Code writer and web designer. I hack old games and rarely play them. I like dem colors.

Spain
This is without a doubt my best project to date. I hope you are as excited as I am!
The transforming hero Yakopoo is back in Trip World DX! Limited Run's Carbon Engine team & Sunsoft collaborated to create this all-new, colorized remaster of Trip World for modern consoles. Physical pre-orders open on April 28th. Learn more: bit.ly/3KJ58F9
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Mario now always centers himself when entering or exiting a pipe, so there are no more weird clippings. Also... transitions!
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I'm seeing this article a lot in my feed, and honestly, I think the arguments made here are very simplistic. So I've written a bit about it and also put some of my thoughts on AI in retro games into writing. toruzz.com/unlisted/2026-09-…
Is there any harm in using AI to work on — or entirely create — projects for the Sega Saturn and elsewhere in the retro gaming scene? Yes, PandaMonium says in this opinion column, equating such work to digital asbestos: segasaturnshiro.com/2026/09/…
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Intro screen implemented, plus lots of tweaks here and there. What do you think?
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Super Mario Land Advance is coming along pretty nicely, and I'm having a lot of fun designing and tweaking all the little details. I hope I can share more soon! In the meantime, here's the tentative intro screen
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Super Mario Land Advance is coming along nicely! Here's an almost finished 1-1 (raw pixels in the next tweet)
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Still a lot left to do, but I'm happy with how it's coming along!
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I can't even put into words how much this simplifies a port like this, but to me working on the GB Bridge version seems almost stupid now. So, considering I have very limited time, and reducing months of engineering effort to a matter of weeks is the difference between... (4/5)
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...these projects actually happening or remaining ideas, I'd rather disappoint some people. Most importantly, I can now focus on the parts I enjoy most: manually crafting the pixelart, adding enhancements, and ultimately realizing my vision. (5/5)
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I'm loving my time with Mina the Hollower, so seeing this absolutely made my day.
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(I also remember the director mentioning my VWF in an article a while back, which was of course super flattering too!)
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I did an interview about Super Mario Land DX that didn’t end up being published as planned, so I’m sharing it here. Hope you find it interesting! toruzz.com/interview/2026-01…
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I'm seeing a lot of confusion, so I'll try my best to clarify what this is about: - I'm building a way to "port" GB/GBC games to the GBA. The end result is a native GBA game - This uses a custom GB to GBA emulator (think 'Classic NES Series' but for GB) + native GBA code
I've hinted at it so much there's no point in keeping it under wraps any longer. For the longest time, I've been working on a way to port GB games to the GBA. What I ended up building is a modified GB>GBA emulator that targets a fantasy console instead - I call it the GB Bridge
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- The game can then use special registers to trigger native GBA events - Those events are implemented per game (graphics, palettes, extra effects, etc.) - This is not even close to automated. It's a framework for romhackers/artists (me) to give GB games the "Advance" treatment
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- What I've shared so far are mockups, since they're the best way to communicate the end goal. The current POCs are still rough and a bit disjointed, so here's one to illustrate my point
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I've hinted at it so much there's no point in keeping it under wraps any longer. For the longest time, I've been working on a way to port GB games to the GBA. What I ended up building is a modified GB>GBA emulator that targets a fantasy console instead - I call it the GB Bridge

ALT A GIF showing alternating images of the original Super Mario Land and a new version on a GBA

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What I've posted are mockups of the end goal, but I've tested key parts and they are feasible. I'm currently working on SML. Like most of my stuff this is long-term, so please don't expect releases anytime soon. That said, I hope I gave you something cool to look forward to.
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(I gave the first hint SIX!! years ago nitter.net/toruzz/status/12365019…)
Remember Super Mario Advance 5? Such a great game!
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