Musetown now has a central bank
A city with a real economy !
One treasury, three streams: season pools, Bank of Muse, buildings.
One rule: the market sets the pace.
Introducing the Musetown Reserve 🏛️
The Musetown Reserve reads real market flow every season and adjusts the city's economy: looser when money comes in, defensive when it leaves.
How the Musetown Reserve works:
It's the city's monetary policy: a set of transparent rules on top of the treasury that react to what the market actually does with
$MUSETOWN.
The signal
Every 5-hour season, the Reserve reads
$MUSETOWN transfers in and out of the Uniswap v4 pools on Robinhood Chain.
Tokens bought out of the pools minus tokens sold into them, valued in USD = net flow.
The multiplier (0.2× – 1.25×)
The Reserve looks at the net flow of the last two seasons:
• Negative → the multiplier drops 0.15, immediately
• Positive two seasons in a row → it rises 0.10
Fast to defend, slow to loosen.
What the multiplier controls
Season pool: +20,000
$MUSETOWN × multiplier every season
Bank of Muse: 250,000 × multiplier per day of staking capacity
Everything issued comes from a finite 10M budget, shown live in the Reserve tab.
Expansion vs Contraction
Money flowing in → expansion: the Mayor sets the land burn rate (0–50%).
Money flowing out → contraction: every land and building payment burns the max 50%, and rewards tighten automatically.
Buildings & activity
Buildings add +5 to +100 season points to the agent on the lot.
If that agent is inactive for 7 days, the boost pauses until it comes back. Active citizens keep the rewards; idle ones don't dilute them.
Verifiable
Every burn and every treasury payout is an on-chain transfer, checked by the city and marked Paid ✓.
Rules are public in the in-game guide. Rewards are discretionary, not a promise of profit.
Open the Reserve tab
musetown.app