#Destiny2#animation explorations for an exotic hand cannon that never came to pass 🥲. The general idea was that at some point you would be able to load a heavy ammo round into a primary ammo weapon. We had a wide berth this early on in the process, so I roughed in lots of different options for how that reload could work mechanically, how difficult it should feel, etc.
Little teaser for something coming soon! @momohine stopped by Animated Animators to talk about ability development, warlock vs hunter language, and reveals the shocking truth about whether she has done stand up comedy.
#Destiny2#GameDevelopment
As someone who has survived this industry by pivoting repeatedly, I gotta ask: do AI developers see the same need I do for animation consulting? I only see wooden and basic performances in these tests. This means either getting an animator to fix it or leaving it just kind of ok.
You will eventually get hyper realistic and maybe even stylized work, but it'd still be missing all the good bits about how animation is used to communicate during gameplay. Maybe this is our avenue? HMU at keycraftstudios.com and see if I can help.
Looking to Hire a Combat Animator
I’m on the search to find a well dedicated animator that is interested in animating combat and some lines of locomotion in Blender. This process will be done via both Blender and Unreal Engine5.8.3. I am the Director and Senior Animator of the project in which right now we have a role of talents Programmers and Artist working along this project. Reason for me making this post is right now I am the only Animator via in the team and looking for someone to fill in some gaps to get production out the door faster. If you see interested in showing off your skill, as well for a college level job seeking opportunity please DM. This project is and will be distributed via different companies at the end of said semester in which our school has a 85 percent hiring rate for new devs in the industry. Take a chance if you’re up for it! Thank you!🙏
Experience: Blender or Maya using the UE Mannequin Bone structure and rig hierarchy.
Requirements: Knowledge in Unreal Engine Montages and sequence blueprinting(I will teach if help needed)
&
Solid foundation knowledge in humanoid animation via combat and locomotion
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Don’t be scared to DM for this chance🔥🙌🏾
#animation#blender#maya
If you’re an animator and want a quick pulse check on your reel, I made a small site where you can submit it for free, no signup needed.
I’ll personally review each one, so thanks for your patience while you wait for your signal.
reelsignal.site#animation
Water states & general interaction animations complete! 🌊📦
Currently splitting all attack & skill sequences into clean, standalone files.
#GameDev#3DAnimation#UE5#IndieDev#Unity3D
Joined the team at Pipeworks today as a senior animator. I couldn't be more excited, but I'll be continuing my work at Keycraft Studios wherever I can 💪🔥
We’re making changes to Marathon’s update plans and how we deliver new content.
We’re moving away from a strict seasonal schedule to give the team more flexibility to build, test, and improve features before release. Our focus is on delivering bigger, more meaningful updates, expanding how you can play, and continuing to grow the world of Tau Ceti IV.
Read the full update: bung.ie/4gUtkpm
I identify with Richie's arc so much (not his personality, I'm not nearly as funny). Went back to school in my late 20s and found the drive I never had for anything else my whole life. The waterfall effect has been crazy.
Great time at the @IGDAAustin event last night. @JustenAndrews brought advice for not just college students, but for those at the beginning (OR well into!) their careers.
Looking forward to being more involved with Austin's game development community!
It's been around for a while, but worth revisiting: a free IKFK switcher tool for Maya that's pretty robust and super easy to use. Walkthrough here:
youtu.be/Xh9T18bG7R4
Happy to announce that Keycraft Studios can be contracted for external development, consulting, or mentorship (through @animworks). I don't know what the future holds (aka going back to AAA) but I KNOW I want to keep doing this 🔥🙂
keycraftstudios.com