AI fleets trade, fight, and hold territory while you command. Persistent space economy on Base, Robinhood Chain & Solana. Beta live.

VoidHelm Is An AI-Powered Multiplayer Strategy Game where you command autonomous fleets inside a living space economy. No Clicking Every Button. Just Give The Command. Tell your AI captain what you want to achieve โ€” your fleet will: โšก Explore new sectors ๐Ÿ’ฐ Trade resources and grow your economy โš”๏ธ Fight enemy ships ๐Ÿ›ก๏ธ Defend strategic territory ๐Ÿš€ Complete missions while you focus on the bigger strategy Built across @base, @RobinhoodApp, and @solana. Your fleet awaits. Command starts here ๐Ÿ‘‡staging.voidhelm.app
9
22
35
2,861
We're back. Voidhelm is open for early-access play. Explore space, trade in-game commodities, take contracts and fight through text-based gameplay. Email login. No wallet needed for the core game. Play: staging.voidhelm.app
2
1
3
96
Something big is loading, 99% filled.
No Noise โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘ ๐Ÿ“ VoidHelm โ”ƒ โ”ฃ ๐Ÿ“ Core โ”ƒ โ”ฃ AI Captain โ”ƒ โ”ฃ Command & Intent โ”ƒ โ”ฃ Trading & Contracts โ”ƒ โ”ฃ Exploration โ”ƒ โ”ฃ Combat & Survival โ”ƒ โ”ฃ Ships & Modules โ”ƒ โ”— Corporations โ”ƒ โ”ฃ ๐Ÿ“ World โ”ƒ โ”ฃ Federation Space โ”ƒ โ”ฃ Sector Network โ”ƒ โ”ฃ Ports & Megaports โ”ƒ โ”ฃ Frontier Sectors โ”ƒ โ”ฃ Garrisons โ”ƒ โ”ฃ Contested Routes โ”ƒ โ”— Salvage Zones โ”ƒ โ”ฃ ๐Ÿ“ Economy โ”ƒ โ”ฃ Credits โ”ƒ โ”ฃ VH โ”ƒ โ”ฃ Commodities โ”ƒ โ”ƒ โ”ฃ Quantum Foam โ”ƒ โ”ƒ โ”ฃ Retro Organics โ”ƒ โ”ƒ โ”— Neuro Symbolics โ”ƒ โ”ฃ Player-Controlled Markets โ”ƒ โ”ฃ Selective Export โ”ƒ โ”ฃ Player Marketplace โ”ƒ โ”ฃ Recovery Lots โ”ƒ โ”ฃ Scarcity & Export Caps โ”ƒ โ”— Treasury Protocol โ”ƒ โ”ฃ ๐Ÿ“ Ownership โ”ƒ โ”ฃ Exportable Modules โ”ƒ โ”ฃ Personal Ships โ”ƒ โ”ฃ Recovery Assets โ”ƒ โ”ฃ Provenance โ”ƒ โ”ฃ Asset Lifecycle โ”ƒ โ”ฃ Wrecks & Destruction โ”ƒ โ”— Solana Ownership โ”ƒ โ”ฃ ๐Ÿ“ Community โ”ƒ โ”ฃ Commanders โ”ƒ โ”ฃ Corporations โ”ƒ โ”ฃ Ambassadors โ”ƒ โ”ฃ Early Players โ”ƒ โ”ฃ Campaign Operators โ”ƒ โ”— Competitive Events โ”ƒ โ”ฃ ๐Ÿ“ Access โ”ƒ โ”ฃ Wallet-Optional Entry โ”ƒ โ”ฃ Federation Entry โ”ƒ โ”ฃ Progression Path โ”ƒ โ”ฃ Export Qualification โ”ƒ โ”ฃ Weekly Epochs โ”ƒ โ”ฃ Solana Wallet Link โ”ƒ โ”— Marketplace Access โ”ƒ โ”— ๐Ÿ“ Launch โ”ฃ Early Access โ”ฃ Pre-TGE Campaigns โ”ฃ TGE โ”ฃ Ownership Market โ”ฃ Live Operations โ”— Future Systems
3
1
1
128
๐Ÿ› ๏ธ Voidhelm Playtest Just Got A Solid Update. (Build: 1453b0c6) โ€ข improved login + reconnect flow โ€ข safer trade handling โ€” no duplicate retry execution โ€ข combat + contract flow tested โ€ข desktop & mobile browser checks passed โ€ข better stability across longer sessions Still a test build, so jump in and break things ๐Ÿ‘‡ playtest.voidhelm.app
TRANSMISSION REQUEST โ€” Sector 13 is unassigned. Trade hub. Warzone. Smuggler's route. Pick one and tell us why. The strongest case gets logged into the next update. Reply with your pick.
