WebGL.com / WebGPU.com — Discover the work, projects, and people in the community

San Francisco, CA, USA
🔺 Vercel has open-sourced vgpu 0.3.1, the WebGPU layer behind shaders on vercel.com. That means, typed WGSL modules that run through the same API in browsers, Dawn-backed Node, and deterministic tests. 🔗 webgpu.com/news/vercel-vgpu-… #WebGPU #WGSL #TypeScript #Shaders #Vercel
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🏺 Ancient Egypt, reconstructed as five lightweight browser worlds. @Aureon_de_Veyra spent 1,000+ hours building Expeditione's journey through family life, quarries, temples, the Nile Delta, and a Giza sandstorm. 🔗 webgpu.com/showcase/ancient-… #WebGL #ThreeJS #InteractiveStorytelling #EdTech #Egypt
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🎮 @Meta is putting $300K behind AI-built Three.js game prototypes. Participants have three weeks to ship a self-contained, portrait-mode browser game with no network calls. Playability counts more than visual polish. 🔗 webgpu.com/news/meta-horizon… #ThreeJS #WebGL #BrowserGames #GameDevelopment #Meta
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WebGL / WebGPU retweeted
New vibecoding competition from @Meta: build a Three.js mobile game prototype in 3 weeks. $300k in prizes. mhcp-game-prototype.devpost.…
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🧠 NEWS: @Google has brought its LiteRT inference runtime to the browser. LiteRT.js runs .tflite models through XNNPACK on CPU, ML Drift over WebGPU, and experimental WebNN support. 🔗 webgpu.com/news/google-liter… #WebGPU #WebAI #MachineLearning #LiteRT #Google
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🛰️ Edolus uses PlayCanvas, WebGL, custom GLSL, and evolving sound to connect satellites, urban systems, networks, and information flows in one cinematic sequence. 🔗 webgpu.com/showcase/edolus-a… #WebGL #PlayCanvas #GLSL #CreativeCoding #InteractiveDesign
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📓 Vipin Pathak’s (@curllmooha) Sketchbook is a personal collection of digital art and browser 3D work, built as a place for experiments rather than a standard portfolio. 🔗 webgpu.com/showcase/curllmoo… #WebGL #WebGPU #ThreeJS #CreativeCoding
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🏠 Giuseppe Paccione’s site is a real-time 3D interior portfolio-configurator with BIM, authored textures, path tracing preview, LOD choices, and material controls. 🔗 webgpu.com/showcase/giuseppe… #WebGL #WebGPU #ThreeJS #CreativeCoding
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🧮 The Phase 2 wasi:webgpu proposal now has a 0.3 release candidate for portable, sandboxed GPU compute across servers, desktops, Android, and the web. It is early, headless, and worth watching. 🔗 webgpu.com/news/wasi-webgpu-… #WebGPU #WebAssembly #WASI #GPUCompute
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🗺️ Shinjuku Station, rebuilt as a browser-readable 3D maze. Satoshi Komatsu’s (@satoshi7190) Three.js viewer turns open indoor map data into layered wireframe geometry for one of Tokyo’s hardest places to explain in 2D. 🔗 webgpu.com/showcase/shinjuku… #WebGL #ThreeJS #DataVisualization #Maps #Japan
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🧬 3D Life Sim (by @aaronlemke) turns particle swarms into luminous forms, then lets audio input and MIDI mappings steer the system from inside the browser. 🔗 webgpu.com/showcase/3d-life-… #WebGPU #ThreeJS #GenerativeArt #CreativeCoding
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🛵 Moped Mayhem (@SuperRad_co) turns food delivery into a browser multiplayer game built with Three.js, Rapier physics, websockets, culling, and LODs. webgpu.com/showcase/moped-ma… #WebGL #ThreeJS #WebGames #Multiplayer #GameDev
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🧰 One photo in, procedural Three.js out. img2threejs rebuilds reference objects as editable browser code. No imported mesh required. 🔗 webgpu.com/showcase/img2thre… By: @NickDevFE #WebGL #ThreeJS #AI #CreativeCoding #ProceduralGeneration
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🧩 Manish Dhaka’s (@dev_manish93) Liminal is a compact WebGL visual experiment about blending two different paths into a seamless shared transition. 🔗 webgpu.com/showcase/liminal-… #WebGL #WebGPU #ThreeJS #CreativeCoding #Experiment
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🧩 Prity Dhara’s interactive jersey slider uses one 3D model, shader-based texture transitions, fabric movement, and GSAP motion to make kit changes feel physical. 🔗 webgpu.com/showcase/interact… #WebGL #WebGPU #ThreeJS #FIFA #Soccer
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🧩 Ameen Abdullah’s (@ameengl) Above the Grassland is a browser cinematic with WebGPU postprocessing, moving grass fields, weather presets, audio, narration, and mood controls. 🔗 webgpu.com/showcase/above-th… #WebGL #WebGPU #ThreeJS #CreativeCoding
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📦 glTF 2.1 aims at complex scenes, not just single assets. Khronos (@thekhronosgroup) is planning a focused, backward-compatible update for external assets, packaged scenes, BVHs, thumbnails, and larger GLB files. 🔗 webgpu.com/news/gltf-21-comp… #glTF #WebGL #WebGPU #3DAssets #Khronos
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