still just energy⚑ #gamedev #UE5
5
1
19
1,724
split tiles 🍫 #Houdini
1
15
268
9,721
a turnless turn-based first-person game. ⏰ enemies only move when the player moves. #indiegame #gamedev
1
4
113
4,055
poly count from the previous post 🍠 #Houdini
1
3
100
4,291
baking textures with COPs is good. 🍠 #Houdini
8
27
323
15,023
battlesuit 🀺 #Houdini
10
43
684
30,641
baa🐐 #Houdini
2
16
309
16,204
Replying to @volodXYZ
I usually use a wrangle to get height map and apply it to the geo. But you can use an AttributeFromMap node and a Peak node to do the same thing too. You can scale the height attribute before applying it, like the third window.
1
7
273
🐟 #Houdini
3
37
582
21,587
🦠 #Houdini
3
75
1,256
59,657
using rig wrangle for procedural curve modeling 🐍 #Houdini #KineFX
2
19
221
9,955
learned how to use the Sweep GeometryScript node today. 🧢 #UE5
3
22
466
17,054
torus tunnel 🍩 #UE5
1
3
56
2,572
learned how to use the GetDynamicMeshData node today. πŸͺ΅ #UE5
5
55
696
27,139
scatter other assets on scattered wall assets using raycasts 🚧 #UE5
5
49
662
24,313
procedural random environment πŸ—οΈ - make random mesh with Geometry Script - make splines from the mesh - use the splines in PCG #UE5 #gamedev
3
51
3,074
still making an environment πŸͺœ #Houdini #UE5
17
212
7,632
scattered metal scraps πŸ”© #Houdini #UE5
1
16
183
9,536
playing with PCG 🏒 #Houdini #UE5
2
44
468
19,971
cops modeling ⛏️ #Houdini
4
24
357
13,185
ornaments with flow block πŸ₯ #Houdini
5
40
485
17,948
before, afterπŸ’§ #Houdini
4
17
256
32,656
still using the same finger rig. really like APEX's reusability. 🫰 #Houdini
4
19
309
10,809
procedural modeling arm 🦾 #Houdini
20
311
4,719
240,489
Replying to @pep_bun
no tutorial needed, just connect the SDF to the height port of the preview material. you can use flow blocks, noises, shapes, or any other nodes as the first input.
1
17
792
sci-fi panel with Flow Blocks easily πŸ’§ #Houdini
17
152
1,768
102,520
twisted fire ring 🍩 #Houdini
8
22
427
13,955
explode in Houdini, play in UE5 πŸ’£ #gamedev
1
4
120
6,598
sim with copernicus, render with karmaπŸ’₯ #Houdini
2
13
152
7,346
live code, live sim ☁️ #Houdini #Pyro #COP #OpenCL
2
21
257
16,167
isometric stage 🏭 - make random pipes with find shortest path node #Houdini #gamedev
11
12
102
6,336
make isometric stage 🐈 - render 3d model to 2d sprite - place them with Houdini - export them to UE5 #gamedev
3
6
125
7,816
flipbooks for 5 directions. 🐈🐈🐈🐈🐈 switch them by movement direction using PaperZD. #UE5
7
110
6,232
pixelart 🐈 #Houdini
2
3
80
3,950
rigging and run cycle 🐈 #Houdini
1
12
133
6,891