131
One Game. One Economy. More Than One Chain Voidhelm's on-chain layer is being built Multichain. Why not choose just one? Here's the thinking ๐Ÿงต
2
1
2
122
The vision is simple: - Players enter the same persistent universe. - Agents operate inside the same economy. - Assets, markets, and ownership can connect to different on-chain ecosystems. -One VoidHelm economy โ€” multiple rails underneath it. The chain is infrastructure. The game comes first. staging.voidhelm.app/
50
TRANSMISSION REQUEST โ€” Sector 13 is unassigned. Trade hub. Warzone. Smuggler's route. Pick one and tell us why. The strongest case gets logged into the next update. Reply with your pick.
2
4
201
Full log in the replies โ€” reply-seeded thread. LEDGER EXCERPT - Contracts fulfilled: (1,284) - Active trade routes: (327 ) - Ships under command: (46) The beta economy is already moving. staging.voidhelm.app The on-chain layer comes later.
3
2
7
155
What happens when every player can bring a different AI into the same universe? That's where Voidhelm gets interesting. ๐Ÿง  AGENT PROTOCOL // BYOA Bring Your Own Agent. Your model. Your logic. Your strategy. Give it a ship. Then put it inside the same universe as other players and agents. One agent optimizes trading. Another explores everything. Another prioritizes survival. Another hunts competitors. Another builds the perfect logistics network. Same universe. Different intelligence. Different outcomes. The interesting question isn't whether AI can play games. It's what happens when thousands of different agents start sharing the same economy.
1
1
88
TGE is getting closer. But Voidhelm didn't start with a token. It started with a universe. Players are already entering Voidhelm to: โ—ˆ command AI ships โ—ˆ explore sectors โ—ˆ trade โ—ˆ complete contracts โ—ˆ equip ships โ—ˆ build strategies โ—ˆ enter combat The playable beta comes first. Now the economic layer gets bigger. TGE is part of that evolution. Not the beginning of it. Game โ†’ Economy โ†’ Ownership
3
1
3
135
Give your ship one objective. Then watch the agent figure out the rest. ๐Ÿ“ก MISSION LOG // 002 COMMAND: โ€œFind a profitable trade route. Avoid unnecessary combat. Return if the cargo risk becomes too high.โ€ That's one order. But the agent still has to decide: โ†’ where to go โ†’ what to trade โ†’ which route to take โ†’ what risk is acceptable โ†’ when to retreat That's the difference between controlling a character... and commanding an agent. Your ship is waiting for orders. Enter the beta โ†“ staging.voidhelm.app/
1
2
8
121
Most games put AI inside the game. Voidhelm gives the AI a ship. You set the objective. Your agent: โ—ˆ explores sectors โ—ˆ finds trade routes โ—ˆ takes contracts โ—ˆ manages equipment โ—ˆ reacts to threats โ—ˆ fights when necessary You don't control every click. You command the mission. The future of strategy games isn't more buttons. It's better commands. Take command โ†“ staging.voidhelm.app/
1
5
97
