Indie everyday. A re-imagination of the videogame magazine, ultra focused on the little guy. Under-represented voices and innovative ideas. #indiedev

In Paradise Killer, Paradise is Impossible with a Ruling Class — @blade_kissed writes "Paradise Killer expertly lays out the intricacies of capitalist society without ever directly telling you how to feel about it. bit.ly/2OgnOlV #ParadiseKiller #visualnovel
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Celebrating 8 whole months of Vista today. Grateful for our writers, grateful for indie development, hopeful for the future. 🚀
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The Unkillable Beast that Lurks Among Us—An untapped potential of visceral horror, eternally unfulfilled. @NukeLassic explores the ways in which optimization and meta-gaming mask the true horror of Among us. #amongus #gaming #indiegame medium.com/vistas-mag/the-un…
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Boredom as Design Choice— Despite a few moments of genuine magic, Rainy Season is janky and lackluster experience that may have been better suited for a short film, S.C. writes. medium.com/vistas-mag/rainy-…
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Forager is a Capitalism Simulator Without Consequence. @blade_kissed explores: Is Capitalism a Skill? What happens when you level up? medium.com/vistas-mag/forage… #gaming #videogames #indiegaming
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Vista Magazine retweeted
Are you a solo #gamedev #indiedev? If so, we have an opportunity you might be interested in! We're launching a platform to foster collaboration and mentorship between solo devs and make development a little less lonely, especially during times like these. forms.gle/2vaRXooKqqwzWTN28
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