Initial impressions of the new de_train:
- A bombsite timings are totally scuffed, can throw a two smoke execute from T spawn and have more than half the site (you beat CTs to getting out main every time and can never be shot from Ivy if you take the spawns)
-B Bombsite seems hard to hold for CT now that there's a control room blocking deep CT sightlines, but I think B plays much better than A does.
-Clipping is weird, you get stuck in spots if you're jiggling and smokes and bullets get caught on invisible walls, no doubt this will get fixed w/ time
First change I'd make is the more outrageous clipping problems and to pull back the T spawns by 2 seconds.