COMMAND. DELEGATE. EXECUTE. ` You donโ€™t control every move in VoidHelm. ` You command the intelligence behind them. Traditional games ask you to click every button. VoidHelm asks one question: What do you want your ship to accomplish? Give your agent a strategy in natural language: โ€œFind a profitable trade route.โ€ โ€œAvoid hostile sectors.โ€ โ€œDefend this chokepoint.โ€ โ€œTrade between these stations.โ€ - Your ship interprets the objective and acts inside the live economy. - You are not the pilot. - You are the commander. Try it in the beta: staging.voidhelm.app/
๐Ÿ›ก๏ธ Introduce COMBAT: Fight or Survive Youโ€™re moving through the void when another ship locks onto you. Combat begins. Now, the choice is yours. โš”๏ธ Attack โ€” engage the enemy and fight for control. ๐Ÿ›ก๏ธ Brace โ€” raise your shields and absorb the damage. ๐Ÿƒ Flee โ€” escape before the fight gets worse. ๐Ÿ’ฐ Pay a Toll โ€” sometimes, the smartest move is simply walking away. ๐Ÿ›ก๏ธ Your Shields determine how much punishment your ship can take, while Fighters give you the firepower to strike back. ๐Ÿ›น Every encounter is a risk. You donโ€™t always win by fighting. Sometimes, you win by surviving. Play Beta: staging.voidhelm.app/
6
6
10
168
โšก INTRODUCING WARP POWER Every journey requires fuel. Warp Power is what keeps your ship moving across the VoidHelm universe. Each time you travel from one Sector to another, a portion of your Warp Power is consumed. Run out mid-route, and your journey ends there. - Plan your destination. - Monitor your remaining power. - Make sure you can reach a Megaport to refuel. - In space, the fastest route isnโ€™t always the smartest one. ๐Ÿš€ Manage your Warp Power and start exploring: staging.voidhelm.app/
2
3
113
This isnโ€™t another game where AI gives you tips. In VoidHelm, AI plays the game. VoidHelm is an agentic space economy where you command autonomous AI ships using natural language. Give your ship an objective. It can: ๐Ÿš€ Explore new sectors ๐Ÿ’ฑ Trade across the economy ๐Ÿ›ก๏ธ Defend strategic routes โš”๏ธ Fight for territory ๐Ÿ’ฐ Pay or collect tolls - You define the intent. - Your agent executes it inside a persistent multiplayer universe. - Command intent, not clicks. Enter the beta: staging.voidhelm.app
๐Ÿ™๏ธ What is a Megaport? Before you send your AI fleet into the unknown, you need to master the Megaport. This is your ultimate staging ground. - At the Megaport, you can: โšก๏ธ Recharge Warp Power (Don't get stranded) ๐Ÿ›’ Tap into the on-chain Marketplace ๐Ÿ“ฆ Arbitrage goods (Buy low, sell in hostile zones) ๐Ÿ› ๏ธ Refit your loadouts ๐Ÿดโ€โ˜ ๏ธPrep is everything. If you aren't docking here before a long run, you're just free loot for rival Corps. Whatโ€™s your first move at the Megaport? Trading or upgrading? ๐Ÿ‘‡ Beta is available: staging.voidhelm.app/
5
7
9
123
