been working on a renderer performance/parity
so far the rendering system is the most complicated one
i kind of get stable ish 60 fps but I feel like there's still a long road ahead
piped.video/EKwYzan96T8
Menu RE progress (':
Already working on lobbies/P2P. I’m rejecting direct P2P due to NAT/port-forwarding pain.
IW4L stays peer-hosted, but all remote traffic goes through a relay/master VPS using QUIC via Quinn for reliable control + low-latency gameplay datagrams.
piped.video/jsjAfC77SRM
My ai67slop engine now runs MW2 mechanics, MW3 maps and BO1 weapons 🥹
AFAIK, nobody got this far natively: cross-game assets were manual ports. Mine reads neighboring IW games directly.
No MW2 weapon/attachment limits!
piped.video/8bFwW_XePUQ
got iw5 weapons working inside my bevy rust ai slop 67 engine
the weapons are not ports. a single exe reads both games assets and merges them natively
iw5 map is kind of working mp_terminal looks v good fpv animations are nonsense tho haha, as well as equipment. I still got a long way to go (:
piped.video/6pbHRu51j4wpiped.video/x5G0dlvhTj8
here is my progress remaking mw2 via bevy engine / wgpu
- no external deps, uses game files
- supports multiplayer
piped.video/ODXO2GaDa1I
- this is not a 100% reverse engineered, uses ecs for scheduling jobs and netcode is fully rewritten
@momo5502@mjkzys@cart_cart