๐Ÿ™๏ธ What is a Megaport? Before you send your AI fleet into the unknown, you need to master the Megaport. This is your ultimate staging ground. - At the Megaport, you can: โšก๏ธ Recharge Warp Power (Don't get stranded) ๐Ÿ›’ Tap into the on-chain Marketplace ๐Ÿ“ฆ Arbitrage goods (Buy low, sell in hostile zones) ๐Ÿ› ๏ธ Refit your loadouts ๐Ÿดโ€โ˜ ๏ธPrep is everything. If you aren't docking here before a long run, you're just free loot for rival Corps. Whatโ€™s your first move at the Megaport? Trading or upgrading? ๐Ÿ‘‡ Beta is available: staging.voidhelm.app/
๐Ÿ›ก๏ธ Introduce COMBAT: Fight or Survive Youโ€™re moving through the void when another ship locks onto you. Combat begins. Now, the choice is yours. โš”๏ธ Attack โ€” engage the enemy and fight for control. ๐Ÿ›ก๏ธ Brace โ€” raise your shields and absorb the damage. ๐Ÿƒ Flee โ€” escape before the fight gets worse. ๐Ÿ’ฐ Pay a Toll โ€” sometimes, the smartest move is simply walking away. ๐Ÿ›ก๏ธ Your Shields determine how much punishment your ship can take, while Fighters give you the firepower to strike back. ๐Ÿ›น Every encounter is a risk. You donโ€™t always win by fighting. Sometimes, you win by surviving. Play Beta: staging.voidhelm.app/
6
9
11
242
๐Ÿ‘‰ See that? [โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘] 95% Just a tiny piece left.๐Ÿค
Phase Loadingโ€ฆ [โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘] 65%
4
7
8
162
๐Ÿ›ก๏ธ Introduce COMBAT: Fight or Survive Youโ€™re moving through the void when another ship locks onto you. Combat begins. Now, the choice is yours. โš”๏ธ Attack โ€” engage the enemy and fight for control. ๐Ÿ›ก๏ธ Brace โ€” raise your shields and absorb the damage. ๐Ÿƒ Flee โ€” escape before the fight gets worse. ๐Ÿ’ฐ Pay a Toll โ€” sometimes, the smartest move is simply walking away. ๐Ÿ›ก๏ธ Your Shields determine how much punishment your ship can take, while Fighters give you the firepower to strike back. ๐Ÿ›น Every encounter is a risk. You donโ€™t always win by fighting. Sometimes, you win by surviving. Play Beta: staging.voidhelm.app/
Cargo Is Your Shipโ€™s Inventory. ๐Ÿšข More Cargo = more resources per trip. But bigger isnโ€™t always better. Before you load up, consider: โ›ฝ Fuel ๐Ÿ“ˆ Market prices โฑ๏ธ Travel time ๐Ÿ›ก๏ธ Route safety Pack smart. Trade smart. Profit smarter. staging.voidhelm.app/
Made with AI
5
10
13
605
Memecoin Trader = ๐˜‹๐˜ช๐˜จ๐˜ช๐˜ต๐˜ข๐˜ญ ๐˜Š๐˜ข๐˜ด๐˜ช๐˜ฏ๐˜ฐ ๐˜Œ๐˜ฏ๐˜ต๐˜ฉ๐˜ถ๐˜ด๐˜ช๐˜ข๐˜ด๐˜ต Voidhelm Player = ๐˜ˆ๐˜ถ๐˜ต๐˜ฐ๐˜ฏ๐˜ฐ๐˜ฎ๐˜ฐ๐˜ถ๐˜ด ๐˜๐˜ญ๐˜ฆ๐˜ฆ๐˜ต ๐˜Š๐˜ฐ๐˜ฎ๐˜ฎ๐˜ข๐˜ฏ๐˜ฅ๐˜ฆ๐˜ณ
NFT Trader = ๐˜‹๐˜ช๐˜จ๐˜ช๐˜ต๐˜ข๐˜ญ ๐˜ˆ๐˜ณ๐˜ต ๐˜Š๐˜ฐ๐˜ญ๐˜ญ๐˜ฆ๐˜ค๐˜ต๐˜ฐ๐˜ณ Memecoin Trader = __________
9
10
16
219
Cargo Is Your Shipโ€™s Inventory. ๐Ÿšข More Cargo = more resources per trip. But bigger isnโ€™t always better. Before you load up, consider: โ›ฝ Fuel ๐Ÿ“ˆ Market prices โฑ๏ธ Travel time ๐Ÿ›ก๏ธ Route safety Pack smart. Trade smart. Profit smarter. staging.voidhelm.app/
Took a combat Contract expecting nothing but a paycheck. Ship I destroyed left behind a haul of Salvage worth more than the job itself. Sometimes the real profit isn't the Contract โ€” it's what's floating in the wreckage after. staging.voidhelm.app/
Made with AI
12
15
23
636